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Edit file Program\_mod_on_off.h with a text editor. Change the following line:
#define MOD_BETTATESTMODE "Off"
to this
#define MOD_BETTATESTMODE "On"
To change the first character ship, edit file Program\characters\RPGUtilite.c. Find function:
void initNewMainCharacter()
Scroll down to line:
pchar.Ship.Type = GenerateShip((SHIP_LUGGER + rand(2) - 1), 0);
The ships are defined in file Program\Ships\ships.h. The above line, given the rand(), will get one of the following 3 ships:
SHIP_WAR_TARTANE 1
SHIP_LUGGER 2
SHIP_SLOOP 3
You can edit that pchar.Ship.Type line to any of the other values in that ships.h file.
I bought all (well most of these) on gog again and was just checking to see if it was worth buying the steam version as well(apparently NOT), as gog versions seem to more often than not be the redheaded-stepchild variants...
This new engine plays all flavors of the game, even the older POTC and Caribbean Tales (you have to use the free copies linked on itch because I did have to make some changes to get the old and new stuff to work with just the one .exe) and is available on itch.io.
[EDIT]
Well either I forgot or never knew that the AoP game engine was available as source...
Too bad that they don't at least look at your changes, as yeah these games were bugfests when they came out, and are only slightly better now, plus a switch to dx9 would get them a bit more longevity one would think, which would be nice as they, essentially, have no competition.
[/edit]