Infinitode 2

Infinitode 2

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Apr 5, 2021 @ 11:55am
Update 1.8
Public Beta testing and cross-platform release

View full event information here:
https://steamcommunity.com/ogg/937310/announcements/detail/2980794532555158336
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Showing 1-15 of 18 comments
therainycat  [developer] Apr 5, 2021 @ 11:59am 
Dev mode and modding
(This list didn't fit into the article - make sure to read "Update 1.8" news first)
  • Added MDPS debug chart (DPS_CHART_ENABLED toggle in the console)
  • Added separate Game Values for different score sources
  • Cores can now contain any GameValue (effect)
  • New game value - "generation of coins", gives N coins per minute. Can be used as a Core upgrade / Buff tile effect / Base effect etc
  • Added GameValues for abilities of towers
  • Added "show damage particles" toggle into the dev settings panel
  • Added GameValues for abilities max energy, abilities energy generation interval, loot frequency
  • Bases with "abilities can not be used" effect allow to give abilities to players - put "max abilities" GameValue into the effects of a Base / Buff tile to give any amount of abilities (take a look at sandbox for an example). Basically it now works like in daily quests but now also takes Buff tiles into account
  • Core tile upgrades now have upgrade levels (you can install them multiple times) - already implemented cores were not affected.
  • Custom Cores can now have a custom icon
  • Core upgrades can now instantly give coins instead of affecting GVs. More actions may be added later
  • Custom cores can have constant 1000xp levels (in case you need to level up cores on a constant pace)
  • Cores can now increase the amount of Abilities in the current game (use ability count GVs for that)
  • Buff tiles can now overwrite GVs just like Bases can
  • Abilities can be configured with Bases and Buff tiles, now also on custom maps (in dev mode). Overwrite abilities count GV to 0 to select abilities you need to be added through Core later (to reserve a spot on the abilities panel)
  • It is now possible to place any amount of Cores on a map (in dev mode)
  • Added memory usage chart to the detailed debug overlay
  • Regular levels can now be edited on Android in dev mode. Reset app's data to return to the original version of the maps. Edited maps can be found in app's local folder, they will be loaded instead of the original ones if their paths match
  • Map scripts are now completely serialized with the state of the game
  • Added Script tile and moved all of the scripts into the tiles
  • Added level configuration editor for dev mode
  • Added enemies speed Game Value
  • Level editor allows to overwrite levels configuration and add new ones. On Android, you can revert your changes by clearing game's data or using buttons in level config editor. Default levels can not be deleted but you can change their configuration & map
  • Scripts can now have translations included - sandbox uses localized messages as an example
  • Also added ~35 new teleport colors (will not appear as regular loot)
  • Desync check now also starts for continued games
  • Desync check is now much more verbose and should do better job finding synchronization bugs - please keep it enabled if you have enough patience
  • Towers efficiency and enemies immunity can now be changed with a scripts
  • Added GenericEnemy with per-enemy immunity to different kinds of damage. It also uses dynamic fields for many things you were not able to change in a normal enemies
  • Towers efficiency vs different enemy types can now be changed by scripts during the game
  • Enemies immunity to the special damage (killshot, instant kill etc) can now be changed by scripts
  • Added DummyTile - it won't be visible during the game but it may contain any amount of custom data (6.1 has an example of usage)
  • enemyDie / enemyTakeDamage events now also point on the projectile which triggered the event
  • Most errors in scripts should now be printed into the console and won't crash the game
  • Added special damage type - Nanoparticles. Enemies immune to it will take all of the damage and won't be left with ability's min HP - used on map 6.2 and only for generic enemies
  • Portals and Boss tiles can be placed/removed from map with scripts to modify enemy waves configuration
  • Map editor - tiles on map can now be edited in place (item editor will show "apply" button for them) without the need to create items and drag them from inventory
Last edited by therainycat; Apr 5, 2021 @ 12:00pm
.:Jj:. Apr 5, 2021 @ 1:39pm 
Aaaaa! Finally!
Can't wait to test Steam beta version :winter2019surprisedyul: Good luck, Devs.
Kyznikov Apr 5, 2021 @ 4:04pm 
will the game be free on steam, or it will cost some bucks? not that i won't pay tho.. a few bucks would do just fine for me
therainycat  [developer] Apr 5, 2021 @ 4:55pm 
Originally posted by Kyznikov:
will the game be free on steam, or it will cost some bucks? not that i won't pay tho.. a few bucks would do just fine for me
It'll cost $5 and will give Double Gain / some goodies for free, you'll be able to use them on any platform
۩ mage Apr 5, 2021 @ 8:23pm 
Looking forward for this ヾ(≧▽≦*)o
AskaLangly Apr 5, 2021 @ 11:05pm 
Such a good game. Looking forward to it.
umar.shaikh Apr 6, 2021 @ 12:19am 
Originally posted by radcat:
Originally posted by Kyznikov:
will the game be free on steam, or it will cost some bucks? not that i won't pay tho.. a few bucks would do just fine for me
It'll cost $5 and will give Double Gain / some goodies for free, you'll be able to use them on any platform
Thanks radcat. When would this be open?
AskaLangly Apr 6, 2021 @ 2:01pm 
If we purchased double gain on one platform, does it stick to others?
therainycat  [developer] Apr 6, 2021 @ 3:25pm 
Originally posted by AskaLangly:
If we purchased double gain on one platform, does it stick to others?
You'll only have only one Double Gain. If you already have it, the game will give you accelerators, tokens and some other loot instead
AskaLangly Apr 7, 2021 @ 12:36am 
Sounds good, thank you.
竟然上架了steam!
Terik Apr 7, 2021 @ 11:22am 
8:20 pm in France. I can't purchase :(
Risette Apr 7, 2021 @ 9:25pm 
Just saw the announcement on the Android Version. I can't wait for the steam release and all the new stuff that's coming!
pufok 🌸 Apr 8, 2021 @ 7:39am 
Когда уже выйдет игра то? на мобилках то неудобно :cleanseal:
Alex Shatterstar Apr 8, 2021 @ 3:26pm 
Awesome patch notes! It looks very interesting, especially the fact that magnet won't affect MDPS and blowback applies in a small area, plus huge nerfs for blast tower, I'm wondering how harder it will be to get past wave 400 :)
Thanks and good work!
Last edited by Alex Shatterstar; Apr 8, 2021 @ 3:28pm
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Date Posted: Apr 5, 2021 @ 11:55am
Posts: 18