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I believe it's purely to do with how easy/hard it is to physically compress the spring, and how hard/fast it tries to extend again once the load is removed.
So in simple terms, the ride height stays the same but how hard/soft the suspension is changes, thus how much body roll there is in corners and how much dive/squat you get under braking/acceleration.
It's all still a little bit of a work in progress at the moment as I understand it, so not quite as precise/accurate as it should be, or will eventually become.
So don't fret too much if things don't quite seem to balance out just yet when messing with all the different spring rates.
I mean, it's not that far off and there are certainly differences between different setup's that can have quite an impact on lap times, but to me it still doesn't feel quite right just yet.
They will get though, you can count on that, and it will be top notch when they do. That's for sure.
Thanks for clearing that up in detail. I am for sure that soon there is going to be more tuning involved which was told to me from the devs in another discussion by me.
Should be good when it's all complete.