Atelier Totori ~The Adventurer of Arland~ DX

Atelier Totori ~The Adventurer of Arland~ DX

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menu delay
hi just got this game for my steam deck and theres a problem where when you press a button to open a menu the game freezes for 1-2 seconds before the menu opens and i know its not game breaking but ITS REALLY ANNOYING and its driving me crazy has anyone else had this problem and knows how to fix it ???
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Showing 1-4 of 4 comments
Noire May 10 @ 1:57pm 
Do you have shader-caching enabled? If this is disabled or you skip the compilation it can cause things to stutter while it's compiling shader's. I am trying this out on my Linux gaming PC and I get a solid 120FPS no noticeable delays on the menus.

In SteamOS, you can toggle the performance settings. Try switching to "Performance Mode" to ensure the Steam Deck runs the game at its best possible speed.

Open Quick Access Menu (the button with the 3 horizontal lines).
Go to Performance.
Switch to Performance Mode to prioritize frame rates over battery life, which can help smooth out gameplay.

If your Steam Deck’s screen supports 120Hz refresh rate, you’ll want to match it with the game's frame rate for the smoothest experience.

Go to Settings > Display.

Set the refresh rate to 120Hz if it's available. This should help eliminate any noticeable drops, especially if the game is running around 120 FPS but drops below that when using the menus.
Last edited by Noire; May 10 @ 2:36pm
lilac May 10 @ 3:17pm 
um it can only go up to 60 hz and i dont see an option for shader caching? also i made this post for the wrong game its actually rorona with the reallyyyy bad delay. in totori the delay is bad when opening your items but opening the main menu is fine. in rorona its everything
lilac May 10 @ 3:18pm 
also my steam deck just crashed when i closed totori
Noire May 11 @ 2:46am 
Here’s a quick walk-through for applying doitsujin’s Atelier Sync-Fix to Rorona (and the other D3D11-based Atelier titles) on Steam Deck / Linux:
1 Download the correct build

Go to the release page you linked and grab ** atelier-sync-fix-0.5.zip ** (or whatever is the newest version).

Inside the zip you’ll find a single file: d3d11.dll – that’s all you need.
GitHub

(If you notice a newer tag than v0.5, always use the latest; the author occasionally pushes small bug-fixes.)
2 Locate the game’s executable folder

On Steam Deck / SteamOS:

In Steam, right-click the game → Manage ▸ Browse Local Files.

A window opens at <steam library>/steamapps/common/Atelier Rorona/.
You should see RORONA.exe (or similarly named EXE) here.

3 Drop the DLL in place

Simply copy d3d11.dll into the same folder as the game’s EXE.
That’s it – no registry edits, no Protontricks, no launch options needed.

Under Proton, the DLL is picked up automatically because it sits next to the executable and overrides DXVK’s built-in D3D11 loader.

4 (Optional) Verify the fix is active
Launch the game.

Press Ctrl + F12 if you use MangoHud (or Steam Deck’s performance overlay) to watch GPU utilisation.
Before the fix you’ll typically see the GPU bouncing around 10-30 %.
After the fix it should jump to >70 % in gameplay and menus, eliminating the menu stutter that ProtonDB reports.
Reddit

If your FPS caps at your monitor’s refresh rate while utilisation is high, everything is working.

Why the fix works
Gust’s DX11 renderer forces an unnecessary thread-sync every frame. The patched d3d11.dll hijacks that call and lets the driver queue work normally, so the GPU stops idling and finally gets fed full workloads – hence the dramatic jump in utilisation and FPS
Last edited by Noire; May 11 @ 3:09am
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