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Once you start seeing blue weapons commonly... I suggest buying fuses 3x max you can hold at once. When you use a fuse up and have less than 3 (or simply 0) you can buy more from the shop NPCs.
The fuse boxes in the first map with Emma suck, period.
The fuse boxes in the map where Michael's home is are amazing (they actually give superior, the highest quality weapon tier in the game) though not all the superior weapons are amazing but none are bad.
Next is setting up your weapon right so they're functioning efficiently.
From what I've seen so far you can go three core routes...
1. Sharp weapons, preferably swords for swing radius, as you find these mods pretty early put Crit dmg, crit dmg at cost of base dmg, and limb dmg. Swipe at their feet (except something like Crusher swipe its arms instead). Utterly annihilates everything and the strongest setup I've found so far (I'm not done with the game yet, tho).
2. Like above, swords preferably, but electricity and crit dmg + crit dmg at cost of base dmg + limbs. Yup, these three mods on superior are just too good. The crit dmg ones add so much dmg (despite the cost on base dmg) that other mods are a joke by comparison. Electricity seems to be in another league from other elements both in terms of directly used on enemies both for dmg and stun effect but also for swipping at water sources. The dmg is not far behind if not comparable to #1.
3. Blunt weapons like bats and such. Do either crit dmg + crit dmg minus base dmg + limb, dmg or use mods that boost force and the dmg to limb dmg and ragdoll the enemies on their legs.
Basically, you're either swipping at legs (most of the time), sometimes arms, sometimes head and rarely straight on at body.
If still on a blue wepaon use the two crit mods until you get a superior.
Daggers have good dmg but their accuracy due to some type of bug causes them to miss as if it thinks the target is next to their head. It is very bizarre so I wouldn't try daggers even if they seem really good initially. Same for other similar weapons.
Once you follow the above ideas and start getting weapons to drop regularly (aka anything that isn't the low durability emergency weapons that are worth literally $0) you can sell them to NPCs. I rarely break them, and you will be reach and can easily afford to repair weapons when you go past a bench. I find usually having two of my preferred weapon and then a third preferred of another type is enough but you will easily fill up 8 slots with modded weapons early in. You just upgrade weapons so fast you might want to focus most of it on like 3 main weapons and the others a bit less frequently.
End up never even being bothered by durability.
I find breaking solid metal and concrete weapons fast very unrealistic, yes i know its a game but still.
Yeah. Crowbars breaking from a few hits on flesh and bone makes zero sense.
Durability doesnt really matter either. Easily repaired and often times replaced gear.
At first I found it slightly annoying walking into areas with zombies only a few levels higher 1 shotting me (I am Amy so maybe that is part of the issue), but beyond that it was okay if not repetitive. Durability was slightly annoying but quickly became non-issue as you said.
Now, doing Vennice Beach and recently finished Haus DLC (not done Sola yet) and even ignoring that final broken card you get from Haus DLC I still feel like an unkillable (despite being Amy) super health vamping juggernaut bringing the zombpocalypse to the zombies, not the other way around. Doesn't matter how many specials and gameplay feels borderline pointless. Loot is also way to excessively available and no money economy (at least so far...).