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Think of it as a Printing Machine in a local store and you'll do fine ..
It's been this way in all the Dead Island games (Even Dying Light, though my memory may faulter, correct me if you please). So while it would make sense to have it be materials, it's a known system to vets, makes ur fav weapons useable near constantly and plus Money is pretty easy to get so I see it as a plus.
DL2 didn't have a repair system until a later update introduced paying a craftmaster to repair weapons.
Players could repair weapons in DL1 with material but there was a counter for how many times you could repair a weapon before breaking. Blue shield encounters reset the counter though.
I didn't find gathering the resources to repair weapons from either game to be difficult.
I wouldn't say it's difficulty based. It's utilising resources. In Dying Light money is literally pointless, in the early game you can buy some half decent weapons, some mods. Then you just hoard money. In Dead Island you use your materials to mod and ur cash to buy stuff, and repair weapons, you still hoard money but it has more use. That's just how I look at it at least.