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I refuse to be rushed in games and as I said I despise timers.
So yeah, I'm not surprised devs care exactly zero about the rest of the active population.
Completion time determines your grades from A to D. Higher grades mean more Experience points. Also, the longer you spend in the game each day, the more zombies spawn, making the game more difficult. So the game is designed to be completed fast.
There is no need to spend so much time looting houses or exploring the map when you will earn more than enough materials and cash just by going straight to the objectives and killing any zombies at the objective areas.
You should be able to fully mod and upgrade 3~4 Rare weapons and 2 Superiors by Day 3 without specifically going to search for loot. By Day 5, you should have 100 Traps Parts (maxed). You can get all these in just spending 3~5 minutes per Day.
Objectives for each mission are always the same. So the moment the mission starts, before the objective markers appear, you should already know where to go and likely even be there before the radio call finishes.
Then it's a matter of doing the same objectives that never change. Once you've done it once or twice, you get very efficient at it. Now, in a party of 2, it takes 4~5 minutes at most to complete each day from Days 1 to 4. And in party of 3, it's even quicker, taking 2.5~3 minutes.
Also, in the safehouse, materials always spawn at predetermined areas, such as in the kitchen (which has the most) so you just loot as you enter the kitchen to reach the vending machine at the end of each day.
Here, sell all Greens, and sell Blues that you don't need. Then scrap all Superiors you don't need, and scrap all weapons you don't need that have mods attached. Buy all medkits if you have any lacking, then fabricate the rest after. Buy all resources and Physical Damage mods too.
It is better to focus on Maiming weapons and avoid Bulldozer, Frenzy and Headhunter weapons, because Maiming is a guaranteed crit when hitting limbs, and like in the main game, targeting legs is the easiest way since you can hit 2 limbs with one strike, and also disable a zombie's movement.
The best weapons for Maiming are Krakatoa and Brutalizer, but get the Unlockable Rare Cleaver (Stickleaver) if you can't get those or if you don't have a Superior Maiming weapon. This Cleaver comes with inbuilt +Limb damage, which you should pair with the mods that increase Damage or increase Damage after killing zombie, and the one that does extra crit damage. This cleaver has high damage, high attack speed, high durability, and it is as good as a Superior weapon although it is Rare.
For weapons, choose Mutilator (for Bladed) or Impactor (for Blunt). Since no enemies are immune to Physical damage, you don't need to constantly switch weapons and only need to hold 2-3 weapons in your inventory. One as a main and 1-2 as backups in case main breaks. I don't use any elemental or caustic in Neighborhood Watch since too many zombies are immune to them and it is a waste of time to switch around like in Single Player.
Like this, you can complete a whole Neighborhood Watch match in under 30 minutes. The higher your level and more familiar you are, the faster you will be.
As Hunter, make constant use of Meat traps and get the skill that doubles its damage. You can then kill any non-Special zombie in 1 hit, and kill a whole horde of them at once. Switch to crossbow and/or throwing knife for fighting Specials.
As Medic, get the Bond skill that causes extra damage to Specials; get the skill that throws double medkits and the one that removes status effects or increases Bond from skill Medkits.
No wonder it's pissing me off. I've always believed that if it's not a brand new game that you're just learning (and this is not, just a new game mode), you should be able to succeed after 1 or 2 tries just by following the main game logic and being careful.
It's also why I never enjoyed platformers or roguelikes or any game type where they expect you to die and die and die over and over and over until you learn the precise way/tricks/methods to do it.
Maybe it's just me, but the #1 thing I hate in a game is dying. I don't care what type of game. Don't want to wreck in a race, don't want to get shot in a flight sim, don't want to fall or get shot, don't want to lose entire units or installations in an RTS, cities or armies in a strategy game, none of that.
I don't mind a slog so much to grind to where i need to go, it's that I hate the idea of climbing the ladder and getting pushed off and having to start from the bottom again.
If a developer designs their game as "ha ha, I pushed you down just as you were standing up and I will keep doing it until you figure out the precise timing to avoid my push" I try to avoid them.