Dead Island 2

Dead Island 2

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JediMaster Oct 28, 2024 @ 12:45pm
Don't Devs Realize We Are Busy?
Who decided that unlike the main game Neighborhood Watch can only be done in one sitting? I can't always afford to be able to sit down and devote 2+ hours to one gaming session. In the main game sometimes I'd play as short as 45 mins and on rare occasions up to 90 but an hour was the most common.
It doesn't need to save as you go necessarily, but when you go back to your base between missions:
1. Stop the damn timer. Or at least make it changeable. I NEVER play online with randos so I don't have to worry about someone either taking forever or pushing me out before I'm ready, but with this short of a timer NONE of us are usually ready. Seeing as you skip it when everyone readies up anyway, what's the point of only giving us a couple of minutes to repair, buy, reorganize, etc?
2. Allow you to save and and exit and then come back another day and proceed. If there's one thing that pisses me off it's devs micromanaging how I have to play their game.
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Showing 1-5 of 5 comments
Ashyne Oct 28, 2024 @ 11:15pm 
But Neighborhood Watch can be completed in under 30 minutes, which is shorter than your playtime of 45 minutes in the main game.
JediMaster Oct 29, 2024 @ 7:50am 
We spent 60 minutes on it just doing the first 2 days! How in the hell can you do the whole thing in 30 mins? If it's designed to be played like a speed run Youtube video, then I have zero interest in that.
I refuse to be rushed in games and as I said I despise timers.
The A.W.G. Oct 29, 2024 @ 11:42am 
The average modern target for vidya is zoomers, who are vastly unemployed.
So yeah, I'm not surprised devs care exactly zero about the rest of the active population.
Ashyne Nov 1, 2024 @ 8:09am 
Originally posted by JediMaster:
We spent 60 minutes on it just doing the first 2 days! How in the hell can you do the whole thing in 30 mins? If it's designed to be played like a speed run Youtube video, then I have zero interest in that.
I refuse to be rushed in games and as I said I despise timers.

As the game's tutorial itself says: "Get in, get out, don't dally!"

Completion time determines your grades from A to D. Higher grades mean more Experience points. Also, the longer you spend in the game each day, the more zombies spawn, making the game more difficult. So the game is designed to be completed fast.

There is no need to spend so much time looting houses or exploring the map when you will earn more than enough materials and cash just by going straight to the objectives and killing any zombies at the objective areas.

You should be able to fully mod and upgrade 3~4 Rare weapons and 2 Superiors by Day 3 without specifically going to search for loot. By Day 5, you should have 100 Traps Parts (maxed). You can get all these in just spending 3~5 minutes per Day.

Objectives for each mission are always the same. So the moment the mission starts, before the objective markers appear, you should already know where to go and likely even be there before the radio call finishes.

Then it's a matter of doing the same objectives that never change. Once you've done it once or twice, you get very efficient at it. Now, in a party of 2, it takes 4~5 minutes at most to complete each day from Days 1 to 4. And in party of 3, it's even quicker, taking 2.5~3 minutes.

Also, in the safehouse, materials always spawn at predetermined areas, such as in the kitchen (which has the most) so you just loot as you enter the kitchen to reach the vending machine at the end of each day.

Here, sell all Greens, and sell Blues that you don't need. Then scrap all Superiors you don't need, and scrap all weapons you don't need that have mods attached. Buy all medkits if you have any lacking, then fabricate the rest after. Buy all resources and Physical Damage mods too.

It is better to focus on Maiming weapons and avoid Bulldozer, Frenzy and Headhunter weapons, because Maiming is a guaranteed crit when hitting limbs, and like in the main game, targeting legs is the easiest way since you can hit 2 limbs with one strike, and also disable a zombie's movement.

The best weapons for Maiming are Krakatoa and Brutalizer, but get the Unlockable Rare Cleaver (Stickleaver) if you can't get those or if you don't have a Superior Maiming weapon. This Cleaver comes with inbuilt +Limb damage, which you should pair with the mods that increase Damage or increase Damage after killing zombie, and the one that does extra crit damage. This cleaver has high damage, high attack speed, high durability, and it is as good as a Superior weapon although it is Rare.

For weapons, choose Mutilator (for Bladed) or Impactor (for Blunt). Since no enemies are immune to Physical damage, you don't need to constantly switch weapons and only need to hold 2-3 weapons in your inventory. One as a main and 1-2 as backups in case main breaks. I don't use any elemental or caustic in Neighborhood Watch since too many zombies are immune to them and it is a waste of time to switch around like in Single Player.

Like this, you can complete a whole Neighborhood Watch match in under 30 minutes. The higher your level and more familiar you are, the faster you will be.

As Hunter, make constant use of Meat traps and get the skill that doubles its damage. You can then kill any non-Special zombie in 1 hit, and kill a whole horde of them at once. Switch to crossbow and/or throwing knife for fighting Specials.

As Medic, get the Bond skill that causes extra damage to Specials; get the skill that throws double medkits and the one that removes status effects or increases Bond from skill Medkits.
Last edited by Ashyne; Nov 1, 2024 @ 9:00am
JediMaster Nov 1, 2024 @ 8:34am 
So it was pretty much designed to be a miserable fail the first few times you play any mission because you can't know where everything is or how to do it without the experience, and until you level up and get a good amount of weapons and defenses you're going to fail a lot.

No wonder it's pissing me off. I've always believed that if it's not a brand new game that you're just learning (and this is not, just a new game mode), you should be able to succeed after 1 or 2 tries just by following the main game logic and being careful.

It's also why I never enjoyed platformers or roguelikes or any game type where they expect you to die and die and die over and over and over until you learn the precise way/tricks/methods to do it.

Maybe it's just me, but the #1 thing I hate in a game is dying. I don't care what type of game. Don't want to wreck in a race, don't want to get shot in a flight sim, don't want to fall or get shot, don't want to lose entire units or installations in an RTS, cities or armies in a strategy game, none of that.
I don't mind a slog so much to grind to where i need to go, it's that I hate the idea of climbing the ladder and getting pushed off and having to start from the bottom again.

If a developer designs their game as "ha ha, I pushed you down just as you were standing up and I will keep doing it until you figure out the precise timing to avoid my push" I try to avoid them.
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Date Posted: Oct 28, 2024 @ 12:45pm
Posts: 5