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Dead Island 1 didn't have that problem as I recall and was far more immersive that way.
This is the only bad thing, but the respawn script are fun in my opnion. They crawl from vents, sewers hatches or plant walls in Bel-Air.
That would be cool. I always loved that in the Dead Rising and Dynasty Warrior games.
1) In some scenarios this is absolutely arbitrary. (like OP said) You walk a few metres away or just turn around and they blantantly respawned back. It is VERY questionable how fast this happens.
On the other hand i was doing the hotel mission and after leaving the hotel, some zeds respawned in the parking lot infront of that - it's kinda reasonable since they could have walked in, right?
2) Sometimes 'respawns' also happen by some zeds coming out of shrubbery or falling down from a wall. (Sometimes when you don't look)
Runners also climb over fences when you enter an area. (this sometime happens with a delay or got triggered when you looted a chest) That's kind of a natural/realistic imo.
What else i've noticed that some 'bodies' reanimate when you blow up stuff or make noise. On the street back to Bev-Hills i accidently hit a car alarm and the (visible) empty street was swarmed by a lot of walkers that 'woke up' fast.
It's like old Nintendo games where things respawn just outside the screen area.