Dead Island 2

Dead Island 2

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UltimateWire Apr 24, 2024 @ 7:43am
Too easy?
I haven't died once in three hours. I don't know if the whole game will be like this but it would be boring...
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Showing 1-15 of 27 comments
DeadByDefault Apr 24, 2024 @ 7:44am 
Are you using the masochist card? It renders the entire game more difficult. I don't know whether it is a random drop, though, I just found it in my inventory at some point.
i∂` Apr 24, 2024 @ 7:57am 
you crazy dude, this game is so hard ,i resigned xD ... no fr 3 hit death and you need 50 hit to kill one zombie
Mike Apr 24, 2024 @ 8:11am 
Its gets harder as more special zombies get introduces, as well as the SoLA DLC having pretty tough combat encounters also this.....

Originally posted by DeadByDefault:
Are you using the masochist card? It renders the entire game more difficult. I don't know whether it is a random drop, though, I just found it in my inventory at some point.

This card is available at the beginning of the game when your cards first unlock (no random unlock) and imo its the best way to play this game atm. I don't know if they added it to the default game but I know it came with the SoLA DLC.

I would highly recommend anyone finding the game too easy to pop this card on, or once they beat the game and want to do other playthroughs to use this card.

It actually makes card synergies, weapon synergies, weapon mods, and all other things that go into make builds in this game, and it really elevates the combat encounters as it makes you approach them tactically rather then only hacking an slashing away.
Last edited by Mike; Apr 24, 2024 @ 8:32am
DeadByDefault Apr 24, 2024 @ 8:34am 
Originally posted by ι∂`:
you crazy dude, this game is so hard ,i resigned xD ... no fr 3 hit death and you need 50 hit to kill one zombie
If you need this many hits to kill a zombie, you are doing it wrong. Target their limbs to dismember them (and thus disarm them), use either block to defend yourself (in order to stun enemies or cause some special effect from a skill card) or dodge. Unlike in the first game, you need to stay on the move. Use skill cards to the effect of pushing a crowd away or drain their stability. Modify your weapons as much as possible. Pick up all materials and get to a workbench.
Furthermore, the further you get in the game, the higher the loot drop quality.
ShillHog Apr 24, 2024 @ 8:58am 
Must be because of the “high influx of players” that devs mentioned as an excuse.
Last edited by ShillHog; Apr 24, 2024 @ 8:58am
RasaNova Apr 24, 2024 @ 9:11am 
Is it just me, or is dying within 3 hours a dubious goal to have in a game?
UltimateWire Apr 24, 2024 @ 11:21am 
Originally posted by RasaNova:
Is it just me, or is dying within 3 hours a dubious goal to have in a game?

In my 30 years as a player, I have detected that when you don't die in a game, not even remotely, in three hours, it is because it is very easy. As I have also detected that a soul can die in the first 5 minutes several times.

For me, a simple game like this one, where you don't die easily, becomes boring.

I don't know what you intend with your message.
peep Apr 24, 2024 @ 11:25am 
Yes it is too easy. The only time I've died is falling accidentally off roofs (That one mission where you help the influencer girl) or stumbling across over levelled enemies.
Shibby Apr 24, 2024 @ 11:25am 
Originally posted by UltimateWire:
Originally posted by RasaNova:
Is it just me, or is dying within 3 hours a dubious goal to have in a game?

In my 30 years as a player, I have detected that when you don't die in a game, not even remotely, in three hours, it is because it is very easy. As I have also detected that a soul can die in the first 5 minutes several times.

For me, a simple game like this one, where you don't die easily, becomes boring.

I don't know what you intend with your message.

It's not meant to be a super hard game but you can increase difficulty with one of the cards if you feel like it. Or you can wander off and fight zombies that are a higher level than you that will kill you very quickly. Up to you.
Morotstomten Apr 24, 2024 @ 11:35am 
Originally posted by UltimateWire:
Originally posted by RasaNova:
Is it just me, or is dying within 3 hours a dubious goal to have in a game?

In my 30 years as a player, I have detected that when you don't die in a game, not even remotely, in three hours, it is because it is very easy. As I have also detected that a soul can die in the first 5 minutes several times.

For me, a simple game like this one, where you don't die easily, becomes boring.

I don't know what you intend with your message.

so enable the masochist card, everyone has it from the beginning, so do you and you know it, you have simply chosen not to activate it and came here to complain instead
RasaNova Apr 24, 2024 @ 11:40am 
Originally posted by UltimateWire:
Originally posted by RasaNova:
Is it just me, or is dying within 3 hours a dubious goal to have in a game?

In my 30 years as a player, I have detected that when you don't die in a game, not even remotely, in three hours, it is because it is very easy. As I have also detected that a soul can die in the first 5 minutes several times.

For me, a simple game like this one, where you don't die easily, becomes boring.

I don't know what you intend with your message.
I guess what I mean is that I don't feel that quick or repeated deaths is a sign of whether or not a game is too easy or will hold my interest. In my nearly 50 years of playing video games, that isn't the only measurement of how challenging or engaging a game is.

I haven't played it yet, so can't say one way or another. I guess it depends on WHY you haven't died. Maybe zombies don't do any real damage and aren't a threat, or maybe your 30 years has made you a better player.

But if you're bored after 3 hours, deaths or not, for sure play something you like.
Last edited by RasaNova; Apr 24, 2024 @ 11:42am
UltimateWire Apr 24, 2024 @ 11:43am 
Originally posted by Morotstomten:
Originally posted by UltimateWire:

In my 30 years as a player, I have detected that when you don't die in a game, not even remotely, in three hours, it is because it is very easy. As I have also detected that a soul can die in the first 5 minutes several times.

For me, a simple game like this one, where you don't die easily, becomes boring.

I don't know what you intend with your message.

so enable the masochist card, everyone has it from the beginning, so do you and you know it, you have simply chosen not to activate it and came here to complain instead

I don't have that card and it seems stupid to have to look for a card so that the game isn't a piece of cake.
Last edited by UltimateWire; Apr 24, 2024 @ 11:43am
Rabid Urko Apr 24, 2024 @ 11:49am 
Its one of those games that you customize the difficulty yourself within the game.
The game starts getting more difficult after 3 hours + though, most games start off easy.
Last edited by Rabid Urko; Apr 24, 2024 @ 11:50am
READTHEE Apr 24, 2024 @ 11:57am 
Majority of these AAA games are designed for gamepads/consoles first.

In other words, if you're playing this on PC, you're experienced dumbed down AI that reacts to slow gamepad movement. Of course it's going to be easy.

This is why they add nonsense like cards to artificially increase difficulty without spending time on interesting AI/enemies.

Honestly, I saw someone play this game on YouTube, and the card system alone was enough or me to never bother with it. That YouTuber is also trash at games (MKIceAndFire) and even he's breezing through this game. :lunar2019laughingpig:
Rabid Urko Apr 24, 2024 @ 12:04pm 
Im playing at 7 hours Ryan and average going, i wonder if difficulty is made harder if another character is chosen ?

All devs would have to do to increase difficulty is alter the amount of food/drink spawn/healthkits.
Last edited by Rabid Urko; Apr 24, 2024 @ 12:07pm
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Date Posted: Apr 24, 2024 @ 7:43am
Posts: 27