Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dani_Build
Dani_Skill[imgur.com]
Dani_Gear[imgur.com]
Dani Curveball = Military Grenade + Bait Bomb
Carla_throw build
Carla_Skill[imgur.com]
Carla_Gear[imgur.com]
Carla Curveball = Bait Bomb + Chem Bomb
My stats
Stats[imgur.com]
- Drop kick
or
- Flying kick + Air assault ( slayer card )
it is up to you, how you feel better.
But i think, drop kick for beginners, and Fk + Air Assault for Advanced Slayers
Use a headhunter weapon and you auto crit everytime you counter attack, add an electric static charge and you do a big electric AoE on most counter attacks too. Counter attacks bypass immunites so the electric damage still works just fine on electric immune enemies, and does not consume weapon durability.
It does trivialize the game tho.
Here was my ending build (Deadeye was just there for an achievement)
https://steamcommunity.com/sharedfiles/filedetails/?id=3265323195
Zombies all stop during counter attack animations. Whatever attack animation they were in you will be invulnerable too as they finish and then they will stop. You are invulnerable to everything except any DoT's that happen before the counter attack animation.
The parry system is seriously way out of balance when compared to what buffs the cards offer.
Tip on how to be the greatest at parrying, ever, in this game: Hold block and spam attack really fast. Automatically parries 100% of the time without fail.
Yup, they fudged it up and you can exploit it like that.
Funny enough, parry is superior on Amy too. Dodge is mostly pointless on her. Block is superior and has an amazing heal, at least for a huge portion of the game. I'm not done yet so maybe things change late game but I'm at Vennice Beach and so far Dodge is just bad, even on someone like Amy.
Good card btw is the heal on maiming a body part. Use it with the right weapon configuration and Amy can face tank crowds as she slices and dices. Honestly, so far no issue staying alive on her.