Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Just Chill Jan 16, 2020 @ 12:16am
Creation Kit crashes when trying to add a script anywhere
Hey, the Creation Kit crashes for me, everytime I click onto the "Add" button for adding scripts.
Is this a known issue?
I've googled the issue, but it seems all the other posts are just about Skyrim.

I've extracted the "Scripts.rar" file in the Data folder and either the Enderal BSA file for the scripts.
What else can I do? :(



In addition:
https://www.reddit.com/r/skyrimmods/comments/3ekpoq/creation_kit_keeps_crashing_when_i_choose_add/
Creation Kit crashes every time you try to edit or add a script to an object:

You've added a .bsa file to the SkyrimEditor.ini load list, but you didn't unpack the BSA's script source files into Skyrim\Data\Scripts\Source. See Resources to extract a BSA.

Ok, I surely have not extracted all BSAs for script contents. That appeared a bit bullshitty for me.
Guess this would be the last try to extract ALL of the archives content and check if there are "Source" folders for scripts available to move them into the correct position.


I cannot wait going back to Gamebryo with built-in scripts. These whole papyrus system is garbage for me including that .NET-based language.
Last edited by Just Chill; Jan 16, 2020 @ 1:11am
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overdev Jan 16, 2020 @ 3:35am 
You have to extract all Scripts from the skyrim Scripts BSA File and the enderal misc BSA archivthat was even a Thing with Skyrim itself.

Also did you copy the enderal Files into your Skyrim folder ?
It wont Work with Skyrim Files and enderal Scripts

Also you should use this ini file for the creation kit
It will Display all textures correctly and fixes some crashes: https://forum.sureai.net/viewtopic.php?t=13371
Last edited by overdev; Jan 16, 2020 @ 3:38am
Just Chill Jan 16, 2020 @ 8:07am 
Thank you, yet I was already able to get it running by using that exact same guide, as I already have uploaded a new mod recently. ;)

I just didn't know about this awkward script behavior with the sources.
On the other side, there is a "Scripts.rar" which I think should include all Skyrim scripts and I extracted the Enderal script BSA too as I stated:
Originally posted by Just Chill:
I've extracted the "Scripts.rar" file in the Data folder and either the Enderal BSA file for the scripts.
What else can I do? :(

Yet, I would like to bring to your attention that the guide only says that you need to extract the "E - Scripts.bsa", without stating that you also need the scripts from Skyrim.
And as extracting the "Scripts.rar" didn't help either, I guess there is still something missing.


I'll simply extract
ANY
SINGLE
BSA
FILE
as soon as I am home, to be sure I don't miss anything.

Yet it's still some sort of ♥♥♥♥♥♥♥♥ having to do that.
Bethesda really likes to make things more complicate while they are dumbing down the gameplay. XD


But until Nehrim comes for the forgiving Gamebryo engine, I'll mess around a little with this one. :P
Scripts are bad anyways as they are saved into the savegame, yet there is no other possibility to make fast travel a bit safer than scripting it allowance dynamically.
Just Chill Jan 16, 2020 @ 10:54am 
Alright, it works now.


May I ask? What is that "Scripts.rar" anyways?
It seems it just includes original Skyrim scripts and isn't necessary to be extracted in any way.


I've extracted "E - Scripts.bsa" as before, but this time either "Skyrim - Misc.bsa" (I've deleted the "grass" folder as that one is useless).

The thing is "Skyrim - Misc.bsa" only contains the PEX files, the compiled scripts.



I really don't get why Bethesda thought it would be good to exclude scripts from plugins and why they have to be present in both, their PSC-textform and the compiled PEX.
Really dumb in an annoying way. -.-


Originally posted by overdev:
https://forum.sureai.net/viewtopic.php?t=13371

Coming back to this guide.


It is very good to get CK for Enderal running.
I got it right the first try and was able to tinker around perfectly. I've either edited the INI myself and changed not only the BSA archives to load to have the correct textures, but either
bBlockMessageBoxes=1
as these error messages are ♥♥♥♥♥♥' annoying. ^^

Yet as I said there is nowhere stated that "Skyrim - Misc.bsa" has to be extracted too, to fix this crashing issue.

As only extracting "E - Scripts.bsa" didn't work for me and tinkering around with the ominious "Scripts.rar" archive isn't that good either as these scripts seem not to belong to Enderal.
I guess that's a legacy file from the original Skyrim install?




Anyways, I would recommend to add the info that "Skyrim - Misc.bsa" has to be extracted too for the original PEX-scripts.
Last edited by Just Chill; Jan 16, 2020 @ 11:10am
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Date Posted: Jan 16, 2020 @ 12:16am
Posts: 3