Enderal: Forgotten Stories

Enderal: Forgotten Stories

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I need a mod that fixes the ♥♥♥♥♥♥♥ stupid weapon ranges
The weapons NPCs use clearly have longer reach than the player character. That's bullcrap, and I need a mod to fix that.
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Showing 1-15 of 17 comments
MikeBob2013 Apr 11, 2019 @ 7:56am 
Or maybe you could focus a little more on your character's defensive attributes and capabilities?

I'm not trying to be facetious: I'm an adherent to the 'best offense is a strong defense' combat ideology and, in Enderal, it's paid off for me in spades.

My character uses a dagger as part of a 'sword & board' type melee build, and there's no melee weapon with a shorter range that I'm aware of. He's proficient with both the shield and heavy armor as well as his weapon, and it keeps him alive - regardless of what weapons are being used against him.

He still does get clobbered by Lords of the Lost Ones occasionally, but these days it's taking them two or three (or more) hits instead of just one. Part of this is due to the number of hitpoints he has now (as opposed to 30 or 40 levels ago), but only a part, I think.
Jouchebag Apr 11, 2019 @ 10:38am 
I don't believe this to be true and this topic pops up every few days or so.

It's just a different style of combat than in Skyrim. It's not a difference of reach, it's a difference of movement.

The enemy often charges or lunges making their attack range seem long, but it's also narrow and easy to side step.

Their attacks are often very obvious with a good long wind up so you can block them. Really dangerous melee enemies like 2H wielding Lost Ones have the longest, slowest attacks. Basically screaming "don't let this hit you."

There are also perks designed specifically to boost melee combat in ways that make over-powering enemies easier. This doesn't really take effect until you put some levels in.
MikeBob2013 Apr 11, 2019 @ 11:29am 
Yeah, that's another thing - I tend to stay 'on the move' in melee combat. It's not so hard to side-step incoming attacks.

(And it still tickles me pink whenever I successfully zig-zag through a hail of arrows, or finger-wiggler's ice/fireball attacks. =p)
Last edited by MikeBob2013; Apr 11, 2019 @ 11:29am
Erenussocrates Apr 11, 2019 @ 12:33pm 
No, everytime a complaint is made about this, you go and say how combat is different and yada yada yada, we get it. It's hard and supposed to be hard, I'm not complaining about that, but that's not related to my complaint. All I want is a fair weapon reach, and no I know what I see. My two handed weapon pretty much has the same reach as the NPC's one handed weapons, I've seen that again and again. And enemies two handed weapons are able to reach me when mine isn't.
cwsumner Apr 11, 2019 @ 8:19pm 
That's not what I have seen. And life is not fair, only people can be fair. So making a game fair is unrealistic. Get a better "edge".
Jouchebag Apr 11, 2019 @ 9:03pm 
Originally posted by Erenussocrates:
No, everytime a complaint is made about this, you go and say how combat is different and yada yada yada, we get it. It's hard and supposed to be hard, I'm not complaining about that, but that's not related to my complaint. All I want is a fair weapon reach, and no I know what I see. My two handed weapon pretty much has the same reach as the NPC's one handed weapons, I've seen that again and again. And enemies two handed weapons are able to reach me when mine isn't.

Why would they even make that a thing?

It's not, but just as thought exercise, why would they do it?

To make the game harder? With a "feature" that doesn't effect magic users or archers almost at all?
Last edited by Jouchebag; Apr 11, 2019 @ 9:03pm
Erenussocrates Apr 12, 2019 @ 2:45am 
@cwsumner, you've done the same thing others did before and completely sidestepped the whole issue with empty rhetorics. Congratz on providing nothing new. When it's about mods, if people want it, there needs to be no further validation for it to exist.

@Jouchebag, exactly, why not? Even in vanilla skyrim, melee was widely accepted as the best build. In a game where they actively try to make everything more difficult, they've done that to further nerf that aspect.
Jouchebag Apr 12, 2019 @ 9:12am 
Originally posted by Erenussocrates:
@Jouchebag, exactly, why not? Even in vanilla skyrim, melee was widely accepted as the best build.

No it wasn't. Never even heard that suggested on the forums by anyone before.

It will suffice to say there is no "best build" in a game that easy, but I assure you that sneak archer was the "easiest" build.
Last edited by Jouchebag; Apr 12, 2019 @ 9:13am
Erenussocrates Apr 12, 2019 @ 11:58am 
Oh yes it was the best build. I know from my own experience. Because heavy armor did practically make you invulnerable to anything non-magical, coupled with the ridiculous power attack time slow on block. Why putting points into sneak didn't matter was, because NPCs are practically more blind to you when you have no point allocations on sneak than how they are in forgotten stories with 100 sneak. Coupled with all of this, it didn't even matter which choice you had to kill enemies with.

Nevertheless devs definitely did decrease player character's melee range.
Last edited by Erenussocrates; Apr 12, 2019 @ 11:59am
Jouchebag Apr 12, 2019 @ 12:00pm 
Originally posted by Erenussocrates:
Nevertheless devs definitely did decrease player character's melee range.

They made global changes to weapon range. Not specific to the PC. They made many subtle changes to combat.
Last edited by Jouchebag; Apr 12, 2019 @ 12:01pm
Erenussocrates Apr 12, 2019 @ 12:03pm 
They might have made global changes but they definitely did make separate changes to PC and that's that.
Jouchebag Apr 12, 2019 @ 12:13pm 
Originally posted by Erenussocrates:
...and that's that.

Unconvincing argument. Maybe someone will see this topic and agree with you at some unforeseeable time in the future. I'd still probably just accuse them of whining too.
Erenussocrates Apr 12, 2019 @ 12:29pm 
Originally posted by Jouchebag:
...I'd still probably just accuse them of whining too.

Nothing can "convince" a hellbent fanboy, not that whether you are convinced or not really matters.
Jouchebag Apr 12, 2019 @ 12:32pm 
Originally posted by Erenussocrates:
Originally posted by Jouchebag:
...I'd still probably just accuse them of whining too.

Nothing can "convince" a hellbent fanboy, not that whether you are convinced or not really matters.

Disagreeing with you does not make me a fanboy.
Erenussocrates Apr 12, 2019 @ 2:33pm 
No, blatant defense against valid criticisms do.
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Date Posted: Apr 11, 2019 @ 7:26am
Posts: 17