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I'm not trying to be facetious: I'm an adherent to the 'best offense is a strong defense' combat ideology and, in Enderal, it's paid off for me in spades.
My character uses a dagger as part of a 'sword & board' type melee build, and there's no melee weapon with a shorter range that I'm aware of. He's proficient with both the shield and heavy armor as well as his weapon, and it keeps him alive - regardless of what weapons are being used against him.
He still does get clobbered by Lords of the Lost Ones occasionally, but these days it's taking them two or three (or more) hits instead of just one. Part of this is due to the number of hitpoints he has now (as opposed to 30 or 40 levels ago), but only a part, I think.
It's just a different style of combat than in Skyrim. It's not a difference of reach, it's a difference of movement.
The enemy often charges or lunges making their attack range seem long, but it's also narrow and easy to side step.
Their attacks are often very obvious with a good long wind up so you can block them. Really dangerous melee enemies like 2H wielding Lost Ones have the longest, slowest attacks. Basically screaming "don't let this hit you."
There are also perks designed specifically to boost melee combat in ways that make over-powering enemies easier. This doesn't really take effect until you put some levels in.
(And it still tickles me pink whenever I successfully zig-zag through a hail of arrows, or finger-wiggler's ice/fireball attacks. =p)
Why would they even make that a thing?
It's not, but just as thought exercise, why would they do it?
To make the game harder? With a "feature" that doesn't effect magic users or archers almost at all?
@Jouchebag, exactly, why not? Even in vanilla skyrim, melee was widely accepted as the best build. In a game where they actively try to make everything more difficult, they've done that to further nerf that aspect.
No it wasn't. Never even heard that suggested on the forums by anyone before.
It will suffice to say there is no "best build" in a game that easy, but I assure you that sneak archer was the "easiest" build.
Nevertheless devs definitely did decrease player character's melee range.
They made global changes to weapon range. Not specific to the PC. They made many subtle changes to combat.
Unconvincing argument. Maybe someone will see this topic and agree with you at some unforeseeable time in the future. I'd still probably just accuse them of whining too.
Nothing can "convince" a hellbent fanboy, not that whether you are convinced or not really matters.
Disagreeing with you does not make me a fanboy.