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Dungeons in Enderal on the other hand are littered with hand-placed loot, If you just killed the end boss you may have missed the best loot in the dungeon, so how is the game ever supposed to determine what cleared really is?
Clearing a dungeon in Skyrim means the dungeon will take 30 days to reset instead of 10 days, but this doesn't matter because you have no incentive to complete a dungeon again as the loot is random anyway.
If Enderal dungeons took 30 days to reset it would be a bad thing, because the placed loot gives you a reason to to go back as you'll find things like Grand soul gems hand-placed that make you want to revisit and loot them again.
The cleared mechanic isn't objectively good, it just suited the type of game that Skyrim was, it's not in Enderal because Enderal isn't that type of game.
This sounds FAR-and-away better than the answer *I* was prepared to give ...
(But yeah, Nomnom pretty much nailed it. ;)
"We're not in Tamriel anymore, Toto!"
=P