Enderal: Forgotten Stories

Enderal: Forgotten Stories

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What spell school to choose..
So I've looked on the wiki (which seems to be outdated and missing stuff), I've also had a look at videos on youtube and I honestly can't decide what to choose. I don't want to be an evil character more of a lawful neutral mage. The elemental school is cool but also a bit vanilla imo, the mentalism/light school doesn't seem to have a lot of damage spells as focuses more on healing and buffing whilst entropy and psyonics seems to be the most varied but is considered the darker school. I wouldn't mind speccing into multiple ones of these but I imagine it won't be possible to have all 3.. I personally want to go for a school around the idea of the arcane magics, pure energy used against targets rather than using the elements to deal damage.. Any suggestions?
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Showing 1-12 of 12 comments
Forgotten Stories was a complete overhaul of the base game; it's only been out for a few days. If you notice that things are missing from or different to what's described on the wiki, and you've got a few minutes, it'd be really cool if you edited it.

Entropism and psionics aren't inherently evil. People dislike them because entropy is very volatile and psionics involves messing with the heads of your enemies, but the only really bad thing that either of them do, IMO, is the whole soul-eating thing.

If you're looking for 'pure arcane energy,' you're mostly out of luck. Entropy is probably the closest thing you'll find to that, but 'death energy' isn't the same thing as 'magic energy.'
Elementalist & light spells are viable - just keep an eye on your arcane fever bar if you are using some of the standard healing methods. - what I played through when it was 'just' a mod.

But as you want to avoid or minimise the use of elemental damage maybe some form of spell sword might suit you ?
There are certain class affinities you unlock, depending on what trees you allocate into. https://en.wiki.sureai.net/Enderal:Classes

BUt FWIW, Entropy has been a TON of fun.
Originally posted by Skeleton Mage:
Elementalist & light spells are viable - just keep an eye on your arcane fever bar if you are using some of the standard healing methods. - what I played through when it was 'just' a mod.

But as you want to avoid or minimise the use of elemental damage maybe some form of spell sword might suit you ?
No, I want to be a pure caster following a long the lines of more arcane forms of damage away from elemental damage. I liked the idea of blasting enemies with bolts of arcane energy and blasting them back using telekinesis. I don't mind the idea of using magic to create shields and such but I don't like the idea of draining the life from people as that would in my view be inherently evil.
Well my experience on that is limited so good luck finding a solution.
Originally posted by Skeleton Mage:
Well my experience on that is limited so good luck finding a solution.
Ik right :steamsad:.
I suppose you could just learn all the spells and pick your favourites - remains a pure caster while also having the flexibility to adapt to an unexpected challenge.
Entropy isn't really about draining the life from people, for the most part. In Enderal, 'death energy' is present in all creatures from the moment of their birth onwards, but for the most part it's balanced out by 'life energy' until around your late twenties. Past that point, the balance becomes steadily more and more skewed towards death, until your body is no longer able to sustain itself. When you use Entropy to attack, you're basically just manipulating that energy directly, which is why it's likely to hurt you as much as it hurts your opponent.
Mmmyea, keep in mind that the wiki is being filled by volunteers. There's maybe a couple of active editors, can't keep everything up to date. Everyone's welcome to come and help ;)
Originally posted by VexiiShoal:
Mmmyea, keep in mind that the wiki is being filled by volunteers. There's maybe a couple of active editors, can't keep everything up to date. Everyone's welcome to come and help ;)
I wouldn't mind helping but the fact I've no idea of this game or universe kinda makes me a bit unsuitable to start throwing around info on the wiki :P.
after seeing the new mytical spell for psionic in action i have to say that one XD

spellbook : purification

probaly a reference to the games main story events as its the same effect seen in the MSQ.
and its range is ABSURD. and it ignores line of sight aswell so it hits trough walls.

fireing this in ark would probaly wipe the floor with all npcs that are killable in an instant.

only downside is the casttime.
Hehe :P. Considering there's so little info I'll go for a general approach and then later down the road I'll use a mod or console commands to respec.
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Date Posted: Feb 17, 2019 @ 9:20pm
Posts: 12