Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have no interest in replying the game with a new character to be a new class. I want to complete the whole game, every play style, with this character. If there is a level cap (I've only gotten to 13, just got the game recently) and I run out of memory points, I hope someone makes a mod to fix that soon.
Additionally, I usually put in hundreds of hours on my open world RPG playthroughs. I explore just about everything when I play and usually have nearly 100% of the map revealed. I simply have no interest in replaying and starting all over again.
BTW, 90 hours in Enderal and I just started chp 2.
However, I do not begrudge gamers who like to play a game with different characters in different playthroughs. It's just not my style.
As far as skill trees, well I miss my paper manuals because I would love to study those trees a little closer. I just can't take my 42 inch monitor to the bathroom . . . . .
. . .gracefully . . .
4 crafting points x 70 levels = 280 points / 6 skills = 46 points in each skill at level 70
Even assuming bonuses gotten various ways in the game, you can safely assume you would need to exceed level 100 to get anywhere near maxing out every skill.
This is a single player game, who cares if my character can get overpowered after I've leveled up a lot? Does that affect someone else's play through in any way?
On the topic of leveling up, I'd definitely appreciate more rapidly respawning enemies than what the game seems to have as that would accelerate leveling. I've gone into dungeons I completed very early on and while some of the loot (not chests) has respawned, the enemies haven't. Hey, free loot, sure...but I want the xp, too.
I need to write an independent post about my time in Enderal, plainly.
Enemies in the over world seem to respawn as quickly as 3 days. I haven't bothered doing any real testing for the actual number.
Dungeons, if set like Skyrim: Reset after 10 days if not "cleared" and reset after 30 days if "not cleared." Again, no clue what this actually is in Enderal.
Conclusion: You can sleep for days until things respawn. Most people don't want to wade through the same enemies over and over again, but you're welcome to grind away.
Now unlock all the skills and enjoy your dork OP character. XD