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I think it's fair to say that pretty much *all* classes feel weak early on in Enderal, with certain of them having steeper 'survivability' curves than others. This is because Enderal has a way of handing your head to you until/unless you improve considerably in levels, skills, and equipment upgrades - no matter what your class/character development choices are. (Prior to level 20-ish, anyway. Later on I think things get more manageable.)
I think it's possible to make pretty much any character build adequately survivable/efficient (eventually) if you're patient and you don't neglect developing the key talents/abilities in your class 'toolbox.' (In other words, spend your points and spend them wisely).
Also, be sure to upgrade your gear regularly and focus on developing strategies along the way that best utilize your character's skills and strengths. (Also keep in mind: there's never any shame in CHEESING your opponents in Enderal.
Good luck. ;)
Then it might be advisable to begin looking at other memory trees for passive perks that you can pick up to augment your current skill set (and/or perhaps add some magic ability of your liking), as well as improving your ability to create/improve better gear - which will in turn require improving your crafting: handicraft, enchanting, and/or alchemy (I recommend balancing all three optimally, but opinions about this vary somewhat).
After you've 'run out' of places to spend your memory points (after 'maxing out' the Lycanthrope tree, for example) it absolutely becomes 'Prime Time' for enhancing your character build using these other tools and options.
And finally: level, level, level. The more levels you put on, the more you can improve your stats, and the more points you earn to spend on improving adjunct skills and abilities (try going back to areas you've already cleared every few game days for re-spawned enemies to kill and loot items to pick up and sell), and also be sure to find and complete as many side quests as you can along the way.
One of the coolest things about character development in Enderal is the sheer number of choices you have at your disposal in fleshing out your character's skills/talents/abilities (no combination of perks/abilities is mutually exclusive, really), but none of it will do you any good if you (either) don't level up enough or leave all those points unspent.
Werewolf form can't block, so the block-focused talent tree probably isn't a good match.
The stealth skill lines have some obvious synergy, but the timer-based werewolf form may not be ideal in combination with a playstyle that requires going slowly (or at least slower). This depends a lot on how efficient you are with stealth play though.
Magic-focused trees have the obvious problem of stamina/mana mismatch until you get the relevant werewolf perk. You also can't cast spells in werewolf form, which means that you have to juggle two completely different playstyles. The upside is that you have a lot of flexibility.
The point I was trying to make though, was that if you do some research and hunt & peck around a bit, you can almost assuredly find talents/skills/abilities from non-primary memory trees to augment/improve your build (no matter what your build's primary focus is).
Sorry for any confusion. =/
What is your wolf claw damage? You can get it to 100+ with some alchemy skill and equipping your highest dmg weapon before you transform (bow or 2h best).
What you can do is keep running and abuse the sprint power attack. Or stagger an isolated enemy with one of your talents(call of the hunt) and then hold power attack for 3 strikes.
For my character the wolfblood potion has become the ultimate panic button. You become very hard to hit and you deal high dmg. Just don't expect a werewolf to stand it's ground and be tanky.
also, i think it's cool that your werewolf appearance changes on unlocking a class combo.
also #2, since there is no fast travel, werewolf form sprinting allows you to travel places in the blink of an eye.
Enderal is a great game