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Alternatively, you could invest in Sinistrope with a focus on Entropy and summoning, again to provide you with allies to distract enemies in situations where stealth isn't an option.
Regarding real estate, it's just there to give you a customizable place to call your own, nothing more.
How are phasmalist summons compared to entropist summons? If I understand correctly, you say that they stick around for longer? So I could conjure them before an arena-type fight and they would already be there when it starts, so I wouldn't have to waste time on a summoning spell, for example, and they could distract opponents right away? Are they tougher than entropist summons? And how much better do entropist summons get if I invest in Entropy skills?
Btw, what meaning do spell levels have? Like, if a spell is labeled as an expert or master spell, can I still cast it on Novice level or do I need to raise the magic school skills to the appropriate level first? It seems though as if all summoning spells are Novice spells, regardless of the summon's level? Or am I mistaken?
Entropist summons, in contrast, are limited time fire-and-forget fodder. Some have decent offensive abilities, but they're mostly there to distract enemies. Each entropist summon has a fixed level (shown in the spell description), and additional points in entropy will just serve to lower the mana costs of the summon. Regarding spell levels, from what I recall you can cast any spell regardless of level, provided you have the mana for it (although if your skill is novice level the mana costs for master level spells will likely be far too high to reasonably cast). There are also memories that decrease the spells costs of each level of spells for a given school. There are summoning spells at all levels ranging from novice to master, you likely just haven't come across the higher level summon spells yet.
I only see one memory in the mages/thaumaturge trees that gives bonus to enchantment, +10% (4 points up from the magic tree's base, so an investment of 4 memory points), is that correct? So I would bring my Enchanting skills up to 100, invest 4 memory points for those 10% extra, and then maybe drink an enchantment enhancement potion before crafting?
What happens to the summon if it is destroyed or banished? Can I summon it anew or is that soul gone for good, and with souls being unique, there would be a finite amount of summons that can run out? What happens to the equipment I give to it when the summon is destroyed? What if I need to visit a city before acquiring the according skill? Can I unsummon the companion so it does not get banished, or will I lose it for good? And where in Ark would I find a phasmalist table?
EDIT: Found one in the Undercity. Are there others which are easier to reach, too? (Navigating through the Undercity and getting back above ground without using teleport scrolls is a bit of a pain; it's so labyrinthine and the signposts are hard to spot ...)
Oh, right, it seems I remembered wrong. For some reason I was under the impression that even the more powerful summons were labeled as Novice, but that's not true, I also have Expert spells.
Thanks a lot for your help, btw!
Regarding Phasmalist summons, once you use a soul to generate a talisman, you can re-summon the associated soul as many times as you want (as long as you have the talisman equipped). The summon also keeps all of its equipment between summons. The only downside to a summon getting killed or banished is that it increases your arcane fever. There are a limited number of Phasmalist workbenches around (lore reason is Phasmalism is a banned practice in Enderal); you can find the locations of all of them on the wiki: https://en.wiki.sureai.net/Enderal:Phasmalism#Phasmalist_workbenches
I see, thanks. The thaumaturge memory that grants +10% on enchantments also gives -15% arcanist fever per day, which might be useful for a phasmalist, but yeah, the three points I'd have to spend to get there won't give me anything of use to me. So maybe I'll try the phasmalist tree first and then decide later on whether I still got 4 points to spare for that thaumaturge memory or not.
Oh, and I see you can install a phasmalist table in your home in the noble quarter? That might be a good reason to buy a house then after all.
Other things to note are that I needed a bloody skull to create a spectral companion - thankfully all the bloody skulls I dumped into a random chest in Ark thinking they were worthless junk were still there ,- and that outfitting the companions costs resources for every item you give them (souls stones, ectoplasm, and bonemeal),
Raising my enchantment skills has slowed down to a crawl now that I'm a master. The books are not only expensive but very rare, merchants usually just sell 1 per day, so it will probably take ages to raise it from 75 to 100 ... Maybe I should also have invested in Handicraft, as that seems to be the only way to get better backpacks than the medium one. Hm.
For raising enchanting, both Gabor and Fitzai in the Ark Nobles District sell multiple Master Enchanting books each day, so you should be able to boost the skill quickly enough with those sources if you feel so inclined. Handicraft is also a really good investment, and you can get away with only boosting it to around 60-70 then equipping items to boost it further when you want to craft things.
I also found a simple map for the soul locations which just tells you where to search without giving away as much info as the wiki, as an alternative. Using that, I was able to quickly collect the 5-6 souls I missed in previously explored areas (although the map seems to be missing at least one soul, I only count 19 and the game says there are 20).
https://i.redd.it/8uthip5476u61.jpg
Good thing I put off the main questline for so long, too, because apparently some souls are only accessible during those quests, so I could have easily missed them. But I didn't even dare to fully join the Holy Order yet, out of worry it might lock me out of other questlines. Will advancing too far in one of these guild questlines prevent me from doing the others, like in Gothic? Or can you be in the Order, the merchant's guild and the Rhalata at the same time, without anyone calling you out for lack of integrity?
Oh, right, I completely forgot about those two, despite already finding out they had better selections! Still kept going back to the worse mage stores like Gabrielle for some reason. I guess there is so much to keep track of that I lost my overview or something. Thanks for reminding me! They did have quite a few books, although it looks like they don't immediately stock up on new ones the next day (same way as some merchants are still out of money when you come back the next day). Not sure how often the merchants are actually reset (every 2-3 days? or something to do with RL time instead?), might be worth finding out by trial and error.
Regarding the questlines, they pretty much operate independently so you don't have to worry about locking yourself out of anything by progressing the main quest. Some small portions of the world get blocked off after collecting all three items for The Black Light, Part 1, but prior to that point you don't have to worry about advancing the main quest at all (so hurry up and join the Order). Golden Sickle and Rhalata questlines operate completely independently from each other and the main quest. There are diverging options that you'll have to end up choosing between, but these happen only within individual questlines.