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Magic is only as effective as the person using it, generally. It's powerful through the whole game, but there's a lot of talents to play with that greatly change how well it performs. Some enemies are very resistant to certain elements which adds to the "tactical" nature of a mage. You would probably want to dabble in Phasmalist for it's ability to summon something to put between you and the enemy in the event that you don't have time or space to plan a more tactical approach.
Melee Warrior is also rough early on, due to a lack of decent equipment, but if you spend the time to craft stuff, find stuff, or buy stuff it is plenty effective. It does tend to require a good bit of money and handworks skill to keep your gear relevant. This build can evolve into Lycanthropy if you want, and being a werewolf might be the most OP damage dealing ability in the game. Honestly, you can pretty quickly make yourself an effective Lycan and negate that need for the best armor and weapons.
Any build will work provided you at least spend most of your skill points wisely and with focus. Don't use a skill book you don't need just because you have left over skill points.
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Grab "Arctic Wind" from the Elementalist tree (Requires 5 Points Investment) and the Hidden Skill "Onslaught" which requires you to invest 5/10/15 points in warrior skill trees to unlock, as well as the books for the skill itself.
These 2 powers allow you to chain knockdown and freeze effects on singular enemies or tightly packed groups. You are basically untouchable in any straight melee combats. And ranged combatants can only hurt you, if they have more ranged backup. Otherwise you freeze them with arctic wind, run up to them and wack them in the face with your favorite flavor of pain, and once the freeze ends, you use onslaught (which is whirlwind-sprint coupled with unrelenting-force for knockdown btw.)
Its crowd good control, promotes a playstyle that lets you pick any warrior and any mage dmg spells since the only pre-determined perks are 5 in elementalist and at least 5 in ANY warrior tree. Its flexible, strong and does not restrict you. By the words of other commentors, you get up to 50 talent-points by the time you finish the game, so you can even go and pick up the rogue talent trees if you like.
melee is unfair and disappointing, not worth at any time
sneaky archer is too ez and plenty of cheese to it
I was just about to post this video linked for another post but clearly it fits your thread.
Currently I'm following the BattleMage build and I'm about to finish the game for the first time in the next quest.
I'm playing right now on Expert Difficulty using Virtual Reality.
I feel that I have an answer to everything that the game throws me.
But the most important factor: I'm having an absolute BLAST of how the game looks and plays in VR.
Check this short combat vid:
https://steamcommunity.com/sharedfiles/filedetails/?id=2817144749
There you can see how fast and fun is to play even with such a mixed combat style heheheh
Be aware that I'm using the Spell Wheel mod to handle all Spells/Weapons/Potions/Scrolls at once during combat without using any menu pause at all (Spell Wheel slows time but the game keeps flowing).
Also on Virtual Reality I'm playing standing up, moving my arms naturally at every action, and watching everything around me in glorious real 3D depth and in real life-size scale on everything....enemies, monsters, locations, etc.
As additional information here is a brief list of all Classes and Synergies:
https://en.wiki.sureai.net/Enderal:Classes
I hope all this info is useful, the game is great :)
Cheers everyone
For this one I usually go the warrior/thief path. But, like I said it depends on the game. I typically go the sniper route for Fallout games, mage for Baldur's Gate/Icewind Dale, tank for Elder Scrolls and fighter/mage for Risen/Gothic. But I also change those up sometimes on repeat playthroughs. Whatever makes it fun for me at the time.
Hi. I want to play Enderal as a Druid class. Could you help me a little and clarify a couple of things? For example, what race to take, what stats to level, what armor to play in and is it worth leveling enchantment? If you take heavy armor, then, as far as I understand, you need some specific set and in this case there is no point in pumping enchantment, only take the talent in the Phasmalist branch to improve enchanted items in order to have a little more armor.
So those two factors combined make this game a lot harder for mages and rogues in the beginning. You need to put some serious investment into those skills before they start to become very powerful.