Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Alfred Kodani Mar 23, 2020 @ 6:10pm
Best Build for this Game?
I don't see myself playing this a second time, so I'd like to get the most out of my first playthrough. What would be the best build for this game (Mage, Warrior, Rogue, etc.)
Last edited by Alfred Kodani; Mar 23, 2020 @ 7:02pm
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Showing 1-11 of 11 comments
Czartchonn Mar 24, 2020 @ 2:26am 
Whatever you find fun. All builds can finish the game. Stealth can quickly become overpowered due to the AI not being able to deal with the mechanics. If you explore everything you should be at least level 50+ at the end. So you have quite a few memory points. You can easily make a hybrid to experience more of the gameplay. Personally I have a mage/phasmalist with a few points in onehanded. I play with EGO (an overhaul mod that makes it even harder) and still do just fine.
Jouchebag Mar 24, 2020 @ 9:15am 
Stealth has one of the harshest difficulty curves early on, but does become OP (like it always does in these games) eventually. The skill is terribly ineffective until you pump at least 50 into stealth which will take the first 12-15 levels to do. Ranged kiting will help you get those early levels, but trying to backstab with low skill is unnecessary frustration. There isn't much helpful magic for stealth (no Illusion magic) and Phasmalist (summoning) tends to more or less get in the way of sneaking.

Magic is only as effective as the person using it, generally. It's powerful through the whole game, but there's a lot of talents to play with that greatly change how well it performs. Some enemies are very resistant to certain elements which adds to the "tactical" nature of a mage. You would probably want to dabble in Phasmalist for it's ability to summon something to put between you and the enemy in the event that you don't have time or space to plan a more tactical approach.

Melee Warrior is also rough early on, due to a lack of decent equipment, but if you spend the time to craft stuff, find stuff, or buy stuff it is plenty effective. It does tend to require a good bit of money and handworks skill to keep your gear relevant. This build can evolve into Lycanthropy if you want, and being a werewolf might be the most OP damage dealing ability in the game. Honestly, you can pretty quickly make yourself an effective Lycan and negate that need for the best armor and weapons.


Any build will work provided you at least spend most of your skill points wisely and with focus. Don't use a skill book you don't need just because you have left over skill points.
Last edited by Jouchebag; Mar 24, 2020 @ 9:18am
ÄmJii Mar 24, 2020 @ 11:17am 
Best build in demolishing everything you come across? I'd say Psionic mage with Sinistrope talents. Psionics is the only direct-damage magic where damage scales up as you improve your skill lvl. On top of that you get fear/repel type of spells in case you need some CC.
Chillin Mar 24, 2020 @ 1:00pm 
there is no such thing as best...its choice and style of play.
Fussl Feb 12, 2022 @ 11:12am 
tldr.: Onslaught (Hidden Book Skill) + Arctic Wind (Elementalist Talent) = OP CC with low investment.
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Grab "Arctic Wind" from the Elementalist tree (Requires 5 Points Investment) and the Hidden Skill "Onslaught" which requires you to invest 5/10/15 points in warrior skill trees to unlock, as well as the books for the skill itself.

These 2 powers allow you to chain knockdown and freeze effects on singular enemies or tightly packed groups. You are basically untouchable in any straight melee combats. And ranged combatants can only hurt you, if they have more ranged backup. Otherwise you freeze them with arctic wind, run up to them and wack them in the face with your favorite flavor of pain, and once the freeze ends, you use onslaught (which is whirlwind-sprint coupled with unrelenting-force for knockdown btw.)

Its crowd good control, promotes a playstyle that lets you pick any warrior and any mage dmg spells since the only pre-determined perks are 5 in elementalist and at least 5 in ANY warrior tree. Its flexible, strong and does not restrict you. By the words of other commentors, you get up to 50 talent-points by the time you finish the game, so you can even go and pick up the rogue talent trees if you like.
Malterras May 25, 2022 @ 9:24am 
My favorite so far is hands down the Druid. All the power of the elementalist, with a clutch panic button werewolf mode. Lycanthropy scales off of alchemy, so you can essentially get a double level every time you level up, with 5 into ele and 4 into alch. You also need half as many books since there aren't any for the lycanthropy tree, and as a bonus you can make potions anywhere. Its also a fast way to cover long distances quickly on the map. In a situation where you find a wall of baddies, just dump all your hardest hitting spells, pop shock nova, and werebear form to finish off whatever survives the initial barrage. Once you have the skills you want from these two trees, dip into phasmalist for arcane enchanter and i like to finish of with some blade dancer for a little melee.
Last edited by Malterras; May 27, 2022 @ 3:04pm
sergykid Jun 5, 2022 @ 3:07pm 
magic is hard but fun, sinistrope is nice but too rough start
melee is unfair and disappointing, not worth at any time
sneaky archer is too ez and plenty of cheese to it
Michelangelo Jun 6, 2022 @ 9:25am 
Originally posted by Alfred Kodani:
I don't see myself playing this a second time, so I'd like to get the most out of my first playthrough. What would be the best build for this game (Mage, Warrior, Rogue, etc.)


I was just about to post this video linked for another post but clearly it fits your thread.

Currently I'm following the BattleMage build and I'm about to finish the game for the first time in the next quest.

I'm playing right now on Expert Difficulty using Virtual Reality.
I feel that I have an answer to everything that the game throws me.

But the most important factor: I'm having an absolute BLAST of how the game looks and plays in VR.

Check this short combat vid:

https://steamcommunity.com/sharedfiles/filedetails/?id=2817144749

There you can see how fast and fun is to play even with such a mixed combat style heheheh

Be aware that I'm using the Spell Wheel mod to handle all Spells/Weapons/Potions/Scrolls at once during combat without using any menu pause at all (Spell Wheel slows time but the game keeps flowing).

Also on Virtual Reality I'm playing standing up, moving my arms naturally at every action, and watching everything around me in glorious real 3D depth and in real life-size scale on everything....enemies, monsters, locations, etc.



As additional information here is a brief list of all Classes and Synergies:
https://en.wiki.sureai.net/Enderal:Classes

I hope all this info is useful, the game is great :)

Cheers everyone
Last edited by Michelangelo; Jun 6, 2022 @ 9:28am
dolmore Jun 8, 2022 @ 9:07am 
"Best build" is entirely subjective for pretty much any game you decide to play. It's all up to what your preferred style is and sometimes the playability of the game itself. Are you looking for a build that gets you through the game as quickly as possible (speed gamer) or one that gets you the most number of quests/experiences (completionist)?

For this one I usually go the warrior/thief path. But, like I said it depends on the game. I typically go the sniper route for Fallout games, mage for Baldur's Gate/Icewind Dale, tank for Elder Scrolls and fighter/mage for Risen/Gothic. But I also change those up sometimes on repeat playthroughs. Whatever makes it fun for me at the time.
kersorus Feb 21 @ 2:44am 
Originally posted by Malterras:
My favorite so far is hands down the Druid. All the power of the elementalist, with a clutch panic button werewolf mode. Lycanthropy scales off of alchemy, so you can essentially get a double level every time you level up, with 5 into ele and 4 into alch. You also need half as many books since there aren't any for the lycanthropy tree, and as a bonus you can make potions anywhere. Its also a fast way to cover long distances quickly on the map. In a situation where you find a wall of baddies, just dump all your hardest hitting spells, pop shock nova, and werebear form to finish off whatever survives the initial barrage. Once you have the skills you want from these two trees, dip into phasmalist for arcane enchanter and i like to finish of with some blade dancer for a little melee.

Hi. I want to play Enderal as a Druid class. Could you help me a little and clarify a couple of things? For example, what race to take, what stats to level, what armor to play in and is it worth leveling enchantment? If you take heavy armor, then, as far as I understand, you need some specific set and in this case there is no point in pumping enchantment, only take the talent in the Phasmalist branch to improve enchanted items in order to have a little more armor.
Aetrion Mar 1 @ 8:30am 
I'm not sure I'd say there is a strictly best build, but Enderal tends to have very compact dungeons where you fight enemies in close quarters, and in the wide open spaces it has a significantly higher number of enemy archers than what you encounter in Skyrim. You also can't heal yourself as much and often as you want.

So those two factors combined make this game a lot harder for mages and rogues in the beginning. You need to put some serious investment into those skills before they start to become very powerful.
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