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I have the 12% ring and the 6% boots, and I've used them both to make several items.
I didn't do any testing though, to see if they actually improved anything - I just assumed they would. (My bad, I guess. =0)
Thanks for the info.
This is because enderal doesn't have perks that double the effectiveness of smithing like skyrim does so naturally you need to use more boosts to make up for this.
You can still upgrade gear to legendary in enderal, the game just makes you work for it.
When I consume a potion that's labeled "Handicraft skill is increased by 8 points for 30 seconds," and there is NO discernible increase to my Handicraft skill during that 30 second span of time?
Something just isn't right.
Similarly, if equipping a piece of gear with a Handicraft bonus (I'll use the 12% 'Ring of Smithing' as an example) DOESN'T result in a product that's discernibly (i.e. 12%) improved?
Again, 'something' isn't right.
You can call it whatever you choose to - I prefer the term 'bugged.'
To what end, exactly?
I don't wish to cheat, or to take any 'short cuts' in maximizing my skill level: I really do enjoy spending the time it takes to level up my craft.
But if items (or portions) exist in Enderal which are intended to provide (equippable or temporary) skill bonuses, then I expect those items (or potions) to work properly - otherwise they should be removed altogether.
it works fine. there is no bug. you have simply not understood how it works in enderal because you make the mistake of thinking in skyrim terms still. do not report this. youre wasteing the devs time by reporting bugs that are not bugs.
also you shouldnt be able to make handicraft potions yourself AT ALL. any mods at play? as these got removed for a good reason. otherwise some indegrints might be bugged and still have this effect.
EDIT : nvm you mean the basic handicraft potions not % based ones. these are limited to about 20 handicraft bonus. allows you to reach legendary tier but only if you also have atleast 50% bonus from items on top. next tier after legendary is probaly very hard to reach currently as that would require beyond 200 handicraft. it would still be called legendary aswell. would also need both skills at 100. so lvl 45+ required minimum. not worth it. would get more mileage out of enchanting.
as for the % bonus items. they work just fine. the catch here is this : the lower your handicraft skill the more useless these items become. while at 100 handicraft you will notice the difference quickly with just 1-2 boosts. while at 50 handicraft they are next to useless.
the smithing bonus applys only when IMPROVEING items. not makeing them. the text is a little misleading here.
but in order to see an effect you need to reach the next tier in upgrades. if you can reach that tier with your boosts depends on where your handicraft skill currently sits. hence why that other guy told you to use the console to TEST it with that command. not safe it. just test as that will prove there is no bug. it just works different than skyrim and you try to apply skyrim logic to enderals systems.
for example tiers in enderal are :
1-49 handicraft "improved"
50-98 handicraft "fine"
100 handicraft. a slightly better fine upgrade.
134 handicraft "exclusive" tier.
170 handicraft (roughly) "legendary" tier.
as you noticed handicraft caps at 100. normally. these % bonuses give you a % bonus that is based on your current handicraft.
example : 30% of 100 is 33 points. so the game would threat your handicraft skill as 133. which is 1 point short of next tier. so you need atleast 31% bonus to reach this tier. which is totally possible by findeing and stackeing these % items as you cannot make them yourself anymore.
the text discribtion of the effect is misleading as its the vanilla skyrim text which isnt quite accurate in enderal.
there is so many false bug reports currently because people still try to apply skyrim logic to endera and thus think they have a bug. enderal does alot of things different than skyrim.
if youre unsure what a stat does and it doesnt or if its a really a bug or not use the console to test it out in detail first.
that is what the console is there for. to test things. then you undo these changes by reloading older savegame before you used it. try to understand things first before you claim bug especially when it comes to such number things.
also keep in mind the tier upgrades in enderal are very very small. something like 4-5 damage at most. unequip enchanting boots to % weapon damage first to see what you actually get. these are way weaker than in skyrim by default aswell.
so what the other guy told you is fully correct. you need more handicraft or more bonuses to see an impact depending on where your handicraft skill sits currently.
Please stop trying to tell me what I'm thinking.
You don't know me well enough to guess what I'm thinking about (much less to speak as if you know), and your assumptions about my thoughts are as inane as they are inaccurate.
Here's what I think: I think Skyrim is Skyrim and Enderal is Enderal, and I do not play Enderal with the expectation that it should be 'like' Skyrim in any particular way.
In fact, what draws me most to Enderal are the many ways in which it is different from Skyrim, not the other way around
I have NO mods which effect the alchemy mechanic or skill in Enderal in any way. (The only mod I have is one which makes arrow blueprints available, so that arrows may be crafted.)
As for the potion in question: I stepped up to the Alchemy workstation in Enderal and, using the list of Alchemy ingredients/effects found at https://en.wiki.sureai.net/Enderal:Ingredients I combined those ingredients which resulted in the creation of the Handicraft potion I made reference to.
If this potion should *not* exist in Enderal then it should not be possible to make it at all.
And, because I was able to craft this potion without using any mod whatsoever, I will not apologize for expecting it to work as its item description says it should.
none of this is bugged. it simply only scales in "tiers" and youre unable to reach next tier with your bonuses currently. hence why you see no difference. that is not a bug.
use the console and youll see what i mean quickly.
In any case, thank you for taking the time to include such useful information in your edit.
I am not asking anyone to make Enderal easier for me - or to change anything in Enderal to better suit my preferences or expectations (whatever those might be).
I only want things in Enderal to function as they are supposed to function, and the only thing I'm going by when I say this is what appears on the screen in front of me while I'm playing Enderal (and *not* my experience with Skyrim).
Thanks again.
no problem.
like i said if something seems fishy make use of the console first. just dont safe your deeds outside of a quicksave maybe and you can riskfree test such stuff out. some stuff is bugged. some stuff is not but seems like it is at first. and other stuff is just unbalanced.
handicraft is actually probaly the most tought out and balanced crafting skill overall i would say. its super useful but not overpowered either.
Instead of a +12% and +6% item improvement (respectively) that these item's descriptions previously indicated, they now show an increase of +12 points and +6 points to the Handicraft skill when equipped.
I think this is cool because equipping these items now effectively allows me to temporarily boost my Handicraft skill (from its current level of 69 to 87), in order to create items that I otherwise would not be able to make with my skill level alone.
As an example: The Vagabond's Sac has (as of this most recent update) a new minimum skill requirement of 75 (up from 45 previously). With my trusty ring and boots equipped, I can currently craft this item (although I already made mine prior to the update). This is effectively what I was trying to do with the Handicraft potions I made (which still appear to be useless, at least at my current skill level).
So, no complaints here, just an observation: it looks like I am now able to do slightly more (at my current skill level) with the skill bonuses from the items in my possession.
The bonus is applied but if it isn't enough for you to exceed a skill requirement for a blueprint or enough for upgrading go up a full tier then it's basically wasted.