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this is not skyrim. the handholding is keept to a minimum. morrowind also didnt tell you which places you already visited. neither did oblivion. and this is aimed to be a more classic/old experience.
make a mod for it if you want it that much. dont try to force handholding on everyone. this is still not skyrim and they left it out for a reason
it is handholding especially if its forced.
you dont get to judge what a bad mechanic is. your whine threads about enchanting prove you dont understand what matters and what doesnt. a person who has time to cry about changes has time to write down names of cleared dungeons aswell.
and yes a toggle would be the best option @ jirki. but a mod is still better. why? because adding a toggle option plus a flag marker for every dungeon would take alot of handwork from sureai. and they simply got more important stuff to address for a good while than cater to the lazy player.
another reason is that skyrim and fallout 4 flag places as "cleared" once a certain enemy dies which is usally the boss type enemy. since these enemies are all set to never respawn in enderal places would list "cleared" forever if you apply the same system despite the dungeon respawning already otherwise.
Seid lieb aufeinander.
Do you have motorcyclist helmet laws in your country?
Maybe i have a different understanding of what handholding means.
Regardless... such a marker would make little sense in Enderal, as Dungeons respawn. Not chests but whatever is laying about seems to be respawning.. and in some/most instances even enemies.
In which case they would need to remove the overworld, limit the game to Ark as city hub, with you selecting from an Alphabetic list of dungeons as soon as you leave the City.
That is how games used to be, back in the olden days. There were no 200 dungeons littered in an expansive open world setting. Even games like Bard's Tale that had an open world were rather limited. It was a gid of about 40 by 40, with 5 or 6 level gated locations. Each location had 1 or 2 dungeons, and there was only 1 dungeon at a time you could go to and not be horribly brutalized.
Holding in your mind which of the 20 dungeons you already visited is vastly different from expecting people to keep logs of which of the 200 unimportant dungeons they've been two, which consist of about 2 rooms each.
You are not asking for a 'non handholding' retro atmosphere.. you are asking for tedious busy work. And this is coming from someone that actually uses pen & paper notes for this (and other) games.
The respawning nature of dungeons makes a marker which ones you been to pointless. Arguing that it shouldn't have a marker for a retro experience is just some strange notion of tedious busy work to be 'difficulty'.
In Enderal, I stay away from map markers (leaving them black) until I'm ready to enter/clear them. (If I 'accidentaly' get too close too soon, I either investigate and clear it right then and there, or otherwise revert to a previous save.)
It's hand-holding if you believe that's what it is, AND it's quality of life if that's what you think it is.
Strokes and Folks: different people have different views and different styles of play. It's all good. This is because people's minds process information in different ways and at different levels of complexity.
* * *
Nerevar, I like you because you're knowledgeable about a lot of things and you don't mind taking the time to share your knowledge with others.
I suspect that English is not your 'first' (or native) language because your use of it, while quite accurate and clearly understandable, is ponderous in that it often leaves you sounding harsh to the point of being offensive toward those you disagree with. (This is not a criticism, it's an observation.)
In English, you don't get to characterize others as being 'whiners' (for example - one of several that I could list), or define a game feature someone else finds desirable (and therefore valuable to them) as 'hand holding' - and then claim that you're not insulting them. It doesn't work that way.
On the one hand, you're telling this guy, "you dont get to judge what a bad mechanic is," and on the other hand, you're doing *exactly* the same thing: you're judging what is non-essential to *his* style of play. Then you slam him over and over because he disagrees with your view. That's not right.
Understand that people value different aspects of game play differently, and all do not prioritize them as you do. This is okay, because we all don't hold the same point of view about all things, but it's ludicrous to try to hold everyone to your particular standard - whether other people agree with your side of it or not.
Understand also that we all can't be 'the sharpest crayon in the box,' which means that sometimes we cannot figure some things out on our own, and then ask others (at virtual 'community gathering places' like this one), or consult wikis, for assistance in doing so.
This doesn't make people lazy or inferior, only different. I say this because you have a habit of coming down on people (in other threads I've read) harshly about figuring things out for themselves. It's insulting to those of us who really lack the ability (or patience) to do so.
I've read the remarks about 'writing things down.' Well, my right arm doesn't work, and I have to operate my mouse and my keyboard, and do everything else, with my left. All things might not be as easy for some of us as it is for others. You might want to stop trying to view everyone as though this was not the case.
You don't have to change your views about anything for anyone, but try showing a bit of courtesy and consideration toward those who view things differently. It's really not a matter of 'Right vs Wrong.'
And, for what it's worth, kindness doesn't cost anything. A little bit of it goes a very long way. Try to remember that.