Enderal: Forgotten Stories

Enderal: Forgotten Stories

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amd Apr 4, 2019 @ 10:26am
Resetting soul gems.
I noticed that dropping soul gem on the floor do not reset it (not even if it's partial)
Is this bug? Or I'm doing it somehow wrong?
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Showing 1-14 of 14 comments
Purpleganja Apr 4, 2019 @ 11:15am 
Might be that the impact is not strong enough; try telekinesis to throw them very far off a cliff ;)
StarlightRac Apr 4, 2019 @ 11:32am 
wait...resetting soul gems...really? or joking? if so...how? this got to be a joke.....
amd Apr 4, 2019 @ 11:44am 
Last edited by amd; Apr 4, 2019 @ 11:49am
StarlightRac Apr 4, 2019 @ 12:00pm 
Originally posted by amd:
Yes, it was always possible in skyrim.
Why do you think its a joke?
https://gaming.stackexchange.com/questions/92152/can-i-empty-a-soul-gem

https://www.reddit.com/r/skyrim/comments/2a6g07/til_you_can_empty_souls_gems/

my mistake then, sorry. nice bug to have, learn something new. as being able in enderal best ask devs if they brought that over or not.
overdev Apr 4, 2019 @ 12:22pm 
maybe the unoffical Skyrim Patch fixed it
Its included in enderal
MikeBob2013 Apr 4, 2019 @ 12:40pm 
Yeah, I never even knew it was possible to reset them - but then I always did run Skyrim with that unofficial patch.
amd Apr 4, 2019 @ 2:17pm 
But it wasn't bug.
It still works with Unnoficial patch in Skyrim. So I wonder if in Enderal they forgot about it.
Or that was on purpose (as now there is additional experience from trapping soul)
MikeBob2013 Apr 4, 2019 @ 2:27pm 
Originally posted by amd:
But it wasn't bug.
It still works with Unnoficial patch in Skyrim. So I wonder if in Enderal they forgot about it.
Or that was on purpose (as now there is additional experience from trapping soul)

Either way, I never knew about it before now.

In Skyrim I junk-sold soul gems with mismatched charges, and in Enderal I've been avoiding using magically charged weapons at all.

I also haven't gotten to the point with Enchanting in Enderal where I'm even reaching for filled soul gems yet - so it's good to know I won't need waste any that have mismatched charges. ;)
Last edited by MikeBob2013; Apr 4, 2019 @ 2:31pm
StarlightRac Apr 4, 2019 @ 2:58pm 
Originally posted by amd:
But it wasn't bug.
It still works with Unnoficial patch in Skyrim. So I wonder if in Enderal they forgot about it.
Or that was on purpose (as now there is additional experience from trapping soul)

according to the links you gave, it was an bug and on the pc verision unnoffical patch did some work on it. so it might be best to ask arthmoor about it or ask the guys the post called old farts coffee house on sse forum...they might know.
amd Apr 5, 2019 @ 12:59am 
The bug was that you were allowed to reset even fully filled gems. And that was fixed.
Partial gems should be possible to reset by the design.
bbfloyd Apr 5, 2019 @ 8:21am 
Who cares - enchant weapons with absorb life, whatever soulgem you have, on any crappy weapon, and roll in the money. I guess if you screw up an expensive hard to get gem (grand/black) you'd want to reset it, I've just always been careful to always have a "selection" for any soul size when hunting bigger souls.
Nerevar Apr 6, 2019 @ 11:41am 
Originally posted by amd:
But it wasn't bug.
It still works with Unnoficial patch in Skyrim. So I wonder if in Enderal they forgot about it.
Or that was on purpose (as now there is additional experience from trapping soul)

its a bug. this was never possible in older tes games either. skyrim only bug. good its gone. doesnt work in requiem either.
DangGiblets May 10, 2019 @ 10:53pm 
Is there a mod I can install into Enderal to make this possible again? I'm really bummed out that I have a Grand Soul Gem filled up with a lesser soul.

Edit: Spent a few minutes and found this one that prevents you from filling large soul gems with undersized souls! Won't help me empty the one I have already filled but stops it in the future. No more having to micomanage inventory before casting soul trap!

https://www.nexusmods.com/skyrim/mods/65975
Last edited by DangGiblets; May 10, 2019 @ 11:25pm
Just Chill Jan 10, 2021 @ 3:24pm 
I actually considered this as a bug either and also recorded it as such, simply because that wasn't possible in Oblivion.
https://www.youtube.com/watch?v=NrfkMGnjknk
While it would have been easy to implement, at least engine-wise for the developers.
When thinking of a mod, I always end up on
Begin OnDrop Player Disable ;=> Needs no reference as the script will be attached to the soul gem, which was still possible in Oblivion. In Skyrim you need an event handler to catch this. :/ PlaceAtMe <Unfilled SoulGem Editor ID> 1 ;=> It surely would require a lot conditions as OnDrop fires a bit too often (selling or buying items or simply placing them in another inventory would either trigger that behavior). End

But this would be an ugly solution as PlaceAtMe is considered a dirty script function because it produces savegame bloat if used too often.

After all, I haven't seen anyone yet who brought this behavior to Oblivion. XD




However, I've made a mod for Enderal, that let you continue filling soui gems until their maximum capacity is reached.
This mod works in a hierarchy starting to favor empty petty soul gems over all others, like this:
1.) Petty
2.) Lesser
2a.) Soul Gem of the Aura Thief (Unique)
3.) Common
4.) Greater
5.) Grand
5a.) Black Soul gems (they are favored over Sira's Soulbender as that one can hold any kind of soul.)
6.) Sira's Soulbender (Unique from my mod)

The soul levles are splitted into points
Petty soul: 1 Point
Lesser soul: 2 Points
Common soul: 3 Points
Greater soul: 4 Points
Grand soul: 5 Points

Some examples of the functionality:
You catch a Grand soul = 5 points.

You have 2 empty petty soul gems = 2 points
You have 1 lesser soul gem filled with a petty soul = 1 point
And you have an empty greater soul gem = 4 points, but only 2 will be used as the soul level is then 0.

Which means at the end, you have:
2x filled petty soul gems.
1x fully filled lesser soul gem
1x a greater soul gem filled with a lesser soul.

If we continue that example and catch another grand soul, the greater soul gem will be fully filled from lesser to greater which means 2 points.
Yet there are still 3 points left, which currently will give no penalty, but just an additional graphical effect to show that a part of the soul got wasted as no more free soul gems were available.
I thought it would be nice to have some ghosts and magical anormalities spawning in if souls get wasted in such a way.
Yet I currently don't plan to continue working on it anytime soon. Being happy with the current functionality. :)

The unique soul gems are either unique.
Aura Thief's lesser one can be recharged of about 5 times, before it breaks.
The Soulbender can be recharged about 50 times.

You can try it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1967754214
Last edited by Just Chill; Jan 10, 2021 @ 3:40pm
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Date Posted: Apr 4, 2019 @ 10:26am
Posts: 14