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On a side note, can you give any advice on how random exploration and side quests interact? For example, I've just finished exploring a ruin in what I guess is the starting "shores" area. At the end there was a named boss fight. I'm left wondering if there was a side quest that would have included some story around the location. If there was a quest, I wonder if I'll still get dialog about it if/when I find the questgiver.
There is also a castle and a pirate cave that I've held off exploring, thinking that I should talk to some more people first to see if more background story/questing exists for these locations.
I guess my general question is, do the more prominent points of interest usually have quests or are most of them just there to explore at any time? The answer is probably both but I'm wondering of one is favored over the other.
namend boss that are not quest related are normal in this mod. expect to see alot of these. normally if a monster is related to a quest it will either autotrigger said quest upon kill or the monster will simply not be there at all until you have started that quest.
some locations have lore documents lying around.
most locations are free explore and have no connections to quests. you cannot break quests by visiting locations early. any location that requires a quest in order to not break something script wise is key locked and cannot be entered until you got the right quest.
This answered my questions perfectly, thank you.