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Hahaha! Sleepless nights and sink full of dirty dishes!
Good to know, thank you!. ;)
(I'm getting ready to do 'Taming the Waves' today. I felt kinda bad for leaving Jespar to sit in the Market District in Ark for several days in a row, although he really didn't seem to mind. =P)
I got forgotten stories on steam. It apparently also comes with shards of order. When I create a new game, it starts me off on the shards of order quest line? (one of my first quests was to find a key to put in a statue so i could hop up to a ledge)
thanks!
your playing enderal which has all the orginal content plus new content with dlc too. so you fine you have everything you need to enjoy a great game so stop worrying so much:P
it simply adds new stuff to shards of orders world.
And that, in my mind, is the best way to implement dlc. Most games that have their dlc 'bolted on' to them (instead of being seamlessly integrated, as in this one) tend not to be as much fun to play, imo.
I guess it might be more work to do it the way it's been done here in Enderal, but I think it makes for a more immersive experience.
it depends on the type of game tbh. for open world games any other method as this would be utter stupid imo.
Fallout 4's 'Nuka World' dlc is an example of what I meant. It had the feel of something that was just 'slapped on' as an afterthought, and the only thing it succeeded in adding was 'more of the same.' It was grindy to the point of being mindless, imo.
well stuff like that was done by bethetic aswell a few times. i mean adding new areas to explore is fine. if they are added to the world.
getting teleported to an island or other isolated place is totally fine IF that is still part of the world and can be visited by your character from the maingame.
unless you mean by its theme. as that theme yeah seemed REALLY unfitting. but fallout 4 was all over the place to begin with in terms of cringe.
tough it was kinda hilarious to use the trumpet holotape while chargeing in with an explosive minigun. seemed fitting somehow XD
Good point.
Nuka World's theme didn't appeal to me but I didn't mention this earlier because, well, some people actually liked it. Strokes & Folks: like flavors of ice cream or movie genres, different people have different preferences.
It felt to me like Bethesda added something new where nothing existed previously but, ultimately, it wasn't really new. It wasn't really fresh.
The clever genius of the Fallout franchise wasn't well served by this because it was just like any other place in the game with a garish coat of paint, and it felt like a money-grab.
The last straw for me was actually that I had to get through that damned 'Gauntlet' to discover this. I remember thinking 'this better be good.' It wasn't. It was disappointing.
On the other hand, I thought Far Harbor was really cool - and I didn't mind the travel necessary to get there because the journey itself added something to the story that I felt was missing with Nuka World entirely.
By the time Nuka World was released, I just think the team at Bethesda had pretty much run out of petrol.
I'm currently in the process of discovering this. I've pretty much decided to stick with the main quest line until I get to that 'big fat warning' that AggroBuLLeT told me about several posts back, and then I'll take a break from the MQ to explore and pick up any other quests I might have missed.
I will also say this: whoever wrote the story and NPC dialog for Enderal REALLY did an excellent job.
You don't want to hurry, skip, or rush through NPC dialog with this game. The story is really deep, original, and *very* well told, imo.
(In this regard - and I *hate* to say this about a game I really love and spent a lot of time enjoying - Skyrim totally missed the mark: Skyrim's story lines were predictable and almost boring by comparison.)
THEN jump ship and go exploreing.
if you wait till the point of no return youll actually miss out on a few quests as thier npcs will DIE during the mainquest. this is scripted and unpreventable. i wont tell you which ones to prevent spoilers but it will happen.
the point of no return is like 85% trough the game already. huge mistake to wait with exploreing the world till then. unless you dont care about it at all.
rushing the mainquest and ignoreing the rest till last is the worst thing you can do in enderal as a fresh player. it makes logical sense to leave that quest for last is all i will say. you would also get too high expectations for sidequests if you do mainquest first.
the mainquest is the best quest in the game. there is some sidequests which are also pretty awesome (final rhalata quest is insanely well done) but most pale compared to the mainquest and will leave you disappointed IF you already did the mainquest. otherwise youll feel it gets better and better if you do the mainquest last.
some sidequests and dungeons are awesome and you dont wanna miss these.
I began Act II last night ("Fragments of the Past"), and although I am really being 'drawn in' by the story line, I think I'll put it on hold for awhile and go do some other things. (I think the character quests are also astonishingly robust, by the way.)
'Blood and Dust' currently has my attention (I also made it past the twins last night - only just barely =p), but I don't think I can (at level 20!) currently go very much further with this one. (And my difficulty level is only 'Adept' - I guess you might say I'm not the most capable player, although I'm having a blast so far. :)
Here again, the story (and the way it's told) is captivating. I can hardly wait to see more. ^.^