Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Hallowedsoul08 2019 年 2 月 23 日 上午 12:16
No more massive enchanting potions?
Lately I've been looking into alchemy and enchanting, noticed that there is no fortify enchanting potions that go beyond 4%, even when drinking a potion that increases my alchemy by 15%, still remained 4% on the forify enchanting, but get this, there is no fortify alchemy potions you can make, aint that wierd?

I also look into the enderal sureai wiki and noticed that dispite how there should be enchanting potions up to 30%, i did a quick command search and noticed they are no longer in existance, what are the changes and how come the wiki is out of date?
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Nerevar 2019 年 2 月 23 日 上午 12:21 
enchanting was changed big time. and its good these are gone. why? enchanting is currently beyond overpowered even without these. try it out. +80% weapon damage is stupid and breaks all the mods careful balance it even makes sets useless in comparison.

this loop youre talking about was removed for a reason. fortify smithing is now also only found on a few fixed items which you cannot disenchant at all.

this is what ruined skyrims open world. its good they removed it.

sadly current enchanting needs a huge nerf. i strongly advice people to not level or use enchanting currently. the new perks make it WAY too strong. it overshadows all other crafting skills and it makes sets pointless to collect already by lvl 10.

Hallowedsoul08 2019 年 2 月 23 日 上午 12:25 
引用自 Nerevar
enchanting was changed big time. and its good these are gone. why? enchanting is currently beyond overpowered even without these. try it out. +80% weapon damage is stupid and breaks all the mods careful balance it even makes sets useless in comparison.

this loop youre talking about was removed for a reason. fortify smithing is now also only found on a few fixed items which you cannot disenchant at all.

this is what ruined skyrims open world. its good they removed it.

sadly current enchanting needs a huge nerf. i strongly advice people to not level or use enchanting currently. the new perks make it WAY too strong. it overshadows all other crafting skills and it makes sets pointless to collect already by lvl 10.

then they need to update their wiki big time too.
Nerevar 2019 年 2 月 23 日 上午 12:31 
wiki is not top priority currently. there is a gamebreaking bug in the patch.
VexiiShoal 2019 年 2 月 23 日 上午 1:07 
引用自 Darkedone02
引用自 Nerevar
enchanting was changed big time. and its good these are gone. why? enchanting is currently beyond overpowered even without these. try it out. +80% weapon damage is stupid and breaks all the mods careful balance it even makes sets useless in comparison.

this loop youre talking about was removed for a reason. fortify smithing is now also only found on a few fixed items which you cannot disenchant at all.

this is what ruined skyrims open world. its good they removed it.

sadly current enchanting needs a huge nerf. i strongly advice people to not level or use enchanting currently. the new perks make it WAY too strong. it overshadows all other crafting skills and it makes sets pointless to collect already by lvl 10.

then they need to update their wiki big time too.
The wiki is updated by volunteers, you know. Not SureAI themselves.
fromthesahara 2020 年 8 月 18 日 上午 11:18 
引用自 Nerevar
enchanting was changed big time. and its good these are gone. why? enchanting is currently beyond overpowered even without these. try it out. +80% weapon damage is stupid and breaks all the mods careful balance it even makes sets useless in comparison.

this loop youre talking about was removed for a reason. fortify smithing is now also only found on a few fixed items which you cannot disenchant at all.

this is what ruined skyrims open world. its good they removed it.

sadly current enchanting needs a huge nerf. i strongly advice people to not level or use enchanting currently. the new perks make it WAY too strong. it overshadows all other crafting skills and it makes sets pointless to collect already by lvl 10.

1. They changed it for their game.

Their game their rules I have no problem with that.

2. This is what ruined Skryim's open world

Enchanting to a point of being broken was not forced on the player, it was a choice.
That's like saying "if you don't lock your car and I steal it then it's your fault"
I'm tired of every person in society basing their lack of self control on someone
else's decision. If it breaks the game for you then don't do it, or do you lack the
simple fortitude that should be in every mature human being? Do you perhaps
lack simple will power?

Loads of games have hacks, exploits and cheesing methods but I decide not
to use the because I know it will ruin my personal gaming experience.

3. Thank you for explaining why certain things did not disenchant as that is
a balancing aspect intended for the game and not a glitch. It came off as a
glitch because to find an item with an enchantment and then be allowed to
create the same enchantment was confusing. I'll roll with it and make the
proper changes of approach.
amiablequinn 2021 年 9 月 7 日 上午 5:10 
The weird thing is now, even with max alchemy and all perks you cannot make an enchanting potion better than the rancid ones (7%) you can buy at the merchants. I would think you should at least be able to make 10% potions if you invest heavily into alchemy.
Nerevar 2021 年 9 月 8 日 上午 10:43 
引用自 amiablequinn
The weird thing is now, even with max alchemy and all perks you cannot make an enchanting potion better than the rancid ones (7%) you can buy at the merchants. I would think you should at least be able to make 10% potions if you invest heavily into alchemy.

this is intended. they removed smithing % boost potions and limited alchemy boost potions aswell. this concept completly killed skyrim. all ingredints with this effect (which there is only 3 farmable ones off to begin with mind you) had a 0.10 mag in the CK. and salt suddenly had a 10.0 mag. that made no sense at all. it was a simple typo by the makers that let these potions exist as you can see.

there was no good balance reason to let the enchanting potions exist as enchanting % boosts are STILL without them much much better than anything you can find once you max it out. further boosting just made it silly OP. % damage boosts went from around 60% to over 100% with them alone. it also made leveling up mana fully pointless as you could reach like 95% cost reduction in like 4 spell types with it. now this is limited to like 1-2 schools at most.
tungstic 2021 年 9 月 8 日 下午 6:33 
I found enchanting useless in Skyrim. After going to a lot of effort to max out my enchanting, and using potions, I still could not enchant anything as powerful as what I was finding as loot. Now in Enderal, it's actually useful.

One thing I don't like in Enderal though is that all enchantments are equipment-specific. For example, you can't take an enchantment from a helmet and use it on boots; you can only use it on another helmet, even if boots with that enchantment exist in the game. Seems illogical to me.
Nerevar 2021 年 9 月 9 日 下午 2:02 
引用自 tuncstic
I found enchanting useless in Skyrim. After going to a lot of effort to max out my enchanting, and using potions, I still could not enchant anything as powerful as what I was finding as loot. Now in Enderal, it's actually useful.

One thing I don't like in Enderal though is that all enchantments are equipment-specific. For example, you can't take an enchantment from a helmet and use it on boots; you can only use it on another helmet, even if boots with that enchantment exist in the game. Seems illogical to me.

the later applied to skyrim aswell. its taken straight from the basegame. nothing was changed on that front. you couldnt put any enchantment anywhere on skyrim either. if you could you where useing a mod that changed this. its not part of vanilla. and fixed items breaking these rules is normal aswell. these restrictions only apply to self made items.

if you found enchanting useless in skyrim you did something wrong. clearly. nothing else to say there. it was totally broken. % based dmg enchantments where silly OP in skyrim aswell.
最後修改者:Nerevar; 2021 年 9 月 9 日 下午 2:03
Hallowedsoul08 2021 年 9 月 9 日 下午 3:51 
Enchanting can be OP on gear as well, it can go beyond the cap of the skills too, let say vanilla you reached 100 on sneak, you can put in those enchantment to make sneak better, and people will not be able to see you even if your in front of them.
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張貼日期: 2019 年 2 月 23 日 上午 12:16
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