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I played this style in the original Enderal though and it's very powerful. In the Original game it was called a Black Mage but so far at least in this game it's being called an Elementalist/Sinistropist.
Then I can use Soul Devour from the Entropy tree to recover health and mana. Since soul devour doesn't increase arcane fever I can heal without penalty.
I was able to purchase a few Entropy books from the merchant at Three River Watch and also from the Shrouded Mage in the Undercity Barracks. Occassionally a traveling merchant will have one but so far they have all been higher level books. Otherwise I haven't found any.
Meanwhile entropy tree increases duration and reduces health cost. In the end the useful parts of entropy are summons and talents imho.
That's not to say that it's impossible to play entropy mage but it's decidedly not stronger than elemental magic for direct damage purposes.
And then there's the fact that through exploration and vendors my current highest level entropy damage spell is level 3 while I have several lvl 5 elementalism spells (and a Mystical one).
That's why you have freeze spell on 4s cooldown, shock nova that briefly staggers enemies and impact perk which has a chance to stagger on dual cast. And frost spells as always slow enemies to a crawl (good for charging Vatyrs, few ice spikes will slow them way down).
Notably though all of these things I listed are a feature of the elementalist tree... once again.
Summons should be useful distraction but I swear their AI is even worse than in Skyrim.