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The above mod make the penalties more severe as well as removes healing from food. Will be updated for FS
you need money to buy learning books which is increasing your specific skills in combat
so you wont have much money to spent and abrossia is expensive. the best way to get ambrosia is finding it in the world somewhere.
well you should not struggling with the arcane fever all the time. also it depends on the difficulty you are playing on. more damage from enemies = more HP loss = more health potions
I am sure a mod will come to turn off Arcane Fever or heal it easily. Others agree with you - which is great about mods. So calm down and play the mod with other mods ;)
In order to have an enemy that can threaten the player, it has do deal massive amounts of damage so it might kill the player in a single hit if they aren't careful enough, but that's also not very fun.
Enderal uses the arcane fever mechanic to limit the amount of in-combat-healing the player can use. It prevents potion spamming and limites the amount you can heal with magic, and since you need a lot of gold to improve your skills (and random items aren't worth that much), buying potions and Ambrosia like crazy isn't really an option.
It seems like a nerf for players, but limiting the amount of healing in combat also means that the enemies can deal less damage and still be a threat to the player, and that's what's happening in Enderal. It makes combat much more enjoyable in my opinion.
In addition, food is actually very useful in Enderal to heal up out of combat and/or between fights. It doesn't increase your arcane fever, it's cheap and cooking is no longer useless.
If you don't like arcane fever, just use mods to turn it off and you can spam your healing potions to make yourself invincible again. But you can also just type "tgm" in the game's console instead.
No. You just won't take damage anymore and thus don't have to deal with arcane fever from healing items. I made that comparison because in my opinion, turning off arcance fever has about the same effect on the gameplay as turning on god mode: Basically nothing will be a threat to you anymore and the game becomes boring quickly.
As i said, the balance of Enderal was adjusted accordingly. It's not just Skyrim with a mechanic that reduces the amount of healing potions you can take, it's a new game that almost eliminates the need of in-combat healing and makes healing potions to some kind of "emergency items" instead of your most important source of healing.