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번역 관련 문제 보고
Swim down the river and up to riverville safely and go to the church, kneel before a bench and pray, the gods will reward you ;)
Edit:
The single point in phasmalist is good if you put 2 more points to be able to use it and 3 more points into enchanting perks goin along with leveling enchanting as a profession.
With that you can squeeze a lot of value from the first soul while it is very good in the beginning. You can transition out of it later on or w/e you like at that point, but the 3 points needed to unlock enchanting perks have not been wasted.
Congratulations - your post is perhaps the singularly most unhelpful, unedifying waste of space I've seen on these boards yet.
('Gomer' indeed.)
In the starting area, there are plants ("moon carrot") that heal you instantly without increasing Arcane Fever. Eating food restores HP between fights without a disadvantage, so you should start every fight with full HP and survive without drinking a health potion (unless it's a bigger fight against 4+ opponents). Use a few level ups to increase your HP if you are a mage, only increase HP until you are comfortable with surviving if you play a melee character.
And try to avoid damage in combat. E.g. you can step to the side or to the back if a character starts their attack animation and you will be able to dodge very often. Do not just stand in their face and take a beating.
And when i played as an elementalist, it was so much easier that i also used spells with other characters (stealth archer, melee) until they got their relevant talents/memories.
Magic IS super powerful early on. Use the flame bite spell, and just use it in short bursts. The majority of your damage will come from the fire DoT, and you can defeat every wolf pack without running out of mana.
https://youtu.be/XEZouZ07ySU
It's even easier once you get your first summon spell (which you can use without spending any points in entropy).
Summoner gear doesn't work on apparitions. It should, but it doesn't. Unless you are using a ritualist build, using summoner gear as a phasmalist is pretty much pointless.
I grabbed the perk that causes my summons to strengthen my apparition. Having a summon that's 300% stronger than normal because of my gear and strengthens the apparition is nice. Didn't know the summoner gear doesn't work for the apparition. The game says it's supposed to, but I guess this is still in development. Doesn't really matter when you've got the tormented soul in legendary and enchanted armor of the righteous path, I guess.
dont take on more than two enemies at once from the start?
1.trolls were always dangerous early game in skyrim too
2.spec you memory points in your main offence magic sword&board archery (gauge is whether you kill something within 3-4 hits you good to go learn points into both atk and def alternately
3.collect ingredients to make potions
4.its a good idea to spec handicraft alchemi enchant rhetoric to 25 then main one of them
5.run to riverville and do the kids quest at farm (xp and item) then shop for better equipment
6.hmm the old house looks adandoned near weaponship armourer maybe there's a way in?
7.scout the area for ingredients mud crabs local bandits till your confident
8.go back near start and ruin those wolfs trolls bandits lives
9.this game isnt so hard now.... or is it?
im assuming you've jespar by now? after the two alchemist?
if so when you wake up go back down to old dam lookout and encounter the lone bandit collect things in the area and go inside the hut shed thingy at stairs (spiders) an make some potions
(there is a guide on here) go up to fight spiders or just go on to riverville as stated before
some ingredients to start you off plus receipes found everywhere
ambrosia baldris root, vynroot, thistle
restore health *arcane fever* blue malpharous flower, wheat,sheer cap?,red russal, yellow wing
restore mana lavendar, oil,mora tap,root,spiddal,taproot,
invis moth,baldris root,pus bug
paralyse artichoke,human flesh,mud morel,shear cap (use on weapon)
cure dease mud crab rat skin or meat
spells
life absorbtion (my go to healing) *no arcana fever
summon whatever wolf, bear etc
food source
cabbage soup was instant heal 20pts plus stamina regen
honey pot 11/sec heal over non combat time
fruits and vegs for instant heals
Now step out of water to lure them in again, pelt them some more and jump into water. Rinse and repeat until enemies are dead.
Bit of a cheap trick, but it makes early game more manageable.
Use the special healing roots you can find around the environments.
If you're going to play a mage character the arcane fever heavily penalizes you early game after a story event later on it's not so bad and mages become more viable. So developing a hybrid class is better to deal with early game.
Ambrosia should be a necessary purchase early game. Try get a few when you arrive in Riverville.
Don't attack enemies outright. (Like the trolls) You will die fast, discretion is the better part of valour. Later on you can blitz through this area easily. Trolls are not high level enemies like dnd cough cough.
And as he said eat food. It's the best item for healing early game. Cabbage soup suddenly tastes great! (You can pause eat, then resume combat with your health recharging)
No, it doesn't.
Arcane fever is even less relevant for mages since they can use summons, stay at a distance and use life absorption which doesn't cause arcane fever to heal. Melee characters have to rely more on healing potions until they get enough HP to survive encounters without healing and then heal up with food between encounters.
Never bought a single Ambrosia. And i have like 20 of them in my stash.
Melee characters can cast summons too!
That's true, but using summons is even safer/easier if can stay at a distance. :)
And yes, every time I cast heals my fever rose. Maybe I played an earlier version, and it was patched out but I distinctly remember checking and seeing my fever had increased, because like the op I was raging at the early game before settling into a comfortable groove mid-game.