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The game doesn't have the same kind of level scaling as the vanilla Elder Scrolls titles. Therefore, you'll struggle at the beginning, but at around level 10 you'll find combat a fair challenge and, assuming investment in decent perks and skills, at 15 you'll be in the superior position. I'm level 50, but I've been more or less one shotting the wolves and bandits since lvl30. And two shotting them from around level 15-20 or so..
The secret for me was finding a decent weapon. There's a guaranteed starling mace blueprint spawn in Ark you can steal, when you get there. Put some points in handicraft, and make one of those.
Also, don't stray far from the area you're "supposed" to be in. While there is no level scaling, enemies will increase in toughness the further away from the starting area you go.
With a melee weapon, try using power attacks. I've seenplayers just spamming the quick attack not really doing anything. You might even want to consider using a 2-handed weapon if you find one. You can kill most enemies in the starting area with just one or two power attacks from a two handed weapon.
You can also use magic until you find a two handed weapon. Use the flame spell in very short bursts, just to set them on fire and to save mana.
And check the difficulty settings. If the start is too difficult for you, you can always lower the difficulty until you got stronger.
There is a LARGE chance of measuring Enderal's gameplay through the TES experience, thus trying to measure its flaws and advantages in the way like: "Why they decided to remove fast travels, when in TES IV-V they were already? Do they think Todd Howard and others have added it just for julz, not because they made a decision after at least some time of thinking about it, maybe even a kind of hot discussions?"
But, actually, it appears it's was not SureAI's aim to create a game with TES gameplay. It was meant to be a game in a rather different genre, related to TES only by its engine and some of the content, to save production costs and time.
I'm not sure whether it can be called as "a kind of classical CRPG, but more friendly to people who were not used to play stuff from 1998 and earlier" or no, but when I started to think about the game from that kind of point... Despite at the start I felt like being cheated by its difficulty, then it became much more acceptable for me. A kind of a minor change of a point of view, probably...
"Run away, run away!"
In other words, be cautious about tackling things that you have not scouted out yet.
And yes, it is valid to sneak and run.
This isnt easy mode skyrim where things scale. This is a old school RPG. If you run at a giant at lvl1 you will get destroyed.
Now, that's -my- idea of an "even" fight... 8-)
The main thing is to have fun after all. Most random enemies will respawn anyway so at what level you beat them becomes arbitrary.
Game doesnt want you to paint tha map by clearing all content and moving to another area. Some monsters will just oneshot you. Come back 10 lvl later and punish them. Loot is static as well. No more golden spoons in the chest after dungeon boss. You get sets, unqie weapons or spells as reward.
It's a representation of a 1st level poor peasant nobody who can't swing a sword properly much less hit anything.
It's a problem of many, if not all, games that strive to look graphically great, almost realistic, but don't give you proper physics for plethora of reasons. One of them is, they have to give you some sense of progress in learning combat / donning armor / learning combos etc. It's a terrible disservice the hunt for photorealism did to gaming in general during the past 15 years.
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But don't worry, it's an RPG, and a great at that, if you get over this one fact and take it as-it-is. You'll get better pretty soon, don't worry. Just few minutes ago, with two-handed skill only on 25, I met a full light-armored bandid with a shield and - I dodged his attack with TK Dodge mod, got behind his back, made one good timed heavy attack with a two handed axe and voila, death-cam. I killed him completely in one hit, all his full HP gone, destroying his spine, as it would happen in real world. Isn't it cool?
The thing with the Gothic is 100% true. Though the treasueres - meh... Enderal is a great mod, I love it, and it does have some hand-placed gear, true... , but boss chests, heck, all chests in general, still behave terribly as in latter Skyrim. You fight your way through the whole dungeon, kill the boss, open the massive chest and yey, 10 arrows, one goblet, two spar parts, one measly silver sword of +5 attack on 15th level. Same as in Skyrim :D
Too bad the the great treasure mods for Skyrim that completely changed this don't work here.
But if you just want to be "superman", then you are in the wrong game...