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The ones from higher ages become available to choose from as soon as you reach that age.
You need a specific amount of XP gained during a match to unlock a new card shipment. The number on your civilization flag tells you how many shipments you have available and hovering the mouse there tells you how much more XP you need for the next one.
You gain XP for training units, constructing buildings, killing enemies, and some other ways like via trading posts. Therefore they aren't really free, since XP is kind of an additional (mostly passively gained) resource that you need to unlock shipments.
There is a tutorial hidden in the Tools menu somewhere where most of that is explained (along with basic controls). A few missions into the first campaign it's also kinda explained. But the game doesn't really help new players find that...
Also btw, The Art of War challenge missions work as kind of an advanced tutorial to the game as well (not for cards though).
Edit: You can also build different decks for different strategies, like for rushs or for booming in treaty games.
Then there are also more advanced tutorials under "Art of War"
They're an interesting dynamic that really reshuffles the standard "snowball effect" a lot of these games have, and they add a lot of interesting tactical depth to the RTS genre, IMO.