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as I prefer late game civs and card deck focussed on eco/unit buffs not short term gains..
I really hate how ottomans can use all the food I spend building my economy up and wipe me out quite early in the game.. with me basicly no chance to counter that.
late game I can manage them.. but ot rarely gets to lategame vs ottomans.
you build 8 vills.. they age to age2
you age to age 2.. they walk into you base with just enough units to kill you off.
ofcourse IF you get lategame dutch rule.. but their early gold costing villagers eco is so weak ottomand wipe them before you even hit age2..
only with germans due the many free units with each shipment was I able to somewhat counter the ottomans..
China may be worse simply because trying to get cavalry to target their hand cannons in waves of 20-25+ is a logistical nightmare. The AI seems to have an aversion to hitting them. You have to manually target each one and as soon as you kill one, order the cavalry unit that's trying to run off to go kill pikemen back off the damn pikes and back to the hand cannoneer at the literal bottom of his priority list. Watching them run off to go chase villagers or go smack a market is a real joy.
But yeah, vs humans, I can totally see why Ottomans top the list.
Ruyters have never been great, but per pop they're very effective.
LATE game dutch are indeed powerfull now which I like (it used to be the meme in the original AOE3.. that the only people playing as dutch in aoe3 are actual dutch.. for any sane player knows they are the worst faction)
-> the dutch always missed a musketeer unit which made them quite vulnarable..
they now have gotten so many buffs that lategame they are quite powerfull.. but that pay for that by being early game (and by that I mean the first 30-45 minutes of the game) extremely vulnarable to an early rush army..
gold mining goes a lot slower than food harvesting for villagers.. making the time to go 2d age much slower.. and giving enemies ample chance to rush an early army towards you.. banks? forget it.. you cannot spare the vills on wood to build them.. as you struggle hard to keep up with other peoples age up speed and early rush...
which is why ottoman as an very potent fast ageup early rush civ.. is so deadly to dutch players.
but it is far from the only one.
I disagree with Aztecs. They seem to be one of the hardest to play/weakest civs on skirmishes and multiplayer. Especially for late game where they are the weakest apparently.
aztek good against AI due twice the amount of towers.. + only native faction that gets a fort.. but static defence vs humans.. aint working as well and aztek units kinda suck. + no cav so easier to hardcounter.
but you can with aztek turtle in your base.. than with the button pressed when already at full poplimit.. get like 500 pop in the field and hope it overwhelms the enemy that never can push their pop that high.
but just like dutch.. thats an extremely late game strategy and vs human oponents in 1v1 you be dead before you get there..
I am surprised anyone would mention those civs besides USA (mainly because they are popular on multiplayer and seem like a strong civ but might be a little tricky in learning how to play as them). They may not necessarily be the weakest civs in the game, but they do seem difficult to learn how to play as well especially with Hausa and according to what I looked up online Hausa and Ethiopia do not seem to be popular on multiplayer either. Also, Hausa can get the English as an ally which are very useful, but that is really late game and is overall the least popular civ on multiplayer. If someone who plays as Hausa on a multiplayer game is inexperienced in playing as them they could lose more easily than the Germans for example which are more basic than Hausa and easier to learn how to play as them than Hausa.