Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Dekker Jun 26, 2024 @ 12:00pm
to increase the number of cards.
The number of shipments should be increased, as 25 cards per deck is too few. It is more when one in age empire 3 classic one ascended of level of the metropolis this one did it in the number of decks. I wish this mode would come back, it would be ideal. In online mode could be limited, but only play with artificial intelligence this should not happen. the ideal is to unlock more cards with more experience gained. just have to wait for the new dlc that will come out. hopefully this game has more extra content. Maps with cemeteries and tombs will pass day and night. and when soldiers die, more blood will come out. The same thing they have done in age empire2 , to repeat it in 3
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Showing 1-13 of 13 comments
Nemean Jul 1, 2024 @ 4:33am 
theres a bunch of mods that do this already, i even made one, the max we can do without modding the ui is 40, but still (mines called 40 card decks if u wanted an example)
Ash//Fox Jul 1, 2024 @ 4:48pm 
The card limit is important because it forces you to commit to a play style instead of just stacking each age with a full 10 cards. Right now choosing if you want to focus on earlier ages or prepare for industrial is a big part of the strategy. Being in a position where you have shipments but nothing good to send because you're in the wrong age is an interesting dilemma. This limit is very much intentional, just like mills giving less food than hunts or only being able to have 200 population.
Dutchgamer1982 Jul 1, 2024 @ 6:23pm 
Originally posted by Nemean:
theres a bunch of mods that do this already, i even made one, the max we can do without modding the ui is 40, but still (mines called 40 card decks if u wanted an example)

sadly the UI of THIS version of the game does not allow 40 cards.

in the past one could cheat and in the gamefiles edit the cityfile.,
you could change the lvl of the city (and so unlock all the cards without having to play 50 times with that civ)
but also edit what cards are currently in your deck.
you could add 12 cards per age doing it like that (there fysically is no room for a 13th card.. )
so you made two civs.. each with 6 cards per age.. and that copied the data of the one to the other so ingame you had a 44 tech civ.

this kind of savegame editing this version of aoe3 has made impossible.. the steam ui resets your city to lvl 1 and removes all your decks if it detects any tempering sadly..
Nemean Jul 2, 2024 @ 4:03am 
Originally posted by Dutchgamer1982:
sadly the UI of THIS version of the game does not allow 40 cards.

in the past one could cheat and in the gamefiles edit the cityfile.,
you could change the lvl of the city (and so unlock all the cards without having to play 50 times with that civ)
but also edit what cards are currently in your deck.
you could add 12 cards per age doing it like that (there fysically is no room for a 13th card.. )
so you made two civs.. each with 6 cards per age.. and that copied the data of the one to the other so ingame you had a 44 tech civ.

this kind of savegame editing this version of aoe3 has made impossible.. the steam ui resets your city to lvl 1 and removes all your decks if it detects any tempering sadly..
this isnt true at all, as previously stated, mods for this game already make it possible to have 40 card decks (fyi, the mod system is under tools on the mainmenu), we can mod this fairly easily just as we can increase the pop cap or any other unit stat
Dekker Jul 2, 2024 @ 9:53pm 
Does anyone have that mood to be able to modify the number of cards?
Nemean Jul 3, 2024 @ 4:48am 
Originally posted by Dekker:
Does anyone have that mood to be able to modify the number of cards?
it can be easily done with a cursory understanding of xml, but theres a host of mods that modify decks in the mod system in game
Primhose Jul 3, 2024 @ 8:13pm 
Originally posted by Nemean:
Originally posted by Dekker:
Does anyone have that mood [sic] to be able to modify the number of cards?
it can be easily done with a cursory understanding of xml, but theres [sic] a host of mods that modify decks in the mod system in game
Perhaps it'd be helpful to link one?
Nemean Jul 4, 2024 @ 12:53am 
Originally posted by Primhose:
Originally posted by Nemean:
it can be easily done with a cursory understanding of xml, but theres [sic] a host of mods that modify decks in the mod system in game
Perhaps it'd be helpful to link one?
https://www.ageofempires.com/mods/details/72460/
Dutchgamer1982 Jul 5, 2024 @ 9:04am 
Originally posted by Nemean:
Originally posted by Dutchgamer1982:
sadly the UI of THIS version of the game does not allow 40 cards.

in the past one could cheat and in the gamefiles edit the cityfile.,
you could change the lvl of the city (and so unlock all the cards without having to play 50 times with that civ)
but also edit what cards are currently in your deck.
you could add 12 cards per age doing it like that (there fysically is no room for a 13th card.. )
so you made two civs.. each with 6 cards per age.. and that copied the data of the one to the other so ingame you had a 44 tech civ.

this kind of savegame editing this version of aoe3 has made impossible.. the steam ui resets your city to lvl 1 and removes all your decks if it detects any tempering sadly..
this isnt true at all, as previously stated, mods for this game already make it possible to have 40 card decks (fyi, the mod system is under tools on the mainmenu), we can mod this fairly easily just as we can increase the pop cap or any other unit stat

ok I only knew the old cdrom version of modding this game by editing the homecity file on your own pc and was anoying the steam UI had rendered it no longer possible...
(when i edit the installed gamefiles /savefiles on my own pc.. aka edit those textfiles... steam will delite any changes made to them upon launching this game)

so they added the same way to add mods to this game as aoe2 now.. ok.. still wonder how one CREATES such a mod than.. but good to know it at least is possible...
but I guess the 48 cards.. the engine cannot handle (the old cheat.. that worked by copy parting cards in your deck from one savegame to another would circumvent the limits not alter them.
so you would have a deck with 48/25 cards, not 40 cards to pick.
and 12 cards per age.. as since fysically a 13d card in the same age would not fit.. it would not show as it would be hidden behind the "box"
Last edited by Dutchgamer1982; Jul 5, 2024 @ 9:07am
Nemean Jul 5, 2024 @ 10:17am 
Originally posted by Dutchgamer1982:
Originally posted by Nemean:
this isnt true at all, as previously stated, mods for this game already make it possible to have 40 card decks (fyi, the mod system is under tools on the mainmenu), we can mod this fairly easily just as we can increase the pop cap or any other unit stat

ok I only knew the old cdrom version of modding this game by editing the homecity file on your own pc and was anoying the steam UI had rendered it no longer possible...
(when i edit the installed gamefiles /savefiles on my own pc.. aka edit those textfiles... steam will delite any changes made to them upon launching this game)

so they added the same way to add mods to this game as aoe2 now.. ok.. still wonder how one CREATES such a mod than.. but good to know it at least is possible...
but I guess the 48 cards.. the engine cannot handle (the old cheat.. that worked by copy parting cards in your deck from one savegame to another would circumvent the limits not alter them.
so you would have a deck with 48/25 cards, not 40 cards to pick.
and 12 cards per age.. as since fysically a 13d card in the same age would not fit.. it would not show as it would be hidden behind the "box"
you can go higher than 40 with the modding, but to do so isnt as possible as editing a few lines of variables, it requires ui changes as it currently wont fit more that 10 cards per age. otherwise, modding is actually easier than in the original as its not required to use the compiled files and u can just used plain xml, they also introduced a proper podding system so your editing the files rather than replacing them, improving mod compatibility greatly
Dutchgamer1982 Jul 5, 2024 @ 10:40am 
Originally posted by Nemean:
Originally posted by Dutchgamer1982:

ok I only knew the old cdrom version of modding this game by editing the homecity file on your own pc and was anoying the steam UI had rendered it no longer possible...
(when i edit the installed gamefiles /savefiles on my own pc.. aka edit those textfiles... steam will delite any changes made to them upon launching this game)

so they added the same way to add mods to this game as aoe2 now.. ok.. still wonder how one CREATES such a mod than.. but good to know it at least is possible...
but I guess the 48 cards.. the engine cannot handle (the old cheat.. that worked by copy parting cards in your deck from one savegame to another would circumvent the limits not alter them.
so you would have a deck with 48/25 cards, not 40 cards to pick.
and 12 cards per age.. as since fysically a 13d card in the same age would not fit.. it would not show as it would be hidden behind the "box"
you can go higher than 40 with the modding, but to do so isnt as possible as editing a few lines of variables, it requires ui changes as it currently wont fit more that 10 cards per age. otherwise, modding is actually easier than in the original as its not required to use the compiled files and u can just used plain xml, they also introduced a proper podding system so your editing the files rather than replacing them, improving mod compatibility greatly

when I just open my game or savegame directory..open the xml fil and edit my homecity in any way..
the game bugs... big time
it will wipe the file upon launch I altered.. and replace it for a lvl 1 blanco one.
this rendered me unable to edit this game as was possible in the past.

I still can EDIT the xmp file.. but the game won't let me boot with an altered xmp file but will delite what I altered and replace it with a newly downloaded default lvl 1 file if it detects ANY files have been altered since you last ran the game.

so that leaves me to wonder how it is even possible to mod at all.. since well if the game DELITES your xmp if altered upon launch...
Last edited by Dutchgamer1982; Jul 5, 2024 @ 10:42am
Nemean Jul 5, 2024 @ 11:27am 
Originally posted by Dutchgamer1982:
when I just open my game or savegame directory..open the xml fil and edit my homecity in any way..
the game bugs... big time
it will wipe the file upon launch I altered.. and replace it for a lvl 1 blanco one.
this rendered me unable to edit this game as was possible in the past.

I still can EDIT the xmp file.. but the game won't let me boot with an altered xmp file but will delite what I altered and replace it with a newly downloaded default lvl 1 file if it detects ANY files have been altered since you last ran the game.

so that leaves me to wonder how it is even possible to mod at all.. since well if the game DELITES your xmp if altered upon launch...
u cant really do it the old way anymore, what i meant earlier by modding the limit is there is a mod section under tools in game that people upload their mods to, where there a mods that just increase the total number of cards u can pick
Last edited by Nemean; Jul 5, 2024 @ 11:27am
Sigmund Freud Jul 5, 2024 @ 3:04pm 
Have you tried the More Realism mode?
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Date Posted: Jun 26, 2024 @ 12:00pm
Posts: 13