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1) Build a forward base with 6-8 production structures and at least one building that can receive shipments. Especially for artillery, you need to build them close to where you're going to need them because the walk time across a map sucks, even on the smallest maps.
2) You want lots of production buildings because you're going to train simultaneously out of all of them. Ideally, you want to remax your army within a single wave of production, and if not that, in 2 waves, including whatever you're using to over pop.
3) Make use of things that let you get more than 200 pop. Native units are extra. They're on their own counters. And shipments can overpop as well, so if you queue up 199/200 then send a shipment, in 40sec, you've got extra punch.
4) If you can't beat their production, destroy it. Here's where a massive artillery army, or better yet, petards are your best friend. You're aiming to destroy anything that lets them get more resources or train more units. They can have a 100K resource bank and it's useless if they have no production buildings. Also, remember the houses. Sure, they can get Immigrants to give them 100 pop intrinsically. That'll be for their villagers. Blow up the houses and you can restrict their maximum military side. And of course, you take out anything that passively gives free resources: factories, banks, shrines/torps, Portuguese TCs/feitorias. For Asian civs, take those wonders out. Especially with AI, bait their army out to attack in one direction, then send in the petards/artillery snipe squad from the other side.
These games are definitely winnable, but I totally feel your pain if you let an enemy build up to this state. These can be annoyingly long slugfests.