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Bir çeviri sorunu bildirin
Based on this 10 minute video perhaps it is possible that Burma will eventually added from a dlc involving AoE III: DE. Maybe not adding more to story mode, but at least adding a historical battle where you win as Burma against a Chinese invasion. I still think that Indonesia could potentially be added in the future to AoE III: DE, AoE II: DE, and/or AoE IV from a dlc even if Polynesians (Tahitians)/Filipinos (despite the fact it is highly unlikely they will ever be added to time periods that are older than AoE III: DE) are not going to included from a dlc to AoE III: DE.
Looking at the current revolutions that are available to Spain, I would say that the revolutions are fairly similar to one another, Mexico being the most unique.
Peru has the smallest Card Deck of them all. They should either update them or remove them from Spain and Portugal.
Maybe give the Peruvian revolution to the Incas, which focuses on modernizing them?
Portugal could get a Asian or African themed revolution.
It is not necessarily a bad thing, but there a lot of bleed over.
A Philippine revolution would give Spain access to some Asian content.
Something else that I see no one suggesting, is to have the Philippines, Indonesia, and Polynesia represented as minor civilizations, instead of being playable major civilizations.
Correct me if I am wrong, but I do not think that a minor civilization has ever been added before from a dlc on the entire Age of Empires series. Maybe added from a free update, but adding a minor civilization from a dlc instead of from a free update? I just simply think that would not work.
Both the African Royals and The Knight of the Mediterranean Dlcs added new minor civilizations to the game. As for as I'm aware the African and European maps are only accessible to those who own the respective Dlcs.
And to further add, the Tengri where introduced via a patch.
But what would Indonesia be a minor civilization for? Burma or Siam (although, it is worth pointing neither civilization has officially been added yet either)? Dutch for example is not the official language for Indonesia and French is not the official language for Tahitians (Polynesia) where Indonesians did not necessarily get along very well with the Dutch despite the Dutch attempt to colonize them; although, for the latter of which it is worth pointing out that the Tahitians are at best perhaps a minor civilization if they were to be added to AoE III: DE. Yes they went to war with the French for a few years during the Industrial Age (1844-1847), but their empire was very small at best. If Indonesians were to be a minor civilization for the Dutch and Tahitians (also known as Polynesians) were to be a minor civilization for the French they would be coming in a free update instead of a dlc. As for the Filipinos you already mentioned what they could be used for as another alternative and might require a free update instead of a dlc for them if they were to be included for the Spanish.
I did a post about this a few months back thinking about how to improve the revolutions. Spain was one of the most difficult because it has so many options. It's hard to think of how to make them unique. That's been made even more difficult with the recent reworks that have filled in and fleshed out Spain proper.
Initially Spain was an archaic-focused rush civ. You can still do that, but it's not really relevant by the time you're thinking about revolution vs. Age 5. Now, it's a civ with rodeleros, reasonable ranged infantry and lancers, as long as you have Unction and missionaries around. They're honestly quite versatile, especially with the haciendas and the new church card filling in so many blanks. There's very little reason not to take them to Age 5.
If we look at the revolutions, we get:
- Argentina - All-in. Strong cavalry. Raiding focus. Food-heavy economy.
- Chile - All-in. Strong hussars. Strong navy, weaker everything else
- Colombia - All-in. Hero. Strong navy. Better musks, weaker everything else.
- Mexico - All-in. Thematic of the Mexican civ. Cav focus, defensive focus, + natives.
- Peru - All-in. Hero. Revolutionaries are grenadiers, weaker everything else. Huaracas are actually worse than your standard falconets/mortars
If I'm not behind, I have very little incentive to go for the all-in with any of these. If I am behind, 4 of 5 will give me better cav, 2 give me a better navy. It's really hard to make a distinction from a strategic perspective and say, I'm up against X civ or Y situation, and I really need this aspect of my strategy to be better, so I'll pick this one. They simply blend together too much and that's bad design. The last thing we need is to throw in a Philippine option as #6 and make it the obvious: all-in, naval focus, triple-down on archaic spears, + asian natives (wokous).What we need is to consolidate and clarify the choices so that player has clear strategic choices that make sense and can be easily articulated on a tool-tip for new players to learn. The last thing we need is more stuff thrown into the mix simply to satisfy some history buff that wants "representation" on a map. That's a political decision and not a game play decision and that's a bad way to make a game.
If I were making the call*, I'd delete Peru. Let Gran Colombia shine as the Bolivarian revolution. Peru doesn't have a great niche. You could theoretically try to impart turtle civ elements with mass infantry spam to make it feel more Incan. Game play wise, it could work, especially taking advantage of the archaic focus of Spain's early game, but historically, it doesn't fit as well as you'd probably want it to. I'd refocus the Mexico revolution to have less cav focus and more infantry/outlaw focus. I'd double down on making Argentina the cav-focused land option with Italian and German influences. And Chile would be the other naval option with a cav focus and British influence. Honestly, Chile would be on the chopping block as well, potentially, since it duplicates Colombia's naval focus and Argentina's cav focus without bringing anything new or unique itself.
I wouldn't give Inca a formal revolution. This is a Euro-specific (+Mexico) mechanic. The Inca have the Tupac Rebellion card which is enough, provided they'd balance it properly so you'd actually want to send it for the price.
*I say this because the AoE3 DE devs have an obligation to be respectful to the original game. They'll have a much harder time saying to get rid of one of Spain's classic options like Peru or Chile. I can say that because my vote doesn't matter.
Edit: close muh tags