Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Nerf Gatling guns
Every team game with USA now, mass gatlings and they just wipe out any opposition
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Showing 1-15 of 38 comments
vassandor Dec 13, 2022 @ 11:27am 
That is why you kick anyone who picks USA. It's unbalanced in 1v1 too, because you'll always go for gatling counter (since you'll die if you don't) and if the guy does other strats you just wasted your resources and get your face kicked in anyway
Indeed. Gatling guns should be nerfed
Torimeister Dec 14, 2022 @ 10:41pm 
I played vs a noob and he almost won because of spamming Gatling guns,but once I started spamming culverings the fun was over for him
Skelebro Dec 15, 2022 @ 8:14pm 
Just get culverins, no issue.
idiotdoomspiral Dec 16, 2022 @ 5:54pm 
Originally posted by Skelebro:
Just get culverins, no issue.

You would think so... it's just culverins do nothing against the massed goons or even muskets his teammate usually has. So you move your own infantry to cover the culvs, but 15 gatlings deal with that in about 2 seconds. And culvs take a long time to reload. They can sac their armies to kill the culvs, and let the gatlings clean up whats left and wreck your base. They also wreck cav flanks hard.
idiotdoomspiral Dec 16, 2022 @ 5:58pm 
I think they need a (bigger) negative multiplier to melee cav and probably ranged cav too.
vassandor Dec 17, 2022 @ 1:15am 
Originally posted by Mitch Conner:
I think they need a (bigger) negative multiplier to melee cav and probably ranged cav too.
changing their damage type to ranged would do the trick in my opinion. They would deal significantly reduced dmg to light inf, cav and arty, which would be pretty much the only change they'd need. no dmg mults included.
Age of Nicius Dec 17, 2022 @ 3:39am 
The problem is that the amount of damage that can be done with minimalistic amount of micro is what makes them so good, compared to the falconet or organ gun.
Central Dec 17, 2022 @ 4:23am 
Originally posted by Mitch Conner:
Originally posted by Skelebro:
Just get culverins, no issue.
You would think so... it's just culverins do nothing against the massed goons or even muskets his teammate usually has. So you move your own infantry to cover the culvs, but 15 gatlings deal with that in about 2 seconds. And culvs take a long time to reload. They can sac their armies to kill the culvs, and let the gatlings clean up whats left and wreck your base. They also wreck cav flanks hard.
and where is your teammate in this example? are they just sitting back and doing nothing?

your teammate should be countering the massed goons or muskets that his teammate is producing.

what you are basically saying is that something is overpowered because if the enemy 2v1's you you will lose...
idiotdoomspiral Dec 17, 2022 @ 2:14pm 
Originally posted by Central:
Originally posted by Mitch Conner:
You would think so... it's just culverins do nothing against the massed goons or even muskets his teammate usually has. So you move your own infantry to cover the culvs, but 15 gatlings deal with that in about 2 seconds. And culvs take a long time to reload. They can sac their armies to kill the culvs, and let the gatlings clean up whats left and wreck your base. They also wreck cav flanks hard.
and where is your teammate in this example? are they just sitting back and doing nothing?

your teammate should be countering the massed goons or muskets that his teammate is producing.

what you are basically saying is that something is overpowered because if the enemy 2v1's you you will lose...

Of course your team is helping, that was implicit. Trust me I've seen this happen many times from both sides, like if my ally is USA I know the deal and it's an easy win most times.
idiotdoomspiral Dec 17, 2022 @ 2:21pm 
Originally posted by Nicius:
The problem is that the amount of damage that can be done with minimalistic amount of micro is what makes them so good, compared to the falconet or organ gun.

Good point.
Central Dec 17, 2022 @ 4:17pm 
Originally posted by Mitch Conner:
Of course your team is helping, that was implicit. Trust me I've seen this happen many times from both sides, like if my ally is USA I know the deal and it's an easy win most times.
no it wasn't.

if one of your enemies takes care of your units than the other can counter the usa in the ways already described in this topic.
it just comes down to if the players facing it know what they are doing.

USA gatling spam is nothing more than a trick,
its easy to win with it if the enemy does not know what they are doing but if they know what they are doing than the usa and their team gets trampled rather easily.

it is always dangerous to make a one unit comp army, it is way to easy to counter by players that know what they are doing.
Last edited by Central; Dec 17, 2022 @ 4:19pm
vassandor Dec 17, 2022 @ 5:02pm 
Originally posted by Central:
Originally posted by Mitch Conner:
Of course your team is helping, that was implicit. Trust me I've seen this happen many times from both sides, like if my ally is USA I know the deal and it's an easy win most times.
no it wasn't.

if one of your enemies takes care of your units than the other can counter the usa in the ways already described in this topic.
it just comes down to if the players facing it know what they are doing.

USA gatling spam is nothing more than a trick,
its easy to win with it if the enemy does not know what they are doing but if they know what they are doing than the usa and their team gets trampled rather easily.

it is always dangerous to make a one unit comp army, it is way to easy to counter by players that know what they are doing.
no matter what you say, no unit should simply wipe the floor with every unit other than culvs. they should at least suck against melee cav, but they even mow those down. also, good luck microing your culvs when the usa player makes 15 gatlings in the back while his teammates hold out, then simply kills your culvs because the gatlings are faster.
Central Dec 17, 2022 @ 5:33pm 
Originally posted by vassandor98:
no matter what you say, no unit should simply wipe the floor with every unit other than culvs. they should at least suck against melee cav, but they even mow those down. also, good luck microing your culvs when the usa player makes 15 gatlings in the back while his teammates hold out, then simply kills your culvs because the gatlings are faster.
oh look, another example where your units get slaughtered by a team of 2 where your own teammate is nowhere to be seen.
the point is, if it is just culverines vs gatlinigs than you do not need to micro.
no matter what you say, there is a counter to it, if you know what you are doing than the USA player does not stand a chance.

the USA's teammate has to micro all the time to keep his own units between your culverines and the gatlings, otherwise the gatlings are gone. all the while your team mate is killing them.
you mention that the gatlings are faster, to make use of that the USA has to micro ;)
also gatlings being faster is only a problem when they move, which means that they dont fire, meanwhile the culverine has more range which means that the gatling cannot kite the culverin, all they can do is run away...
Last edited by Central; Dec 17, 2022 @ 5:42pm
idiotdoomspiral Dec 17, 2022 @ 7:39pm 
Originally posted by Central:
Originally posted by Mitch Conner:
Of course your team is helping, that was implicit. Trust me I've seen this happen many times from both sides, like if my ally is USA I know the deal and it's an easy win most times.
no it wasn't.

if one of your enemies takes care of your units than the other can counter the usa in the ways already described in this topic.
it just comes down to if the players facing it know what they are doing.

USA gatling spam is nothing more than a trick,
its easy to win with it if the enemy does not know what they are doing but if they know what they are doing than the usa and their team gets trampled rather easily.

it is always dangerous to make a one unit comp army, it is way to easy to counter by players that know what they are doing.

It was implicit because I mentioned sacrificing the goons to kill culvs, i.e. the team's army is protecting the culvs. The point is culverins take 6 seconds to reload, assuming they spread their shots well and maybe take down 4-6 gatlings, there are still maybe 10+ that will delete said army that was protecting the culverins. So everything dies except the gatlings survive.

And yeah they dont require nearly the micro that culvs do, if culvs misfire at some random infantry thats really painful, you have to be ready every 6 seconds on the dot or they will fire automatically.
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Date Posted: Dec 12, 2022 @ 4:10pm
Posts: 38