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You would think so... it's just culverins do nothing against the massed goons or even muskets his teammate usually has. So you move your own infantry to cover the culvs, but 15 gatlings deal with that in about 2 seconds. And culvs take a long time to reload. They can sac their armies to kill the culvs, and let the gatlings clean up whats left and wreck your base. They also wreck cav flanks hard.
your teammate should be countering the massed goons or muskets that his teammate is producing.
what you are basically saying is that something is overpowered because if the enemy 2v1's you you will lose...
Of course your team is helping, that was implicit. Trust me I've seen this happen many times from both sides, like if my ally is USA I know the deal and it's an easy win most times.
Good point.
if one of your enemies takes care of your units than the other can counter the usa in the ways already described in this topic.
it just comes down to if the players facing it know what they are doing.
USA gatling spam is nothing more than a trick,
its easy to win with it if the enemy does not know what they are doing but if they know what they are doing than the usa and their team gets trampled rather easily.
it is always dangerous to make a one unit comp army, it is way to easy to counter by players that know what they are doing.
the point is, if it is just culverines vs gatlinigs than you do not need to micro.
no matter what you say, there is a counter to it, if you know what you are doing than the USA player does not stand a chance.
the USA's teammate has to micro all the time to keep his own units between your culverines and the gatlings, otherwise the gatlings are gone. all the while your team mate is killing them.
you mention that the gatlings are faster, to make use of that the USA has to micro ;)
also gatlings being faster is only a problem when they move, which means that they dont fire, meanwhile the culverine has more range which means that the gatling cannot kite the culverin, all they can do is run away...
It was implicit because I mentioned sacrificing the goons to kill culvs, i.e. the team's army is protecting the culvs. The point is culverins take 6 seconds to reload, assuming they spread their shots well and maybe take down 4-6 gatlings, there are still maybe 10+ that will delete said army that was protecting the culverins. So everything dies except the gatlings survive.
And yeah they dont require nearly the micro that culvs do, if culvs misfire at some random infantry thats really painful, you have to be ready every 6 seconds on the dot or they will fire automatically.