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But that is what team games are? I mean if you are playing team games to play individually then you are basically missing the point of what a team game is.
What do the unintelligent tend to do: the same things over and over, never learning, never adapt, expecting no different result, that's what some teamers do.
Especially on such a game where the balance is so like simplified, you can more easily be stuck just 1 on 1 with one player even if they are a bit worse in skills. That is to say, teamstack is more potent on AoE3 than in the others in the series.
The players are usually somewhat mentally crippled, slow, trying to do some like combination stuff to win, that's so predictable like: "omg you make like counter cavalry, p2 make counter infantry, and p3 make counter something else" and then they just rush and win by knocking a player out early. The chance they win just doing something like that is high. In the past games I feel such players on AoE2 and AoM do exist but, you could still like 1v2 or 1v3 them and defeat bad players who just try to max out spamming early units, by really outplaying, because they tend to be stupid anyway. Here the average low/average elo player can only follow a guide and not be very skilled at things but they'll still remain harder to defeat, which is why AoE2/AoM pros tend to appear many times better.
It's more likely a random on the opposing team just playing for fun will be really new or not do their job somehow, and thus it's not really 'a game' at that point, it's stupider people doing the same pattern for like 10 minutes to get a 3v1 or 4v1 'fake win' (in all ways really, they don't gain much), because they couldn't win anyway in 1v1 or 2v1 for example. so it's boring like 'yes they have like 90% chance to win', but the same players lose most times in 1v1. and you can tell this within a few minuets from scores and such, because there's also high chance there's bad teammates or slow players who won't even do what they have to (e.g. biuld up while not attacked, or at least send some help so its 2v4 or 3v4)
It isn't 'them being skilled' or learning (although if they are little kids, maybe they can learn something the first time that is simple like 'strength in numbers!', but that is also 'false' because in reality a team will not always have random members performing badly). rather it is just avoiding the fact they are 'not skilled' and then thinking they found a way to win more by hiding from doing the work and avoiding the reality (like a 'defense mechanism' that is put up). The fact of this is they can do '1' simple thing that usually doesn't work but when it's teammates helping them they can suddenly do that without learning really anything special, and odds highly favor that they'll win from the beginning anyway. It's equally 'boring' for me to just pick a better civilization and then start to beat them more because the civ allows spamming to do like a 1v3 or 1v4 sometimes, then it's like 'oh well won and got best stats' who cares.
But the point of a game for me isn't always win, it's to have a good actual game; and have fun, acknowledge the stats and appreciate if someone does 1v2 or we win with a comeback or something else. The above is not a 'good game' it's just pre-determined for stupid people (or maybe, teamwork would be new if they are like 13yr teens playing the first time). I'd still be having fun if those weren't some unwinnable 2v4 or 3v4 that is clearly wasting my time to even join. to join a game I don't play much, find teammates lost or didn't do something while not attacked, is a waste of time even if you put effort to be not so efficient yet beat some team and manage to hold them. It's funner to acknowledge like yes we had a chance at least to win, or at least add randomness where you sort of dont know yet if you'll win or not.
Many teamstackers also randoms in aoe3 are dumb people in general. Difference between just enforcing random teams was so high vs when joining some useless match that is 4v teamed up; even if I get in a 1v3 fight, I found I could defeat them early, you could lose the gameanyway because 1 or 2 teammates were mentally children or crippled, it's still a waste of minutes.
About the 1v4 thing:
- I will ignore your rant and undeserved insults on a part of the community with different minset that yours
- I understand and agree that it is kinda lame to stack on one player to kill him from the get go, as he will probably have a terrible experience, and we want everyone to have fun
- I still think teaming up and rushing is an acceptable strategy. It punishes people who just lay back and boom for 20 minutes, and reward teamwork. If your opponents are 4v1 on you, it is also the fault of your allies who let you die. Why cant they come help you ? If they are just booming and then they cannot win 3v4, it's their fault to let you die and cannot get anything from their boom. Can you send a villager to their base to rebuild a base ? They can give you wood for TC...
I think you (and your teammates) should also try to adapt to counter the enemy strategy. Because you may be better at 1v1, but in supremacy team games you are expected to play as a team. 4v4 is not a tournament like setting of 4 1v1s where the winner take on a winner of the opponent team. When your ally gets 1v4 you can try to help him or to raid all 4 enemies. And if you often get rushed, you can scout, build walls & defenses, or produce colonial army.
in Teamgames pop effient units perform good, Eagle Runner Knights are one of the most pop effient units in the game.