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You cannot stop them from Spawning. But your limit is in the start 25.
But you can increase that doing research from Mosque.
First 25->45 (Galata Tower District),
Second 45->70 (Topkapi),
and the last 70->99 (Tanzimat).
But if you really want that Spawning off, then do Revolution.
Unless if you play with unlimited resources, you probably want to have many settlers anyway. That way you quickly get enough resources to keep training new military units.
If you play with another civ but Ottomans, they do not automatically create them, so that's also an option. Or use Revolution as Satekoi suggested. :)
Personally, I usually don't like having more than 60-70 villagers as any civilization, since the population cap is 200 and villagers cost 1 each. So I'll sometimes skip Tanzimat for that reason. But if you're having trouble keeping up with villager production, it's because you aren't building houses quickly enough. Since Ottomans don't need to go for food right away, you should almost immediately get the wood gather upgrade from the market and put a lot of villagers on wood, then build up to at least 100 population worth of houses. Wood gathers fast compared to everything besides hunting and herding, so there's no reason to reach Age 3 or 4 without full housing.
(Also, since military units can't be trained until Age 2, you really need to build houses quickly no matter what civilization you're playing as. If you go into Age 2 with not enough population cap to build an army, you're not getting enough wood and need to re-focus your villagers.)
Hopefully those notes help a bit. I'm not very competitive in PvP games, but the above has always worked for me in games against the AI.
Do this if you want to lose. You should be gathering food only as ottoman in age 1, because you want to get to age 2 as fast as possible.
Maybe I'm misunderstanding some level of hyperbole, but I'm not sure how that could be effective. If you literally only gathered food, you would have a max of 20 or 25 villagers (depending on whether or not you go 2 houses or 1 house and 1 market) and they would train as slow as possible (no Mosque or related techs). Other civs can easily have 30+ villagers by Age 2 without losing any momentum, while gathering wood and coin as well. Aging up is important, but rushing ahead will just cripple the economy and make it harder to keep up...
That's indeed a tutorial, but it is a good way to get use to how to start your colony at acceptable speed.
Also, don't fear about Ottomans spawning, just use delete to kill settlers when you need bigger room for your army.
You should spawn settlers as many as possible and gather resources until all final upgrades completed as fast as possible, and than kill some of them and keep 50 - 60 settlers to maintain your army supplies, unless you go for a revolution.
For defence, native units and native shipments, 40 - 50 pops for defence, and your forts and towers should be enough to hold a 100 pops enemy army, if they cannot hit your economy center. If you are hamstering resources, well... let's hope your enemies don't find an easy way to go straight toward your settlers... (40+ skirmishers focus fire can take down an imperial field gun in one go)
For assault, you need only around 100 pops to destroy enemy town centers and houses under a couple minutes, and kill enemy settlers as many as possible, if you can avoid a direct conflict with defence... For Ottoman... Lots of mortar grenadier to blow town centers out, some extra guns to kill settlers, and great bombard is for defence only...
PS: high speed infantry (speed around 6 or higher) with high siege damage (100+ per hit) could be better than cannons due to mobility, unless you don't have that option. Cavalry can do siege as well, just be careful a lagre group of infantry.
PS2: Unless you are playing Germans and Sweden, I don't really suggest mercenary... Only Age 5 full boost mercenary is worth to use, since they can have nearly double hitpoints and damage, which enough to offset the high pops disadvantage. (Full boost 25 Ronins siege can be devastating siege power.)
This seems like overkill on age 1
As a an ottoman player who plays against AI frequently (hardest btw) have to disagree here and agree with Mitch on this. Ottomans can rush easily, having one of the more powerful unit in Age 2, Janissaries (which can beat Musketeers cost wise and 1vs1). In addition, they have access to Abus guns besides grenadiers to cover anti infantry weakness (which the latter btw is one of their royal guard units if you want to invest further), and can easily lay siege thanks to that. I usually would task all initial villagers onto food (once crates are gathered), with an additional 2 onto food (so 8 in total), which is more than enough to rush you into age 2, and still have sufficient resources to deploy a small army, with age 1 economy bonuses. Bring the 3 villager card so the villagers after the 8 gathering are on wood (4-5), and rest after that on gold. Choose 400 crates of wood for age 2 as that gives you the wood you need to spam a barrack and artillery foundry (or two barracks, your choice), and start pumping units from there. In addition, bring the outpost card as this can help with either setting up a mid base to knock away early rushes from AI and slowly push forward. You should always be harrassing the enemies, killing any non-ottoman settlers is a must as it cost resources for them while yours doesn't (ironically if you want to stifle an ottoman player just knock down their houses and mosque).
As to the initial question, assuming we're talking of Ottomans, always ensure to have someone building a house, it takes practice but given the free villagers you get (you don't even need to queue the villagers, giving you time to focus more on your eco), get into the habit of keeping an eye on your pop cap, my recommendation is when you are 5 pop or close to max, build a house and move on. In addition, you really don't need Tanzimat (the 99 villager pop cap), the 70 should be more than suffice
Anyway, Ottomans must not chop much and must start transition to 2nd age with 11 or 12vil in supremacy without treaty, there is no exception. In addition, sitting at 1st age until 30 vil means "GG".