Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Thor II Aug 2, 2021 @ 7:57pm
Considerations about The African Royals.
First, it's important to note two things about The African Royals:

- The maps that came in this DLC cover only Central Africa up, Congo, Angola, Mozambique, Madagascar, South Africa, Namibia there is absolutely nothing about these regions. This can only indicate that they are planning a second DLC over Africa (if this Dlc succeeds of course).

- Some new Guardians represent the European Colonial Soldiers of the late 19th century, including the classic hats (with those of Tarzan), clearly showing the time to which AOE III achieved.

Given this, it is important to note the regions that are already marked and named on the AOE III Africa map but have not yet received their own map and that I hope will receive official maps in the next updates.

- Siwa Oasis.

- Nile Delta. It's not marked on the map, but if there's a ♥♥♥♥♥ delta, there must be a Nile Delta as well.

- Lake Victoria.

- Ivory Coast. Strange to have Gold Coast and Pepper Coast and not have the Ivory Coast.

- Sahel. Maybe it really is an empty area and does not turn a map, who knows.

- Saharan Routes. It will probably look like the Silk Road, a trade route already established over a series of Oasis.

- Congo. It is present on the map of Africa, but it is the name further south at the moment, it makes more sense to stay for the theoretical second DLC of Africa. And they don't work without the Bantus as smaller natives (or as a full civ).

If there is no second DLC about Africa (South Africa), it is essential that these missing regions receive their maps.

I don't know Africa that well, so if the Devs made a mistake or left any region out, please comment.

Bugs:

- I haven't played a full match yet, and all the matches I've played have been with high (or infinite) resources. But regardless, the difficulties are bugs, in PT-BR two difficulties are with the name Easy and in both AI is abnormally aggressive. I'm sure that at the slightest difficulty AI should not even attack, when I tested Swedes, Incas and USA I put in the slightest difficulty to test them quietly and the enemy did not attack.

- Should the Salt Mine (and the Berber Camel that allows you to Build a Salt Mine) really contain 10k of Gold?

- The posture of some units such as Grios, Desert Warriors, and Desert Archer gives no indication of what they do, from what the difference from one posture to another.

New:

- There is now a new Maritime Trade Route, present in 3 maps of Africa. Can anyone tell me if this was (or will be) implemented on any of the old maps?

- There are now treasures in Rivers, and some maps have also gained maritime treasures (such as Asian maps). Can anyone tell me if the treasures in rivers and maritime treasures (previously present only on maps of Asia) will be implemented on old maps as well?

- There are only five new smaller natives, but each of them has more technologies than the old natives/religious. And each of them has its own architecture, the Berbers actually have 3 different architectures (i haven't seen the others).

- 2 of the new Minor Civs has their own heroes. It's cool if bosses Nootka and Chief Carib became heroes too.

Missing Native Minors Civs:

- I'd say it's kind of absurd not to have Bantus and Tuaregues (correct me if the Tuaregues are too close to the Berbers to be included).

- If there is no second DLC about Africa (South Africa), along with the maps representing these regions it is important that one of the Minor Native Civs is the Zulus.

Again, I don't know Africa that well to notice the lack of more people. Feel free to add more.

Age Up:

- It's kind of weird for one of them to have an Age Up that gives a Mosque and the other that gives a Church. In another Age Up with different allies, both gain the possibility of training goats in the livestock market. Where's the creativity?

Units:

- The big differentiation of the new units is that they attack faster when they are closer to the target. Many, many of them have it, so again, where is the creativity?

- Lifidi Knight's damage doesn't seem to be that low. What about dual resistances? No reference to this appears in the Unit description. By the way, what does that really mean?

- At the Tech Tree, at the Palace the Gatling Camel appears as a standard unit for the Hauças, but it is not. On some maps they appear as mercenaries and the Ethiopians manage them in the Imperial Era by choosing the Arabs and sending cards, the Hauças however only sending only onde Card, surely the Camel Gatling is not a standard Hauça unit. Where's the mistake? Should he be in the palace to recruit and tech tree is right or is Tech Tree really wrong?
Last edited by Thor II; Aug 2, 2021 @ 9:42pm
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Showing 1-7 of 7 comments
Whakahoatanga Aug 2, 2021 @ 10:23pm 
Bantus is like Indoeuropeans. It doesn't make sense to be featured as a single Native Minor civ.

https://en.wikipedia.org/wiki/Bantu_peoples
HE1NZ Aug 2, 2021 @ 10:54pm 
This game isn't called Age of Africa. One expansion is enough. It's not even that good.
Thor II Aug 3, 2021 @ 7:45am 
I'm not saying "I want this", for me the entire map of Africa had been filled with maps of each region yesterday, and with 2 or 3 more smaller natives, I'm saying is that "they planned it, there is evidence of this", after all, the entire southern half of Africa is not present in this expansion, nor a little map. And between having one more expansion and not having half the map of Africa, I'd rather have one more expansion.
Originally posted by Szaladon:
Bantus is like Indoeuropeans. It doesn't make sense to be featured as a single Native Minor civ.

https://en.wikipedia.org/wiki/Bantu_peoples
It is a generalization, I was too lazy to look for the correct and most specific name of the peoples of Congo and Angola. I put Zulu there too and if I'm not mistaken they are Bantus too, because of them I remembered.
Last edited by Thor II; Aug 3, 2021 @ 7:49am
I feel even moreso than the US the new civs while diverse have so many systems tacked on that it's really hard to know whats balanced and what's not cause theres tons of numbers left right and center.
Different age up, granaries, different resource, lots of odd new units in terms of stats that fall out of existing categories making counters harder, multi explorer with selfrez, etc.
They are fun to play just super management heavy compared to anything else.

New maps are also buggy cause the old trade post issue is back and builder wagons refuse to work no matter the angle. This was fixed on all older competitive maps before.
RuberHelios Aug 3, 2021 @ 9:47am 
There are certainly some bugs. For example, when playing skirmish against AI players, I was playing Ethiopia and I couldn't switch 'Fields' from producing food to coin in one random map (Savannah). The option was not available and the only way I could gather coin was through mining or home-city shipments.
Lilim Aug 4, 2021 @ 6:35am 
Originally posted by HE1NZ:
This game isn't called Age of Africa. One expansion is enough.

Only 2 out of 19 civilizations are African. I think the game can handle two more African civilizations.

Congolese and Zulu for example :hp_kyu:.


Originally posted by Thor II:
There is now a new Maritime Trade Route, present in 3 maps of Africa. Can anyone tell me if this was (or will be) implemented on any of the old maps?

Unfortunately, you can see the trade route on the sea floor like it was a land trade route. That's silly.

Besides that, I really like the new sea trade :aos2kae:.

They should add sea trade routes to some of the original island maps (maybe instead of land trade routes?).
Last edited by Lilim; Aug 4, 2021 @ 6:40am
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Date Posted: Aug 2, 2021 @ 7:57pm
Posts: 7