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Even understanding, this is the easiest/simplest age game in the series, but there are already native civs that are easier to understand, if the goal is to make some annoying ghetto-voice spamming tribals language spam in your ear and maybe provide a 'rush and spam merc cards' civ, where this 'influence' thing (sort of like Japan's foreign embassy resource) can be used to spam certain mercs and units in to reinforce a spam of units, then maybe it is the civ for you.
It feels like to me even if I play this game, these civs are probably underwhelming and the stupid complexity of it like having 'mountain monestaries' where ♥♥♥♥♥♥ go to pray and granaries that can make your fields that only '2' villagers can use, and all these random things, sort of add up to make it seem like not only is it not my civ, not my culture, not 'a' good culture that I want to be part of, but even 'if' it was balanced I do not want to learn how to build tribal huts and do it properly. Maybe someone else will make a strat and I will try it later but I don't even feelthat usual RTS mastery where you like a civ that's the best and you want to at least become pro at it, get the build correctly. African civs just seem like a worse, more complex version of the other existing native civs like the Sioux, that could replace them if the goal is unit spamming and winning by skill/micro. It feels like I'm trying to learn how to play AoE1 or some new game with new buildings while all this annoying 'tribal' stuff blaring in my ears; and all this fake stuff ilke 'universities make peopel more productive' and buildings that try to serve multiple functions. It's different, but it's too different. No clue how like these '2' person fields scale in economy really or why it's there if it just requires more work to get like 10 people working, for example. If another civ were on point they'd just demolish this civ and anyone who's learning it, while they just try to spam out annoyingly strong african units that just go around being spazzy, but it wouldn't stop a dedicated player who plays as their favorite civ I think. Anyway that's my rant, brb of sleep
decided I would post my conclusion today: the extra fields are just extra work to build and assign, but once all is setup, the civ sort of just gathers at the same or worse rates anyway; atleast once granary, mountain monestary, and the other crap is set up too.
tldr: the field gather rates are the same once you apply allthe bonuses, like granary, etc., the build rates take 2x to 2.5x as long though.
the cattle are the only thing that really can give you a boost of extra food or wood/gold.
the rest of it sucks or is the same once you put inthe xtra work to set up all of it, like mountain monestary, granary nearby, etc.
mostly extra work for same result and it's not that OP even if the cattle gives you some extra resource.
The new civs look good, but like the America civ, they are too bloated with stuff. They want to cram too much in there. It could actually use less units. Do they all even have a purpose?
I also feel like they get way too much of the Europeans. Why do all civs with fully unique roster keep getting stuff from the non-unique European civs? Let those have something at least.
The new tribes on the map also give too much compared to what you can normally get at trade posts, they seem to have double the content. I'd advice lowering this to be in line with others.
We certainly get plenty for the price. I just feel the nations and tribes are too bloated.
And yes there are no campaigns unlike AOE2 DE's expansions. But those don't have fully unique civs. Just some unique techs and one unique unit. Two at most. And they mostly use the same assets. Neither of the two DLC's offer new architecture styles even.
10 US Dollars. LOL
I feel like they could have made a third faction with that extra content just by giving the two new factions just a regular sized roster and not giving each african tribe so many units and techs.