Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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God13 Oct 27, 2020 @ 12:13am
Best Civ to turtle?
With internal economy? i hate rushers, but i love to make them rage
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Showing 1-15 of 35 comments
Solarfried Oct 27, 2020 @ 11:06am 
Aztecs have a lot of Defense Buildings and can recruit Infanterie instant if Things go wrong...
God13 Oct 27, 2020 @ 4:28pm 
Originally posted by Nelken-Heini:
Aztecs have a lot of Defense Buildings and can recruit Infanterie instant if Things go wrong...
great, i read natives have less hp in buildings, what about that?
Feng Min Oct 27, 2020 @ 4:34pm 
Dutch and Japan
Rhalius Oct 27, 2020 @ 4:38pm 
Dutch. Two factories and a lot of banks can generate a lot of resources within your walls, and there's always farms for food too.
Balwulf Skyshadow Oct 27, 2020 @ 5:39pm 
French are great for that as they now can get 4 forts if im not mistaken. and upto 13 outpost towers.
Drakenden Oct 27, 2020 @ 7:19pm 
French and Swedes can both get 4 forts, Inca is another good option (similar to Aztecs, but have access to fort-like structures instead).
Last edited by Drakenden; Oct 27, 2020 @ 7:21pm
Torgo Oct 27, 2020 @ 9:15pm 
Dutch. It's a little rough in the beginning but once you get the banks going, you don't have to worry about gold and basically have unlimited mercenaries.
God13 Oct 27, 2020 @ 9:34pm 
Originally posted by Feng Min:
Dutch and Japan


Originally posted by Rhalius:
Dutch. Two factories and a lot of banks can generate a lot of resources within your walls, and there's always farms for food too.


Originally posted by (FBRDU) Balwulf Skyshadow:
French are great for that as they now can get 4 forts if im not mistaken. and upto 13 outpost towers.
im looking for some kind of build (cards)
Last edited by God13; Oct 27, 2020 @ 9:39pm
God13 Oct 27, 2020 @ 9:39pm 
was thinking about chinese, but dont seems to be the answer
MasterDClone Oct 27, 2020 @ 10:30pm 
so dutch you want to turtle ur base.
Age 1 split ur vills 5 food 1 wood, build 1 house and queue all vills to food, call in 3 vill shipment, age up with 400 wood, change 3-4 vills from food to wood, and build barrack as soon as possible. Build market and get gangsaw upgrade.
Call in dutch banks cost less shipment as soon as u hit 2, and then build 2 banks and start queuing skirms, keep building banks, Call in 700 wood crates and then build the rest of your banks while queing more skirms.

Use the skirms to scout ahead and just pick off inf units while kiting back. This tilts the ♥♥♥♥ out of them, use ur envoy as scouting tool aswell. The tight formation in ur base should make defending it easier as well.

After that cards should be church improvements (to get more banks), inf train faster, inf upgrades, cav upgrades, and medecine. The rest is up to you. This should get you going and ive been dominating ranked with this strat, rushers get so mad when u kite their units.
God13 Oct 28, 2020 @ 1:31am 
Originally posted by MasterDClone:
so dutch you want to turtle ur base.
Age 1 split ur vills 5 food 1 wood, build 1 house and queue all vills to food, call in 3 vill shipment, age up with 400 wood, change 3-4 vills from food to wood, and build barrack as soon as possible. Build market and get gangsaw upgrade.
Call in dutch banks cost less shipment as soon as u hit 2, and then build 2 banks and start queuing skirms, keep building banks, Call in 700 wood crates and then build the rest of your banks while queing more skirms.

Use the skirms to scout ahead and just pick off inf units while kiting back. This tilts the ♥♥♥♥ out of them, use ur envoy as scouting tool aswell. The tight formation in ur base should make defending it easier as well.

After that cards should be church improvements (to get more banks), inf train faster, inf upgrades, cav upgrades, and medecine. The rest is up to you. This should get you going and ive been dominating ranked with this strat, rushers get so mad when u kite their units.
rush barracks is not what i have in mind
Age of Nicius Oct 28, 2020 @ 5:22am 
Turtle civs,
Dutch
British
Inca
Japanese
India to an extend
Aztec for fast industrial
Swedes
Portugal
God13 Oct 28, 2020 @ 7:15am 
Originally posted by Nicius:
Turtle civs,
Dutch
British
Inca
Japanese
India to an extend
Aztec for fast industrial
Swedes
Portugal
Tell me about india
Larry Craft Oct 28, 2020 @ 7:29am 
im trying to master India, is it good?
Earl Greyman Oct 28, 2020 @ 8:12am 
actually the best turtle civ is china in my opinion, well placed village can provide early semi-free tower which need garrison villager for just in case, build tower bside village to form a well surrounding defense line which can provide good defense while boosting ur economy with tie with Russian which provide -15% villager training time, build wall between them if wanna save some wood cost(separate them wisely, make sure you can transform them into gate), it does provide good enough defense from villager hunt and build another layer of wall later for strategic usage(great wall card does help you buy alot of time unless they come with mass artillery, 15k hp wall, same with fort in campaign), hold the line with minimum investment of banner armies and hand mortars(this one you should adjust accordingly coz AI and human play different style, some ppl would try to siege with mass army so you should produce more for defense if opponent never attack for too long time) until you have 99 villagers for maximum speed of farming, then you can think about either win with mass producing armies or keep rushing to imperial age for max speed of food/gold income and better quality of banner army

there is other civs is great at defense, native civs for example, every barrack is a tower in fact but these civ getting less advantage in late game compare to european civs. russian defensive playstyle is kinda strange coz they're good at rushing with strelet or villager hunt which destroy opponent economy but getting weak in late game coz their unit mostly come with lower hp compare to others. China in the other hand, maybe seems weak but not really, with 10% cheaper cost and 20 extra population, that does make different in late game coz thing only strucked if you play the cheesy way, hand mortars seems kinda lame but still very effective for siege with that range, and its also an anti-artillery, low cost and 1 pop artillery with mortar range, what do you expect, build 20 of them still doesnt feel burden while you can siege enemy with wide angle, buy woods from market for just in case coz its demn cheap at late game
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Date Posted: Oct 27, 2020 @ 12:13am
Posts: 35