Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This! All resources should be gathered only by villagers, no stupid automated things.
Im only fine with Factories...They are factories for reason.
It makes for lazy players and for lazy strategies. The focus should be out of the box strats not just re-skinned designs. The whole point of these games is to build vills to make an economy and to protect them. If you still want shrines and factories and all that, hey that's okay, don't pop a blood vessel over it. I just think you should assign vills to it instead of it just passively being mini factories for no reason.
They try to make up for it with good defenses and sturdy economy, the kancha houses are part of that, they are the definitive 'builder' civ in the game. They cant reach max population without claiming trading posts which means they have to maintain some map control to even get their whole army.
It's enviroment vs eco vs military vs enemy. You have to find the balance that works for the individual. If you vs'd Dutch who's eco is not amazing due to villager/military ratio making their military potentially overpowering and easier to steamroll you but if you could hold and have a better eco eventually dutch will dwindle, same with Russia with their 3x vills per build and later intense musket spam castle rush etc, then you have Germany who can have 140 villager pop limit due to settler wagons then managing villager balancing vs military.
I'm not "blood vessel"ing over it. I'm just finding it hard to make sense of your comment in terms of it being "lazy". The lazy thing to do is literally vills,farms,plants,barracks,cav,etc.
Some teams are better at eco, some better at rush, treaty, water, native, speed etc.
I'm by all means not attacking you, I just simply disagree completely.
Give the game a better chance, it's deeper than people realise. If you're playing rush, then prevent the enemy into building the buildings you hate them having, i.e harrassing them, restricting resources from them, force them into spending resources, force them into countering your units.
the only thing good about you, is that ur a good cry baby. go learn some skill in aoe3 art of war. swede and inca is balance, you just suck.
No offense dude, but if you haven't tried any other factions, how can you judge which ones are unbalanced? Try playing AS Sweden against every faction, and see if there is a definitive victory every time. The lakota, being a cavalry focused faction, are naturally going to have trouble with a faction with good anti-cav units. On the other hand, Sweden, in my experience, has trouble with siege heavy factions like Ottomans.
The game definitely does have balance issues, but it's gonna take a lot of playing and comparing notes to determine the best modifications to affect that will hopefully not cause further balance issues down the line.
i played that game since 2005, ao i don t need to play the other civs, ur right, i do have trouble with anti cav civ - atzec,japan as well in early game. still i think something is wrong with the new civs.