Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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VeXor EU Oct 30, 2020 @ 3:52am
Nerf inca and sweden!
both civs has foodgenerating buildings.
Thats just lazy new civ develpoment.
Basicly that they are villigares that are way harder to kill.

I feel like vills should be the main gathering not just buildings.

every inca game the same
= inca makes walls with there houses and war hunts and spams units on mass.
Alien bow units and usain bolt runners.
killing vills is nearly usless

every sweden game
= sweden build ♥♥♥♥♥♥♥ torps on nevery mine which to ages to destroy
-> runs u over with OP carolina super soldiers
also killing vills dosnt hurt them at all much

gg
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Showing 16-30 of 30 comments
Tori4Freedom Oct 30, 2020 @ 8:42pm 
Watch this 3 games to see why Sweden is so OP. Kaiserklein won easy 2 matches but when facing Sweden he lost. [AoE3:DE] [GRJ] Kaiserklein vs [LLC] Lecastete - ESOC DRAFT LEAGUE ⚔️ Definitive Edition https://www.youtube.com/watch?v=AA8-lHv52VE&ab_channel=ESOCTV%E2%80%94AgeofEmpires
Kaapo Oct 30, 2020 @ 10:03pm 
Yeah, if you're going to fight leather cannons and caroleans with crossbows, pikemen and a few uhlans, you'll lose. Much like you'd lose a battle of hussars vs janissaries, or dragoons vs skirmishers. There's a bunch of unit compositions that could've beaten Sweden there, such as hussars & musketeers (a decent number of hussars have enough staying power in a rear charge that musketeers will decimate caroleans trying to defend their cannons), musketeers & any light ranged infantry (only takes a single volley of around 30 musketeers to kill a leather cannon, musketeer losses in the process are offset by light infantry picking off caroleans from the back line) or even just pure long-ranged light infantry (should be self-explanatory). Germany doesn't have a good rush counter to a Swedish rush, true, but every civilization has its strengths and weaknesses; and even Germany would stand a much better chance in that scenario by playing defensively from the get-go.
VeXor EU Oct 30, 2020 @ 10:46pm 
Originally posted by The Overlander:
i stopped taking this seriously once u said u a "good" lakota player xD
whats wrong with that, i think im better than an avarge player with them, i didnt touched once an other civ than lakota and im already hc 50
Chrinchy Oct 31, 2020 @ 7:26am 
I think they should remove all forms of resource gathering from anything other than vills. Shrines, Factories, Torps, Incan Houses need to not have a passive resource gathering ability. It's just lazy design making and eventually the importance of vills just drops off, not to mention how other civs don't get those benefits.
Sir Clavius Oct 31, 2020 @ 8:28am 
Originally posted by Chrinchy:
I think they should remove all forms of resource gathering from anything other than vills. Shrines, Factories, Torps, Incan Houses need to not have a passive resource gathering ability. It's just lazy design making and eventually the importance of vills just drops off, not to mention how other civs don't get those benefits.

This! All resources should be gathered only by villagers, no stupid automated things.

Im only fine with Factories...They are factories for reason.
Dio Oct 31, 2020 @ 8:34am 
Dude, I thought incas are OP too but then vsing people who know how to play sweden or German, they actually counter Inca hard man.... Inca IS NOT OP at all.
Dio Oct 31, 2020 @ 8:37am 
Originally posted by Chrinchy:
I think they should remove all forms of resource gathering from anything other than vills. Shrines, Factories, Torps, Incan Houses need to not have a passive resource gathering ability. It's just lazy design making and eventually the importance of vills just drops off, not to mention how other civs don't get those benefits.
Every civ has their strength and weakness. What you've mentioned has nothing to do with "lazy design".... I don't know how that would even make it into the "lazy design" catergory... The lazy design would be just vills, farms/plantations....
Dio Oct 31, 2020 @ 8:43am 
Originally posted by Good Ol' Rebel:
If you were a good player, you would not write this nonsense here.
+1
Chrinchy Oct 31, 2020 @ 9:03am 
Originally posted by Daniel:
Originally posted by Chrinchy:
I think they should remove all forms of resource gathering from anything other than vills. Shrines, Factories, Torps, Incan Houses need to not have a passive resource gathering ability. It's just lazy design making and eventually the importance of vills just drops off, not to mention how other civs don't get those benefits.
Every civ has their strength and weakness. What you've mentioned has nothing to do with "lazy design".... I don't know how that would even make it into the "lazy design" catergory... The lazy design would be just vills, farms/plantations....

It makes for lazy players and for lazy strategies. The focus should be out of the box strats not just re-skinned designs. The whole point of these games is to build vills to make an economy and to protect them. If you still want shrines and factories and all that, hey that's okay, don't pop a blood vessel over it. I just think you should assign vills to it instead of it just passively being mini factories for no reason.
Elliott Oct 31, 2020 @ 9:10am 
I did not get the impression Inca are over powered, their units on the whole are pretty weak, no cav or artillery or arrow knights like Aztecs.

They try to make up for it with good defenses and sturdy economy, the kancha houses are part of that, they are the definitive 'builder' civ in the game. They cant reach max population without claiming trading posts which means they have to maintain some map control to even get their whole army.
Last edited by Elliott; Oct 31, 2020 @ 9:12am
Dio Oct 31, 2020 @ 9:16am 
Originally posted by Chrinchy:
Originally posted by Daniel:
Every civ has their strength and weakness. What you've mentioned has nothing to do with "lazy design".... I don't know how that would even make it into the "lazy design" catergory... The lazy design would be just vills, farms/plantations....

It makes for lazy players and for lazy strategies. The focus should be out of the box strats not just re-skinned designs. The whole point of these games is to build vills to make an economy and to protect them. If you still want shrines and factories and all that, hey that's okay, don't pop a blood vessel over it. I just think you should assign vills to it instead of it just passively being mini factories for no reason.
Lazy stratergies? What's the lazy stratergy? Who are the lazy players?

It's enviroment vs eco vs military vs enemy. You have to find the balance that works for the individual. If you vs'd Dutch who's eco is not amazing due to villager/military ratio making their military potentially overpowering and easier to steamroll you but if you could hold and have a better eco eventually dutch will dwindle, same with Russia with their 3x vills per build and later intense musket spam castle rush etc, then you have Germany who can have 140 villager pop limit due to settler wagons then managing villager balancing vs military.

I'm not "blood vessel"ing over it. I'm just finding it hard to make sense of your comment in terms of it being "lazy". The lazy thing to do is literally vills,farms,plants,barracks,cav,etc.

Some teams are better at eco, some better at rush, treaty, water, native, speed etc.

I'm by all means not attacking you, I just simply disagree completely.

Give the game a better chance, it's deeper than people realise. If you're playing rush, then prevent the enemy into building the buildings you hate them having, i.e harrassing them, restricting resources from them, force them into spending resources, force them into countering your units.
Last edited by Dio; Oct 31, 2020 @ 9:33am
dewa_minyak Oct 31, 2020 @ 9:24am 
Originally posted by VeXor EU:
Originally posted by teebirdwill:
What factions are you playing as?
im a good lakota player,
of course i won against them but it is much harder than against others

the only thing good about you, is that ur a good cry baby. go learn some skill in aoe3 art of war. swede and inca is balance, you just suck.
teebirdwill Oct 31, 2020 @ 8:37pm 
Originally posted by VeXor EU:
Originally posted by The Overlander:
i stopped taking this seriously once u said u a "good" lakota player xD
whats wrong with that, i think im better than an avarge player with them, i didnt touched once an other civ than lakota and im already hc 50

No offense dude, but if you haven't tried any other factions, how can you judge which ones are unbalanced? Try playing AS Sweden against every faction, and see if there is a definitive victory every time. The lakota, being a cavalry focused faction, are naturally going to have trouble with a faction with good anti-cav units. On the other hand, Sweden, in my experience, has trouble with siege heavy factions like Ottomans.

The game definitely does have balance issues, but it's gonna take a lot of playing and comparing notes to determine the best modifications to affect that will hopefully not cause further balance issues down the line.
VeXor EU Oct 31, 2020 @ 9:54pm 
Originally posted by teebirdwill:
Originally posted by VeXor EU:
whats wrong with that, i think im better than an avarge player with them, i didnt touched once an other civ than lakota and im already hc 50

No offense dude, but if you haven't tried any other factions, how can you judge which ones are unbalanced? Try playing AS Sweden against every faction, and see if there is a definitive victory every time. The lakota, being a cavalry focused faction, are naturally going to have trouble with a faction with good anti-cav units. On the other hand, Sweden, in my experience, has trouble with siege heavy factions like Ottomans.

The game definitely does have balance issues, but it's gonna take a lot of playing and comparing notes to determine the best modifications to affect that will hopefully not cause further balance issues down the line.

i played that game since 2005, ao i don t need to play the other civs, ur right, i do have trouble with anti cav civ - atzec,japan as well in early game. still i think something is wrong with the new civs.
VeXor EU Nov 1, 2020 @ 12:04am 
Originally posted by Chrinchy:
I think they should remove all forms of resource gathering from anything other than vills. Shrines, Factories, Torps, Incan Houses need to not have a passive resource gathering ability. It's just lazy design making and eventually the importance of vills just drops off, not to mention how other civs don't get those benefits.
right!
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Date Posted: Oct 30, 2020 @ 3:52am
Posts: 30