Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

View Stats:
Drystoner Sep 7, 2020 @ 9:36am
Remove or completely redo the card system
That's the one thing that I absolutely hated about the original so I hope they either remove or completely redo it within the DE version.

If they redo it I want unit cards to be removed completely for a start. Units should be produced in their corresponding buildings not be called in through cards!
< >
Showing 1-15 of 106 comments
Vonklyce Sep 7, 2020 @ 10:27am 
I never had much problems with shipments, because if we consider how easy is to train units in this game, shipments doesn't even make that much of a difference, specially in late-game.
We don't really need to carefully manage our gold like how it was in AoE 2, since there's infinite coin from plantations, plus villagers don't need to deliver them personally.
We can train 5 units at once, from multiple barracks, stables, fortresses and even SHIPS which doesn't even make any sense.

AoE 3 pretty much is all about spamming units at some point, maybe shipments are the only way to defend your colony from a rush or boom, and i actually like those cards a lot, makes each civilization more unique, at least we have that severe population cap to prevent such Total War armies at once.
I only wish we could use shipment points to buy other stuff from distant allies like in Wars of Liberty mod.
Last edited by Vonklyce; Sep 7, 2020 @ 12:51pm
ColonelMcCall Sep 7, 2020 @ 11:44am 
hahaha.... no plan and go back to aoe2 its not aoe2de 2.0 and for those who didnt get it over million chances to find it out: level system for multiplayer will be remove you will get every single card from the start.
Devilman275 Sep 7, 2020 @ 12:07pm 
Originally posted by jonoliveira12:
Originally posted by ColonelMcCall:
hahaha.... no plan and go back to aoe2 its not aoe2de 2.0 and for those who didnt get it over million chances to find it out: level system for multiplayer will be remove you will get every single card from the start.

Still will need massive rebalance, or it will die in a month.

We saw what happened to Warcraft 3, when they listenned to the No Changes crowd.

If this somehow turned into AoE2 DE 2.0, it would actually be a massive success, since AoE2 DE IS the best game in the franchise, by far.

warcraft 3 died because it was a grossly incompetent game that went and destroyed the original game with its own problem.

people were hyped about the game up until they saw the product was that much of a failure
Druppi Sep 7, 2020 @ 5:47pm 
Originally posted by jonoliveira12:
Originally posted by Debilman275:

warcraft 3 died because it was a grossly incompetent game that went and destroyed the original game with its own problem.

people were hyped about the game up until they saw the product was that much of a failure

No, it died because it did not stick to the promised changes, and when people dropped off the nostalgia goggles, and actually played the Melee game (no special maps or mods), they actually rememberd why that game was known as the DOTA Launcher back in the day.

Warcraft 3 Melee gameplay is some of the worst in the genre.
The fact that a unit like the Blademaster or Demon Hunter can be recruited for free in T1 is insane.

Balance is also non-existant, and 4 factions is something Blizzard never managed to tackle effectively.
No, it died because



Originally posted by Debilman275:

it was a grossly incompetent game that went and destroyed the original game with its own problem.

people were hyped about the game up until they saw the product was that much of a failure

Everyone knows that Reforged made everything worse. They even removed multiplayer features that the original WC3 already had. It is a shame for Blizzard. Look it up on Youtube or Metacritic.
Sujeto-X Sep 8, 2020 @ 7:27am 
Originally posted by Bawbag:
That's the one thing that I absolutely hated about the original so I hope they either remove or completely redo it within the DE version.

If they redo it I want unit cards to be removed completely for a start. Units should be produced in their corresponding buildings not be called in through cards!
Change the card system? I know that we are few who like AOE3 compared to AOE2, but so we have a very solid community and surprisingly it has grown in recent years, if you change drastically or eliminate this mechanism it is because you do not understand its purpose.
Vidura Sep 8, 2020 @ 7:47am 
I remember when I played AoE3 in middle school days I used to imagine that the cards bringing in new units were reinforcements from our home nation to support my adventures in the new world! which is exactly what they were... I just came up with a story behind it... lol
Thor II Sep 8, 2020 @ 8:45am 
Originally posted by jonoliveira12:
If War3R had completely rebalanced the game, added in new Campaign missions (or even a new Campaign), added in a new Race, and fixed the pathfinding; it would have been a HUGE success.
And that was so easy to do, they already have a new race practically ready, the Naga, which already has half the units ready and some buildings maybe (i don't remember), would just miss completing it properly, and they missed that opportunity. Besides that it is a race that was already in the original and that everyone always wanted to see finished.

But adding new missions or a new campaign is considerably more difficult, perhaps impossible.
Last edited by Thor II; Sep 8, 2020 @ 8:53am
Colonies: Mama Britain, send in more redcoats.
Britain: CAn'T yOu RepRoDUce??
Mountain_Man Sep 9, 2020 @ 1:40pm 
I actually never played any other aoe tiles so I thought the card was just part of the game play I mean i enjoy them
Druppi Sep 9, 2020 @ 4:22pm 
Originally posted by jonoliveira12:

War3 Reforged failed because it refused to adapt. Purism ruins Remasters.
Most people do not want the same game they played 15 years ago, they want one that is similar enough to it, but a bit modernized for the current day.

This is why AoE2 DE and C&C Remastered sold exceptionally well, while War3 earned the title "Refunded".
And all that C&C did was modernize the Task Bar and allow for unit queuing, which was sorely needed.
RTS games do not need to change much to be successful, but they do need to adapt and iro out the annoying kinks in them.

If War3R had completely rebalanced the game, added in new Campaign missions (or even a new Campaign), added in a new Race, and fixed the pathfinding; it would have been a HUGE success.
Sure, the Grubbys of the fanbase would have ragequitted, but there would have been such a great influx of new players, that the game would have lived for another generation.

Yes similar but modernized like AoE 2 DE. That one is a perfect RTS make.

Reforged failed because it refused to adapt because Blizzard cut the budgets and there are like 2 people working on it that have less skill than the community devs. Sorry to say it that harsh. It was a huge disappointment. The Reforged version was way worse then the Classic version. It has way less features and a buggy singleplayer mode. Clans gone, ladder gone, community tournaments gone. If Reforged would be the same without promising more nobody would be that disappointed. Now everyone who didn't refund Reforged plays with the Classic graphics.

I agree that it would have been a huge massive success if they made it right. I would have played it 24/7 and maybe I would have even bought skins for heroes or made custom maps/campaigns with the map editor (which is not possible anymore, too). It is a shame.
Ash//Fox Sep 9, 2020 @ 6:05pm 
Reforged failed because it spent 99% of it'd budget writing up a new legal contract saying that Blizzard owns every speck of fan made content because they can't fathom that someone used their engine to invent MOBAs and Blizzard never saw a dime of the money for DOTA. If they had actually just spent the money making the new game look good and not be creepily obsessed with monetizing everything they could then it wouldn't have failed.

Ripping out a core part of AOE3's gameplay is not going to make it Age of Empires 2 II and it would do nothing but piss off the people who actually liked Age of Empires 3 which one would imagine is the target market of Age of Empires III DE.

I have my problems with the card system, but I think a much better solution would be to remove needing to level up home cities to earn cards since it just punishes people for trying out new civilizations or for being newer to the game.
Last edited by Ash//Fox; Sep 9, 2020 @ 6:06pm
Aelfric Sep 10, 2020 @ 6:14am 
i'm not buying unless they address cards. they need to publically say theres no levels because its just a rumour from forums i cant access. 0 hype with the current public info + videos about this game so far
Last edited by Aelfric; Sep 10, 2020 @ 6:32am
Druppi Sep 10, 2020 @ 6:57am 
The moderators should move our posts into a new thread called "Why WC3 Reforged failed and AoE DEs succeed"! :2018bestaward:
Chelle Sep 10, 2020 @ 9:10am 
Absolutely nothing wrong with the card system.

I fail to see , realise or understand why you think this would be changed for 1 person out of many.

Perhaps this game simply isn't for you and if so just move on and play / buy something else.
????? Sep 10, 2020 @ 9:35am 
Originally posted by jonoliveira12:
Originally posted by Druppi:
No, it died because





Everyone knows that Reforged made everything worse. They even removed multiplayer features that the original WC3 already had. It is a shame for Blizzard. Look it up on Youtube or Metacritic.

I saw the crash first hand, and did not even buy the game.
Go to the War3 forums and you will see plenty of posts by me (Jonus) saying the game would fail months before it launched, and why.

War3 Reforged failed because it refused to adapt. Purism ruins Remasters.
Most people do not want the same game they played 15 years ago, they want one that is similar enough to it, but a bit modernized for the current day.

This is why AoE2 DE and C&C Remastered sold exceptionally well, while War3 earned the title "Refunded".
And all that C&C did was modernize the Task Bar and allow for unit queuing, which was sorely needed.
RTS games do not need to change much to be successful, but they do need to adapt and iro out the annoying kinks in them.

If War3R had completely rebalanced the game, added in new Campaign missions (or even a new Campaign), added in a new Race, and fixed the pathfinding; it would have been a HUGE success.
Sure, the Grubbys of the fanbase would have ragequitted, but there would have been such a great influx of new players, that the game would have lived for another generation.

You are trying too hard, bruh.
It DIED BECAUSE It was rushed piece of crap with most important features missing.
< >
Showing 1-15 of 106 comments
Per page: 1530 50

Date Posted: Sep 7, 2020 @ 9:36am
Posts: 106