Axis Football 2018

Axis Football 2018

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burritonator Sep 15, 2018 @ 5:11pm
Aimed Passing System
Perhaps my least favorite innovation in the Madden series was the QB Vision that was present in Madden 2008. Besides pressing a button to pass to a receiver, you controlled the QB's line of vision also, altough I don't remember how the controls worked for that. I didn't care for it and turned it off, which was an option.

Is the aimed passing system in Axis 18 the same thing, or does it work differently?
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Showing 1-15 of 25 comments
SlumpdogTV Sep 15, 2018 @ 5:52pm 
Somewhat, but no cone. I like it a lot better then maddens system for throwing.
Axis Games  [developer] Sep 15, 2018 @ 6:34pm 
The aimed passing system in Axis Football works like an FPS. It's best used with the mouse, but you can use a controller (Right Stick) to do it. When you drop back to pass, there's a yellow circle that you can move around (with mouse or RS). That's literally where the ball gets thrown. If you're running or throwing across your body, the size of the circle gets larger. Also, the less accurate your QB is, the larger the circle. When you throw, the ball will land in a random place inside of the circle, so the smaller the circle, the more accurate your passing is.

I can honestly say that (IMO) using aimed passing with the mouse is the most rewarding way to play.
Xuande Sep 16, 2018 @ 1:32am 
Originally posted by Axis Games:
The aimed passing system in Axis Football works like an FPS. It's best used with the mouse, but you can use a controller (Right Stick) to do it. When you drop back to pass, there's a yellow circle that you can move around (with mouse or RS). That's literally where the ball gets thrown. If you're running or throwing across your body, the size of the circle gets larger. Also, the less accurate your QB is, the larger the circle. When you throw, the ball will land in a random place inside of the circle, so the smaller the circle, the more accurate your passing is.

I can honestly say that (IMO) using aimed passing with the mouse is the most rewarding way to play.

That's a shame. I've been lurking this series for awhile and I thought this might be the time I pick it up, but if the passing controls are that complicated on controller (I play with someone who can't handle dual stick well), I may have to wait.
Axis Games  [developer] Sep 16, 2018 @ 4:29am 
Originally posted by Xuande:
Originally posted by Axis Games:
The aimed passing system in Axis Football works like an FPS. It's best used with the mouse, but you can use a controller (Right Stick) to do it. When you drop back to pass, there's a yellow circle that you can move around (with mouse or RS). That's literally where the ball gets thrown. If you're running or throwing across your body, the size of the circle gets larger. Also, the less accurate your QB is, the larger the circle. When you throw, the ball will land in a random place inside of the circle, so the smaller the circle, the more accurate your passing is.

I can honestly say that (IMO) using aimed passing with the mouse is the most rewarding way to play.

That's a shame. I've been lurking this series for awhile and I thought this might be the time I pick it up, but if the passing controls are that complicated on controller (I play with someone who can't handle dual stick well), I may have to wait.

It's not as complicated as it sounds - especially on the keyboard/mouse. And the aimed passing system is just an option, you can simiply switch to using the traditional icon passing system if you'd like.
burritonator Sep 17, 2018 @ 12:17pm 
I'm glad there is an option to turn it off.
Kronovan Sep 17, 2018 @ 12:35pm 
Originally posted by Xuande:
That's a shame. I've been lurking this series for awhile and I thought this might be the time I pick it up, but if the passing controls are that complicated on controller (I play with someone who can't handle dual stick well), I may have to wait.

It's optional. Trust me, I wouldn't have a hope in Hell with this game if I had to use Aimed Passing with my X360 controller's R-Stick. Not using aimed passing though, does mean you can't lob or bullet pass - something I hope gets changed in a future update.
GoalieG Sep 17, 2018 @ 1:19pm 
Originally posted by Kronovan:
Originally posted by Xuande:
That's a shame. I've been lurking this series for awhile and I thought this might be the time I pick it up, but if the passing controls are that complicated on controller (I play with someone who can't handle dual stick well), I may have to wait.

It's optional. Trust me, I wouldn't have a hope in Hell with this game if I had to use Aimed Passing with my X360 controller's R-Stick. Not using aimed passing though, does mean you can't lob or bullet pass - something I hope gets changed in a future update.

I agree. I am not a talented gamer at all, and could never use Madden's vision cone, nor do I have an interest in the aimed passing. I use the usual icon passing and things are fine (though I agree we need to be able to lob or bullet a pass)
Kronovan Sep 17, 2018 @ 2:48pm 
Originally posted by GoalieG:
Originally posted by Kronovan:

It's optional. Trust me, I wouldn't have a hope in Hell with this game if I had to use Aimed Passing with my X360 controller's R-Stick. Not using aimed passing though, does mean you can't lob or bullet pass - something I hope gets changed in a future update.

I agree. I am not a talented gamer at all, and could never use Madden's vision cone, nor do I have an interest in the aimed passing. I use the usual icon passing and things are fine (though I agree we need to be able to lob or bullet a pass)

I posted the suggestion to implement it the way Canadian Football 2017 (will be the same in Maximum Football 2018 PC) did, which is a quick button tap to perform a lob and a briefly held down button to deliver a bullet. It works fine in CF 2017, but it does take a few games to get adept with it. That game is built with the Unity gaming engine, which I've gotten the impression from things I've read is the same engine that Axis FB 18 uses - not a 100% about that though.
SlumpdogTV Sep 17, 2018 @ 4:37pm 
Originally posted by Kronovan:
Originally posted by GoalieG:

I agree. I am not a talented gamer at all, and could never use Madden's vision cone, nor do I have an interest in the aimed passing. I use the usual icon passing and things are fine (though I agree we need to be able to lob or bullet a pass)

I posted the suggestion to implement it the way Canadian Football 2017 (will be the same in Maximum Football 2018 PC) did, which is a quick button tap to perform a lob and a briefly held down button to deliver a bullet. It works fine in CF 2017, but it does take a few games to get adept with it. That game is built with the Unity gaming engine, which I've gotten the impression from things I've read is the same engine that Axis FB 18 uses - not a 100% about that though.

Maxium probably uses Unity 2018. Axis Football 18 was done in Unity 2017 which has a big difference in features and performance engine wise. Axis Football 2019 will be in Unity 2018, which according to the devs would be a big upgrade to the current game.
Kronovan Sep 17, 2018 @ 5:20pm 
Originally posted by Slumpdog:
Maxium probably uses Unity 2018. Axis Football 18 was done in Unity 2017 which has a big difference in features and performance engine wise. Axis Football 2019 will be in Unity 2018, which according to the devs would be a big upgrade to the current game.

Oh that may very well be the case, but I'm certain that CF 2017 PC (Maximum FB 2017 by a different name) was created with Unity 2017 or an earlier edition of the engine. The lob and bullet passing for icon buttons are a feature of CF 2017 for PC. Maximum FB 2018 for PC has yet to be released - just the XBox One and PS4 editions.
Axis Games  [developer] Sep 17, 2018 @ 5:35pm 
Originally posted by Kronovan:
Originally posted by Xuande:
That's a shame. I've been lurking this series for awhile and I thought this might be the time I pick it up, but if the passing controls are that complicated on controller (I play with someone who can't handle dual stick well), I may have to wait.

It's optional. Trust me, I wouldn't have a hope in Hell with this game if I had to use Aimed Passing with my X360 controller's R-Stick. Not using aimed passing though, does mean you can't lob or bullet pass - something I hope gets changed in a future update.
You can still use regular and bullet passes with icon passing. Just hold the button for a bullet pass.
Kronovan Sep 18, 2018 @ 8:15am 
Originally posted by Axis Games:
Originally posted by Kronovan:

It's optional. Trust me, I wouldn't have a hope in Hell with this game if I had to use Aimed Passing with my X360 controller's R-Stick. Not using aimed passing though, does mean you can't lob or bullet pass - something I hope gets changed in a future update.
You can still use regular and bullet passes with icon passing. Just hold the button for a bullet pass.

Could have sworn I tried that and it didn't work. I guess I just didn't press the buttons down long enough. Good to know it's there as a feature and I'll adjust my gameplay accordingly.
burritonator Sep 18, 2018 @ 12:56pm 
For those have played the game, do you prefer mouse and keyboard control with aimed passing on, or controller with aimed passing off?
Kronovan Sep 18, 2018 @ 1:44pm 
The vibe I'm getting from what I've read, is that the PC edition seems optimized to be played with M+KB. Personally, I've been using joysticks, HOTAS and then gamepads for too long to be get comfortable playing it that way. I do have a mappable gaming keypad so maybe, maybe... nah. ;)
Kronovan Sep 18, 2018 @ 2:43pm 
Originally posted by Axis Games:
You can still use regular and bullet passes with icon passing. Just hold the button for a bullet pass.

Well I tried it, but it certainly doesn't work like the bullet pass I'm used to from CF 2017. In Axis it seems more like an overpowered pass or wild pass. More times then not, when I hold the icon buttoin down my QB just throws a pass that sails over the head of a the intended receiver. Even for close in routes, they're often throwing a bullet high.

I'm growing to dislike the passing in this game, as regular passes are intercepted with such frequency it's ridiculous. Running game is good though.
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