Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weapons. The dungeon actually does drop some pretty good equipment which you're bound to find if you stick around for long enough. Think about Sokanto Sword/Sword of Hisou/Miko's Shaku (Japanese wiki also suggests Red Feather and Feather Duster Thingy, the latter is hella rare) for weapons and Sirius Momiji/Peach/Crystallized Silver (can't recall if Mokou's Ribbon and Parasol drop there) for armour. I'm a huge fan of the Sokanto Sword as it not only deals good damage but also has (gets after evolving) just that little bit of Vanquish Heal to keep you afloat. It's not much but definitely helps you not get overwhelmed by enemies while you're spending forever to rest up.
Healing's very hard to come by in this dungeon otherwise as Feather Duster Thingy seems to be very rare/non-existent and Miracle★Moses Fruit Sake is not just rare but you'd probably drink the first one you find just to ID it. Apparently, Herbal Medicine has the 3% Vanquish Heal on it just like Sokanto Sword and you can get it by combining two Dokudami Teas with green-haired kappa or Compound Gap. Maybe that was the way all along.
As a side note, a good two-hander like the Log or Lawn Mowing Scythe could be able to win too but those are quite a bit worse here than in a regular well since you don't get to slap a curing seal on them.
Also, while all of your gear is trash, dual-wielding is way better than weapon + shield as you deal a lot more damage, often one-shotting enemies and taking 0 damage in return. That's the way you can last until you find a decent weapon+shield combination.
Identifying charms. Okay, this one is tricky. If you're not savescumming, even putting on an unknown charm is potentially lethal as it could be a cursed Ayakashi Branch and kill you. Obviously, you can use Seal-Sucker/Glutton Gaps and the blonde kappa to see which seal the charm had but there are at least two more ways to gain information here.
If you keep a seal in your inventory, you can see which charms have a free slot on them by seeing your options for using the seal. Charms with no seals or with a free slot are safe to wear except for Linchpin of Bonds that puts Power Seal on you but breaks after you move floors anyway. After putting them on, you can ID them just by looking at your attack/defence/HP/EXP save for the Fairy's Cup/Carrot of Happiness couple which are very similar anyway.
Also, you can use shops and buy/sell values in this spredsheet[docs.google.com] to gain some info on your charm. Incidentally, this is useful for identifying gaps, cards and potions (for example, all 8000 gold potions are very good and Miracle★Moses Fruit Sake is the only 7500 gold one).
Of course, all of this is a little too tedious to do but oh well.
Sagume. There was also a mention of Sagume's broken ability. It took me a while to realise that the counterplay to it is the same as the one for Patchouli's explosion: if she's in melee range, you gotta walk away until she decides to spend a turn not following you, then you shoot her down. If you're playing Ayaya, you can even knock her back with your final danmaku.
At last, i have some footage of me diving through the final floors of this dungeon: https://www.youtube.com/watch?v=_h9a-h77RVE I definitely did make a few mistakes there, especially in the 8:30 ballpark. You might as well read the video description if you made it this far.
On the room where i'am i'm stuck with Big Eiki and the mask girl who is really annoying (Kokoro i think), in the west and the south corridor there's another Kokoro, in the south room there's a sleeping Creators Kisume, and in the east room there's a Big Flandre. I don't have many time to heals before Big Flandre is in the same room as me as the west room is a dead end and i'm really not confident about fighting Creator Kisume
If there's no options for me then i'll try to retry the dungeon as Kasen, or Flandre.