Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
- stamina is kinda ridiculous, especially since the game basically is punishing you for setting up 4+ matches. I think it should either be a flat -1 stamina per match or there should just be a little more stamina altogether (at least on lower difficulties)
- passion seems to be either very abundant right off the bat or barely trickling in during the date. I know the idea is to buy pre-date food/gifts to buff it up before the date starts, but it's just a tad too rare. I can hardly get both girls past 45% most dates.
- baggage is wildly unbalanced. it runs the gamut from things like nora's baggage which is mildly inconvenient at worst and even useful in some cases (literally consequence free clearing of broken hearts) to ashley's baggage which makes her practically undateable even in easy/normal difficulties. I think nothing short of just overhauling some of the more ridiculous and completely benign baggages will fix this.
- I agree with others that the stat progression and usefulness of stats goes at a snail's pace. it definitely doesn't help that the game doesn't let you know that the key to better style/passion stats is talking to the girls so you can gift them more unique items. I think stats need to be a little stronger overall, especially since passion stat doesn't seem to... do anything?
- default 25 moves (on normal) just isn't gonna cut it. huniepop 1 this isn't, and 25 moves is normally about enough to barely get yourself set up halfway. 9 times out of 10 a date ends with me finally having just gotten to decent passion/sentiment and set up some 4+ matches... and I run out of moves.
- while I actually do like the extra focus on dating gifts as a central mechanic (as opposed to hp1 where they felt more like an unbalanced side-thing) the game seems to rely on them a little too much. this kind of encompasses all of the above problems as well, but it seems like the entire game is less about the match-3 and more about farming sentiment and throwing date gifts at the girls to even have a chance of winning.
overall I just think the game went a little TOO hard this time around. it's a sequel, so it makes sense to ramp things up and build on the previous game's core gameplay while adding new innovations too, but I think huniepot got just a bit overzealous with all the additions and failed to see the forest for the trees. like I said, there's a great game here... it's just got a lot of baggage
That being said, I wouldn't mind some of the changes you suggested being implemented. I don't think the more ridiculous baggage's should be overhauled completely, I think they should just be tweaked a bit to be more fair. When it comes to games like this, I feel that a little goes a long way when it comes to balance. For Ashley's allergy baggage for example, instead of just making it so that flower and candle gifts can't be used at all, I would tweak it so that you could only have 1 (i.e. you can only have 1 flower gift or 1 candle gift).
Feel free to list any other tweaks that could improve baggage.
Items can help this; there's +passion token drop rate candles; there's +passion for each token on the field jewelery; there's double-passion per passion match love egg, there's a "duplicate passion and give it to the other gal" beachball.
The strategy is to use one gal to build passion and then farm power tokens; use the other gal for setup (farming sentiment, for example, which can be shared via items; or farming extra moves from Joy tokens, etc, etc).
Splitting a resource between gals seems like a good idea because of the Stamina system, but it's really not.
On Incel difficulty (hard) where all baggage is active simultaneously, Nora's one of the most troublesome because you can't voluntarily switch off her without losing progress on the date. Added to this that there's a bug where her baggage makes late-game bonus rounds featuring her literally unwinnable and you have a world of hurt.
Ashley's baggage is usually more frustrating due to who she's partnered with (denying them flowers or candles, for example, or her wanting to switch-off her turns with Nora and thus fall afoul of Nora's baggage). In isolation, Ashley's baggage is actually within your control (you can choose not to match duplicate tokens, and you can multi-match to reset that baggage; you can switch her out for another gal after a few turns just by right-clicking).
Interestingly, because some baggage is beneficial (Lillian and Zoey both using broken-heart tokens to fuel passion and sentiment respectively, thereby doubling the resource-tokens available to you on the field, effectively), there's a case to be made that incel could be circumstantially easier than normal because you can guarantee you'll get a "good" baggage on gals like those, whereas otherwise the chances of getting the good baggage are 1/3 and the chances of getting a bad baggage with no redeeming baggage to compensate are 2/3.
Also remember that most baggage turns off if the girl is exhausted; temporarily knocking a gal out to dodge their baggage is a fundamental tactic on incel.
Nope. Giving a slushie to a girl who prefers the matching token type doubles its effectiveness, but the stat-bonus goes to your personal stats. Girls don't have personal stats.
Ditto for unique gifts and shoes - unique gifts buff passion multiplier for all gals irrespective of who got which gift; shoes buff power-token drop chance for all gals irrespective of who got the shoes.
AMEN to all of this. I loved HP1 and I very much want to love this new title too. I certainly expect some bugs and tweaks needed for most any game release, but there's just so many little balance/gameplay things like this all happening at once, and it really knee-caps the fun factor for the player.