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Maybe change your character choices, for roles.
I spent many golds to up the intellect of rosaline so I dont want to change her role...
why not give the player the possibility to choose from a skill tree where we could choose according to the passive bonus class or / and and why not special attacks (with their own animation).
it would involve a little more the player than just choosing what to craft, equip or sell
This game in general feels like they were 1/10 done with it and suddenly were told to release.
They have different lvl up skills, so some raise 2 point stamina and sgt, others raise int and Agi.
you CAN just change gear and work around their perks other then their stats, or just a little extra gold for training and there wont even be a difference in points.
I think that's exactly the "jerky" humors the dev's were going for it. Can't say i like it...but i respect their balls to do so.
(making your high vit player afraid of getting hit, goes with her character. Also she's the best heavy hitter after she can't miss)
Hahaha, so true <3
I gave her all of the 'increase party damage' gear with the max number of damage points I could craft, on her.
So she's assisting percent damage and actual damage for all party members. Sure she's nerfed in other areas, but at least she's "in the rear with the gear" sorta character.
The other perks.. Well the 10% chance for double loot is nice
Kitty looks awesome on runs, but it's 10% chance if a monster hits the character, they won't hit them again on next attack?
that sucks
Above is for Mona
Also Hoshi's talent needs to be changed to '5% chance to stun mob on attack' instead of needing to be a ranged weapon
The only thing that is different from playthrough to playthrough is which characters you get when you click on the hire button.
If you get a new character, pay attention to the stats that go up by 2 when you hover over the level up button ... these are the character's "strong" stats. You're meant to train and gear that character up to go along with a job that fits those stats.
So knowing this, understand that it's silly to try to shoehorn an obvious meatshield into a mage job just because you want a mage. It's a lot easier just to accept what the game wants each character to be. You'll get enough diversity as you go that you'll be able to represent any kind of lineup that you really want.
That said, gear itself adds a LOT of stats (you can really boost dexterity up by a lot early game with a few automatic recipes, for example), and you're always free to train stats up for relatively cheap (compared to leveling) if you want to break the mold a little.
Perks go to the characters that were meant to have them, plain and simple. If you dressed someone up to be on the front lines that has really weak stamina and strength growth, that's on you for not paying even a tiny amount of attention to the numbers. That isn't to say you're stupid or anything, just -- don't assume it's the game's fault right off the bat.
It's also not unfixable if you realize you've made this mistake ... just get new gear and rethink your character's role.
If their highest is str then
But as someone put it "meaningless, that's like 1/4 of a equipment" so whatevs.
10% chance for an enemy not to use it's next attack on you after hitting you has no effect
Should consider making it 100% dodge (meaning you will dodge 1 attack) for 1 attack after taking damage from an enemy (has a cooldown of 2 turns etc)
That would be meaningful