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Totally agree, do people not read these discussions to notice how many times this dam question has been asked and answered already jeez..!!
So you're saying that there is an always-online requirement then?
It is unlikely that the always-online requirement will change. However, it is a near-certainty that it would not change if everyone had your attitude. If the question were asked and answered only once, then the developers (and players like you who obviously don't care about that requirement) would point to that single question and claim that it was proof that nobody is bothered by it (since there would be only one person asking).
Going by your logic (there's no reason to repeat information), there's no reason for the game to have more than one negative review or more than one positive review unless those reviews focus on different aspects of the game.
I very much prefer games which I can play offline.
However, given rampant copying and redistribution (without paying the game devs) in some game genres, I think it's understandable that companies would experiment with "always online" implementations.
As much as I am against DRM of any form, I can understand companies wanting to look into DRM to try to reduce piracy, though history has shown that it doesn't work. However, I will never understand the "always online" requirement for multiple reasons.
1. The biggest reason is that it is forced obsolescence, converting your purchase into a rental. The servers WILL be shut down at some point and when that happens, you can no longer play the game you purchased. Some people will point out that Steam itself is a service and if Valve ever shuts down Steam, then everyone loses all of their games, which is true. However, the chance of Steam being shut down is infinitesimal compared to the chance of a developer's or publisher's server(s) being shut down.
2. Many people don't have reliable Internet and having a game crash or kick the player out because of a momentary blip in the connection is ridiculous, especially if that causes any loss of progress.
3. Many people will look to other activities (such as playing games) when their Internet connection goes down and they can no longer view websites, watch streaming video, listen to streaming music, browse social media, etc.
I could make a longer post with more points, but you get the idea. Simply put, the cons outweigh any potential pros of an "always online" requirement for a single-player game (or single-player content of a mixed single/multi-player game).
Forced online is a form of DRM.
And, when it does not work, that provides an out from forced obsolescence.
Neither option is pleasant, but they also partially cancel each other. Sadly... not both.
(So I can and will continue to buy games that provide offline solo gameplay. Those are not perfect either, but many of them are a lot of fun.)
Edit: a big problem that online gameplay introduced was hackz. For some people "hacking the games" is their thing -- it apparently has an attraction similar to pvp, and for some people in some economies, gold farming has been what they do. That's ... not so great when you like the game.
Let's see... Battleborn was a MOBA (that got released a few weeks before Overwatch).
There's not a lot in common here to base predictions on.