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Een vertaalprobleem melden
When your friend starts to get hang of the game in a few days or weeks he should turn off some assists, increase the AI and start playing around with setups. There should be plenty of videos that talk you through what makes a good setup.
Since I don't play with a wheel I don't know anything about setting it up and calibrating it if he needs to.
But set them right and get them to learn the tracks without the racing line and learn to use trackside markers. You can't see the line when it is under other cars. Far too many people lose their front wings because their brake marker is sat underneath the car in front and get frustrated.
Line: Don't use it unless he is very slow at a particular track. It can tell him exactly where he is slow.
ABS & TC: There's a lot more satisfaction and fun in not using these but he might find it wise to concentrate on learning one at one time. So med TC and no ABS to learn braking, and then work on turning the TC off, or vice versa. But give it a go without first. At the end of the day he will know which aspects he needs assistance with.
There're situations for no damage and learning how to control the car is definitely one of them. Auto ERS might be good at first too, but since it is so important mapping ERS up and down to specific buttons is best done sooner rather than later to avoid having to relearn buttons.
I use a controller so no idea about the wheel.
Have fun :)
What you have to teach are the basics:
- Dont push full throttle on lower gears
- Dont push breaks to 100% to avoid locking wheels
- Use manual gear so you can use downshifting to help break the car or upshift to help with lower rev
- Dont turn the wheel and go full throttle or accelerate too hard (it is not exactly like that but you can tell him to use the % he turns the wheel to the % he uses the throttle, he will eventually find a better balance to it with practice and trying to be faster)
- Dont do drifts (it will only make you slower)
- Slow In / Fast Out - a rule for turns, you want to be faster on straights, not entering or through the turn if you will have to slow down at the exit of the turn or a bit before it, you want to use more throttle through the turn by the exit so you can carry more acceleration and more speed at straight
The basics.
(to really apply these he need to be manual gear and NO ASSISTS, this way he will really learn the car and how to control and be fast with it).
Teach him he can also learn by sound, watching videos, to understand what the drivers are doing and when (by sound you can notice throttle and break usage). With this he will also learn by himself to see what the driver next to him is doing without the need to see, just by the sound.
Hardest part of SimBreaking is the lack of feel, and how much breaking you should apply, and even harder is relieving breakforce while breaking to compensate lowering speed into a corner.
Specially when your pedals are nog configured right, had this issue myself for a long time.
Did everything right, yet if i just touched my breaks i locked up, and i didnt understand, i had calibrated my controller, it coudnt be that right.. O boy i was wrong, its the same with the steering wheel, but there people notice if its not aligned correctly, but breaks they hardly notice.
Yet its often the issue alot of new players struglle with, over sensitive break pedal, that breaks to hard on first initial input.
Now i tweaked my breaking pedal to a more realistic curve, that has low input on low pedal input, and rises the deeper the pedal is pushed, and my breaking inproved tenfold, and my laptimes went up 2 to 4 seconds (yes this much it helped, and now can race against 100% ai and still stay in the top 5, while before tweaks i barely made it into top 15 on 70% AI strenght)