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total BS, in this game is better to break when you stear since it makes braking more effective.
Yeah, nah. I just turned pressure to 85% and brake saturation up to 100%, and the issue has been fixed for the most part, so it isn't anything I am doing I was doing. The brakes are just far too soft in this game than previous years. I am also not the only one having an issue with braking. There are a lot of players who say the brakes are weird. Even Lando Norris commented on how "weird" the braking was in the game when he tried it out.
You assume I am of the "arcade lot", and you base this on absolutely nothing. You've no proof that I am. And for the record, I play rFactor and rFactor 2 on an xbox 360 controller and I have NEVER had such poor braking performance in those titles. It is significant that I had to set braking saturation to 100 to get rFactor 2 levels of braking performance.
Also, Lando Norris commented on how "weird" the brakes performed in 2019, and this was only a week or two before the official release. Also, WHERE exactly did I "attack" Code Masters? There is clearly a difference in what is written and what you seem to want to see.
This would work, except you can no longer move ballast forward or back, so your setups are severely compromised as a result. The cars oversteer a lot on medium to fast speed corners. It would not be as much of an issue if you could move weight forward, otherwise you need to increase rear wing which can leave you a sitting duck on the straights. Using softer anti-roll bars give better grip in longer medium to fast corners, but that creates less response which would cause over steering in slow corners that change direction suddenly. Like sector 3 in Spain. The first two sectors are fine with soft anti-roll bars, but sector 3, with its rapid direction changes can and do cause the rear to break away, unless you slow down sooner than is ideal. Needing to use stiffer suspension only adds to the problem. Higher tire pressure can help with responsiveness but it causes more heating and thus more wear than is ideal.
A lot of this would not be much of an issue if you could still change the weight balancing.
How great that you have good understanding in the F1 game (I do not understand almost anything). Your knowledge should help a lot.
I try to do everything not to cause or involve myself in some collision, if porverntura I cause some collision I assure that it is never purposeful, however, it is often unavoidable.
So if I could understand your knowledge, it would help me to fly more safely.
I am very grateful for your knowledge, although the answer was not for me.
I totally agree with you. It seems even that the Codemaster likes a show of breaks NOT THE WALLS but of the CARS, or as another user said, they like to carify the tracks with the first closed curve.
I have noticed a little improvement these days, but I think this is due to the security tips that other users describe.
According to your words, we should have a lot of knowledge about it (which I do not have), but I still noticed on the Belgian lane, the S of the ascent, the passage under a bridge on the Azerbaijan lane and the Monaco, even if I put maximum aerodynamic pressure (first left on set-up car set-up) the car does not have sufficient grip by pulling the foot off the accelerator well before the red line of these tracks and braking, it is still possible to hit some wall.
I have played a little every day (offline) and it still continues.
Actually Codemaster needs to remedy this problem in closed-corner braking and as I said to someone else one day, in F1 2018 (PC) I do not realize these problems in braking in closed corners. The F1 2019 needs more adjustment in these types of braking (in closed corners).
You can try what I did that seems to work and corrects most of the poor braking. In your controller settings, set Braking Saturation to 100. it is what I did and it has helped a great deal. Without it the brakes feel like they are coated in a thick layer of wheel bearing lubricant.
So, in conclusion, I was right and those who opposed me here were wrong. I'm not gonna bother asking for an apology because that will never happen, and I doubt any of them would even admit I was right and they weren't. so... Neener, Neener.
Well, my friend. With the latest patch 1.05, the changes have helped with the issue of severely reduced braking power and grip. Turns out I was right that those on here who opposed me were dead wrong. The patch reduced most lap times by over a second, and this was done by improving front end grip and making the models more responsive, which they were NOT before the patch. They were so sluggish! Even with the improvements the lap times are still slower than real life but they are hoping future patches will make lap times comparable. So sill how fanboiis will always profess that which they love is perfect even when flaws and other shortcomings are GLARINGLY obvious. With the patch, it is essentially Code Masters indirectly proving I was right, and you as well as you also noticed the severe lack of grip braking through slow corners.