F1 2019

F1 2019

View Stats:
No turning grip under braking
Okay, this is BS! Wheels lose ALL GRIP under braking when you need to turn in for a corner! That's NOT how tires and braking works in real life! It's making Monaco far more difficult that it should be! More often than not you end up sliding right into the wall! Just because you get lateral slip does not mean there is no grip to be found anymore.

With the new weight rules, it makes it even more likely you will slide into the wall because it's impossible to fine tune the ballast. I don't think that is how the new weight rules work. Because you cannot tune the ballast, over-steering has become a chronic issue, even when you are going at a relatively low speed. And combined with the complete loss of grip under braking, it becomes impossible to keep the car out of the wall when the back end breaks away. You can have the brake pressure at 100% and lose the back end at only 60mph but you will still slide right into the wall! If you're heading toward the wall at 20mph with the brakes fully applied, it should not matter if you are sliding a bit because REAL life cars would be able to STOP! That's the reason school zones are 20mph, because you can stop almost instantly! Also, a sideways slide would stop you WITHOUT brakes if you are going 20mph, but in game. Nope. You're gonna keep sliding into the wall as if the track surface and your tires were made of talc.

They really need to fix these crap tire physics ASAP!
< >
Showing 1-15 of 36 comments
ChronischeStaar Jul 7, 2019 @ 7:50am 
The overall grip, locking brakes, oversteer and understeer is insane compaired with F1 2018
wolfast805 Jul 7, 2019 @ 8:05am 
You shouldn't be braking while turning anyway... In real racing you trail brake yes, but you WILL understeer if you do more than that. The front wheels can only do so much. I'm glad they are IMPROVING the way the cars handle and not sticking to the arcade, anything goes feel. F1 cars are and shouldnt be easy to drive. From what I've seen they are getting a more true to life feel... still leans on the arcade side. I think you may need to adjust the way you brake, or it could do with the time brakes you have. I drive with a load cell and F1 2019 is the best braking I've had with a non-sim game honestly. I'm not saying you are wrong, but attacking CM over it getting worse And your experience isn't shared by everyone.
MakMak Jul 7, 2019 @ 8:29am 
The cars handle totally fine under braking. You just have to trail brake.
SoD (Banned) Jul 7, 2019 @ 12:13pm 
Originally posted by wolfast805:
You shouldn't be braking while turning anyway... In real racing you trail brake yes, but you WILL understeer if you do more than that. The front wheels can only do so much. I'm glad they are IMPROVING the way the cars handle and not sticking to the arcade, anything goes feel. F1 cars are and shouldnt be easy to drive. From what I've seen they are getting a more true to life feel... still leans on the arcade side. I think you may need to adjust the way you brake, or it could do with the time brakes you have. I drive with a load cell and F1 2019 is the best braking I've had with a non-sim game honestly. I'm not saying you are wrong, but attacking CM over it getting worse And your experience isn't shared by everyone.

total BS, in this game is better to break when you stear since it makes braking more effective.
Originally posted by wolfast805:
You shouldn't be braking while turning anyway... In real racing you trail brake yes, but you WILL understeer if you do more than that. The front wheels can only do so much. I'm glad they are IMPROVING the way the cars handle and not sticking to the arcade, anything goes feel. F1 cars are and shouldnt be easy to drive. From what I've seen they are getting a more true to life feel... still leans on the arcade side. I think you may need to adjust the way you brake, or it could do with the time brakes you have. I drive with a load cell and F1 2019 is the best braking I've had with a non-sim game honestly. I'm not saying you are wrong, but attacking CM over it getting worse And your experience isn't shared by everyone.


Yeah, nah. I just turned pressure to 85% and brake saturation up to 100%, and the issue has been fixed for the most part, so it isn't anything I am doing I was doing. The brakes are just far too soft in this game than previous years. I am also not the only one having an issue with braking. There are a lot of players who say the brakes are weird. Even Lando Norris commented on how "weird" the braking was in the game when he tried it out.
Maya-Neko Jul 7, 2019 @ 3:45pm 
The cars definitely have enough grip if the setup is properly adjusted. Stop thinking about it as if it's still F1 2018 and start to fine tune your car with the still available settings.
Deankenny Jul 7, 2019 @ 4:26pm 
I see the arcade lot are struggling with codemaster move to a more sim-like F1 experience. Still arcadey mostly, but thank god the braking is alot more sim now, you try and turn a car round a corner under braking in any open cockpit car, and you will be getting pulled from out the barrier, just like you said at monaco. Don't attack CM, instead try and adapt to the more true to life braking simulation.
Originally posted by Deankenny:
I see the arcade lot are struggling with codemaster move to a more sim-like F1 experience. Still arcadey mostly, but thank god the braking is alot more sim now, you try and turn a car round a corner under braking in any open cockpit car, and you will be getting pulled from out the barrier, just like you said at monaco. Don't attack CM, instead try and adapt to the more true to life braking simulation.


You assume I am of the "arcade lot", and you base this on absolutely nothing. You've no proof that I am. And for the record, I play rFactor and rFactor 2 on an xbox 360 controller and I have NEVER had such poor braking performance in those titles. It is significant that I had to set braking saturation to 100 to get rFactor 2 levels of braking performance.

Also, Lando Norris commented on how "weird" the brakes performed in 2019, and this was only a week or two before the official release. Also, WHERE exactly did I "attack" Code Masters? There is clearly a difference in what is written and what you seem to want to see.
Last edited by WOKEN Mrs. Ashleigh S!!; Jul 8, 2019 @ 10:56am
Originally posted by Maya:
The cars definitely have enough grip if the setup is properly adjusted. Stop thinking about it as if it's still F1 2018 and start to fine tune your car with the still available settings.

This would work, except you can no longer move ballast forward or back, so your setups are severely compromised as a result. The cars oversteer a lot on medium to fast speed corners. It would not be as much of an issue if you could move weight forward, otherwise you need to increase rear wing which can leave you a sitting duck on the straights. Using softer anti-roll bars give better grip in longer medium to fast corners, but that creates less response which would cause over steering in slow corners that change direction suddenly. Like sector 3 in Spain. The first two sectors are fine with soft anti-roll bars, but sector 3, with its rapid direction changes can and do cause the rear to break away, unless you slow down sooner than is ideal. Needing to use stiffer suspension only adds to the problem. Higher tire pressure can help with responsiveness but it causes more heating and thus more wear than is ideal.

A lot of this would not be much of an issue if you could still change the weight balancing.
FLECHA Jul 10, 2019 @ 5:32am 
GWOKEN Mrs. Ashleigh S!!

How great that you have good understanding in the F1 game (I do not understand almost anything). Your knowledge should help a lot.
I try to do everything not to cause or involve myself in some collision, if porverntura I cause some collision I assure that it is never purposeful, however, it is often unavoidable.
So if I could understand your knowledge, it would help me to fly more safely.

I am very grateful for your knowledge, although the answer was not for me.
FLECHA Jul 10, 2019 @ 5:43am 
WOKEN Mrs. Ashleigh S!!
I totally agree with you. It seems even that the Codemaster likes a show of breaks NOT THE WALLS but of the CARS, or as another user said, they like to carify the tracks with the first closed curve.
I have noticed a little improvement these days, but I think this is due to the security tips that other users describe.
FLECHA Jul 10, 2019 @ 6:03am 
Maya, I apologize for my reply, but, I must say:
According to your words, we should have a lot of knowledge about it (which I do not have), but I still noticed on the Belgian lane, the S of the ascent, the passage under a bridge on the Azerbaijan lane and the Monaco, even if I put maximum aerodynamic pressure (first left on set-up car set-up) the car does not have sufficient grip by pulling the foot off the accelerator well before the red line of these tracks and braking, it is still possible to hit some wall.
I have played a little every day (offline) and it still continues.
Actually Codemaster needs to remedy this problem in closed-corner braking and as I said to someone else one day, in F1 2018 (PC) I do not realize these problems in braking in closed corners. The F1 2019 needs more adjustment in these types of braking (in closed corners).
Originally posted by FLECHA:
Maya, I apologize for my reply, but, I must say:
According to your words, we should have a lot of knowledge about it (which I do not have), but I still noticed on the Belgian lane, the S of the ascent, the passage under a bridge on the Azerbaijan lane and the Monaco, even if I put maximum aerodynamic pressure (first left on set-up car set-up) the car does not have sufficient grip by pulling the foot off the accelerator well before the red line of these tracks and braking, it is still possible to hit some wall.
I have played a little every day (offline) and it still continues.
Actually Codemaster needs to remedy this problem in closed-corner braking and as I said to someone else one day, in F1 2018 (PC) I do not realize these problems in braking in closed corners. The F1 2019 needs more adjustment in these types of braking (in closed corners).


You can try what I did that seems to work and corrects most of the poor braking. In your controller settings, set Braking Saturation to 100. it is what I did and it has helped a great deal. Without it the brakes feel like they are coated in a thick layer of wheel bearing lubricant.
Well, it looks like I was right and the rest of you who called my observations "BS" were wrong. With the 1.05 patch, front grip and responsiveness of the cars has been improved by tweaking the physics models. The front end does have a lot more "bite" at slow speeds and sliding around under braking and turning has been reduced. This was done to, wait for it, MAKE THE PHYSICS AND CARS MORE REAL TO LIFE. It was changed so much that there IS a 0.5 to 1.3 second reduction in lap times depending on the team. The lap times in game are still slower than real life but they are hoping to make more tweaks to get in game lap times even closer to the real thing. So overall with the changes overall braking has improved. I was accused of "attacking Code Masters" which I absolutely did not do. I asked for the accuser to show where I ever attacked CM, and have heard NOTHING. BUT, I WAS attacked. Thinly veiled insults are still insults.

So, in conclusion, I was right and those who opposed me here were wrong. I'm not gonna bother asking for an apology because that will never happen, and I doubt any of them would even admit I was right and they weren't. so... Neener, Neener.
Originally posted by FLECHA:
Maya, I apologize for my reply, but, I must say:
According to your words, we should have a lot of knowledge about it (which I do not have), but I still noticed on the Belgian lane, the S of the ascent, the passage under a bridge on the Azerbaijan lane and the Monaco, even if I put maximum aerodynamic pressure (first left on set-up car set-up) the car does not have sufficient grip by pulling the foot off the accelerator well before the red line of these tracks and braking, it is still possible to hit some wall.
I have played a little every day (offline) and it still continues.
Actually Codemaster needs to remedy this problem in closed-corner braking and as I said to someone else one day, in F1 2018 (PC) I do not realize these problems in braking in closed corners. The F1 2019 needs more adjustment in these types of braking (in closed corners).


Well, my friend. With the latest patch 1.05, the changes have helped with the issue of severely reduced braking power and grip. Turns out I was right that those on here who opposed me were dead wrong. The patch reduced most lap times by over a second, and this was done by improving front end grip and making the models more responsive, which they were NOT before the patch. They were so sluggish! Even with the improvements the lap times are still slower than real life but they are hoping future patches will make lap times comparable. So sill how fanboiis will always profess that which they love is perfect even when flaws and other shortcomings are GLARINGLY obvious. With the patch, it is essentially Code Masters indirectly proving I was right, and you as well as you also noticed the severe lack of grip braking through slow corners.
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Jul 7, 2019 @ 3:59am
Posts: 36