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As for Fallout 76 I would rather wait for a Co-op mod for Fallout NV and Fallout 3 instead of buying this game
Then came another good toy, "Katakis". Maybe she too will re-release? Here is the information about her:
https://www.c64-wiki.com/wiki/Katakis
* The bosses seem to go down WAY too fast, I think their HP pool needs fixing or something.
* I was unable to get the force stuck in the eye of the level 2 boss of the original R-Type which used to be a favourite technique.
* Sending out/recalling the force doesn't seem to work quite as I remember, but that may be due to later games in the series altering it's behaviour somewhat. I seem to remember you could get the force to maintain a distance in front of you and follow you as you moved up and down.
YES! Second boss doesn't seem to be hittable with a full charge (quick kill) and the third boss definitely goes down after much less damage than it should. There's also a bug where turning if you turn off vibration it forgets it should be off until you go look at the setting every game.
What's the problem with Unity? If it worked on Unreal 4 it would be better?
I would agree that the filters aren't that great but the arcade machine had scanlines?
Good catch. I had to break out my arcade manual because I always thought the recommended setting was Normal but you're right, it's Difficult.
Regarding difficulty and my comments. I'm going by all the different versions of R-Type I've played over the years - Arcade (2 only), SNES (2 only), Spectrum (I think it was, 1 only), Gameboy (1 I believe),Dimensons on PS1, etc . It's possible that they were based upon the more difficult setting.
To put it in perspective, if you slam the force into where the small head emerges, the first boss in R-Type 1 goes down so fast you barely get to see the mechanics :(
Almost every unity game released in the last several years defaults to BW with no real vsync option or FSE support. The developer has control but the way it's built in development makes it cumbersome compared to just being supported no matter what with ue. So most don't realize it or don't care.
I have seen ue games with poor resolution support as well though. Any game using 3d rendering should support arbitrary resolutions for anything matching the aspect ratio they use bare minimum in this day. You instantly date your game and prevent people in the future from being able to play at a resolution that may not be the most ubiquitous today. (Or people looking to use SSAA via downsampling since games often offer poor AA support.) Necessitating a re release not unlike consoles. A good PC release that hits the basics right is good for multiple generations of hardware and software.
Sub native input to fixed resolution device with 3d rendering = not good. Digital displays are not like crts.