Shadow Harvest: Phantom Ops

Shadow Harvest: Phantom Ops

jaaay85 Apr 1, 2013 @ 3:57am
Shadow Harvest modded bloom and lighting, what do you think?
Shadow Harvest modded bloom and lighting, what do you think?

http://steamcommunity.com/sharedfiles/filedetails/?id=135979052
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Showing 1-5 of 5 comments
Cygnus Apr 7, 2013 @ 10:37pm 
looks pretty good , bloom didnt bug me too much, i might try bloom/on/off modes to check it out, planning a 2nd play through eventually, its been awhile.

I still really like this game, to be honest I really enjoyed the suprise ending and the story even though its not rpg or super story heavy, had a cool plot.
Dot Matrix Nov 7, 2014 @ 7:51pm 
It looks much better.

I was wondering if the bloom could be reduced and the brightness increased and a lot less brown filtering.
Really sad actually, apparently a lot of people put a lot of work into this game but someone in the pixelshaderdepartement ruined all their efforts, I wonder if that person also worked for Codemasters and Ubisoft in the past.
Also the audio engineer didn't know what he was doing, a lot of sounds and dialog are too mute.
Last edited by Dot Matrix; Nov 7, 2014 @ 7:54pm
tazmo8448 Dec 18, 2015 @ 9:53pm 
agree with Dot Matrix....had it on W7 way back and ran it first on a laptop then gotta decent desktop and better gfx and it was okay but now having issues with W10 at present.....seems like PhysX and W10 don't like each other.
]|[-Gaben-]|[ Oct 31, 2019 @ 4:05am 
the audio f up, music in games need to be low not at the forefront of the game sound.
dialogue needs to be the highest, then footsteps, ambience, sfx, music. in that order from loudest to quietest.
whoever designed the audio layering was clearly an amateur.
Jaxx Apr 10, 2023 @ 3:19pm 
Yeah and how can we lighten up that crap dark game?
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