Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I still really like this game, to be honest I really enjoyed the suprise ending and the story even though its not rpg or super story heavy, had a cool plot.
I was wondering if the bloom could be reduced and the brightness increased and a lot less brown filtering.
Really sad actually, apparently a lot of people put a lot of work into this game but someone in the pixelshaderdepartement ruined all their efforts, I wonder if that person also worked for Codemasters and Ubisoft in the past.
Also the audio engineer didn't know what he was doing, a lot of sounds and dialog are too mute.
dialogue needs to be the highest, then footsteps, ambience, sfx, music. in that order from loudest to quietest.
whoever designed the audio layering was clearly an amateur.